Apex Legends trick allows for infinite distance on Pathfinder Ziplines - Dexerto
Apex Legends

Apex Legends trick allows for infinite distance on Pathfinder Ziplines

Published: 13/Mar/2019 17:21 Updated: 13/Mar/2019 17:34

by Joe O'Brien

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An Apex Legends trick allows Pathfinder players to fire their ultimate ability, Zipline, for a much greater distance than normal.

Though Pathfinder was revealed to have one of the largest hitboxes in the game, he’s remained popular both for the utility he provides and the amusing quips of the character himself.

Pathfinder is already one of the most mobile Legends in the game, but Apex Legends players have discovered a useful trick allows them to extend the range on his zipline almost indefinitely.

Pathfinder is perhaps Apex Legends’ most mobile character.

In order to extend the range of the zipline, Pathfinder players must first aim it at a surface within range. 

After doing so, they can move backwards and the projection of the zipline’s path will remain linked so long as they don’t move their mouse, as current solo kill world record-holder Lucas ‘Mendokusaii’ Håkansson demonstrates.

The requirement of running backwards away from the point you wish to fire to does put some limitations on the trick – it can’t be used to reach points that you haven’t yet been within range of, for instance.

That being said, the ability to place an extremely long zipline could very well come in handy, allowing teams to rotate even faster around the map or enabling Pathfinder players to scout ahead alone and create a quick path for his team across great distances, for instance.

Considering that Pathfinder’s ultimate only takes 90 seconds to charge, this trick only adds to the massive area that players can cover in very little time, especially if they have some Ultimate Accelerants to hand.

Apex Legends

Potential Loba buff spotted in Apex Legends Halloween trailer

Published: 21/Oct/2020 15:03

by Calum Patterson

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Eagle-eyed Apex Legends players have spotted what appears to be an excellent new buff for Loba, possibly coming as soon as the Halloween event update, as it was spotted in the Fight or Fright trailer.

Despite hype levels off the charts for Loba’s addition in Season 5, her actual viability in gameplay never matched up. Partly this is because her teleport ability essentially didn’t work for months on World’s Edge.

That did get fixed eventually, but it still hasn’t been enough for Loba to break into the top tier picks, and Respawn are definitely aware. A slight buff was added in the Aftermarket event update, but it may not have gone far enough.

Loba now starts the match with her ultimate at 50% charge, and increased the range for her loot finding abilities. But, another, possibly more meaningful buff, could be on the way.

Loba in Apex Legends
Respawn/EA
Loba could be in for another much-needed buff.

Loba buff in trailer

Featuring prominently in the Fight or Fright event trailer, Loba at one point throws her bracelet to teleport, and very observant fans have noticed a significant change in the animation.

When her teleport is complete, Loba’s bracelet no longer spins in front of her, cutting out vital seconds before she’s able to be gun up, ready to fight again.

You can see a side-by-side comparison of the difference in the clip below, thanks to @noxlotl:

We can’t say for certain that this is a real buff that will actually function in gameplay, it’s possible it was for trailer purposes only. But, in previous trailers, this change hasn’t been made.

This might seem like a minor change, but it would promote Loba’s ability to be used more often for attacking plays, rather than simply running away when low on health.

Being ready to fire again faster means you could teleport behind an enemy player, and actually have a chance of killing them before they turn round due to the sound cue.

Whether we see this buff in Fight or Fright, Season 7, or at all, remains to be seen.