Apex Legends store update finally makes skins more affordable - Dexerto
Apex Legends

Apex Legends store update finally makes skins more affordable

Published: 19/Sep/2019 14:02 Updated: 19/Sep/2019 16:49

by Calum Patterson


Respawn Entertainment, the studio behind Apex Legends, has been praised by members of the game’s online community for making a long-requested change to the in-game store.

Apex Legends developers Respawn have been praised for their game design, but one facet of the popular battle royale title has angered players – microtransactions.


This reached a fever pitch following the launch of the Iron Crown event, which saw the most unforgiving microtransaction system added, with players rolling the dice (and spending a lot of money) for a chance to get the cosmetics they actually wanted.

Single weapon and character skins typically set players back a whopping $18.

Of course, Apex Legends is a free-to-play game, meaning microtransactions are absolutely necessary for the game to be viable commercially, but there are still complaints that the system has been too expensive or unfair to players.


For example, a weapon skin in the item store will set players back 1,800 Apex coins – equivalent to $18 – for a single, one-weapon-exclusive skin. Since launch in February, there have been frequent complaints that this price was far too high.

But, on September 19, the store introduced some major price slashes, cutting the price of legendary skins by 50%, down to only 900 coins, and players thanked the devs “for listening.”

Now this is something I can get behind. Thank you for listening. from r/apexlegends

It’s only a temporary sale, so don’t expect the price of skins and cosmetics to stay this low, but having more frequent sales and the increase in free skins following the Iron Crown event controversy are certainly two big steps in the right direction.


With Season 3 expected to launch in October, with a new legend and more map changes, there will undoubtedly be more cosmetics and an update to the store.

When controversy struck in August, Respawn admitted that they “missed the mark” and broke their promise to players to have a monetization system “that felt fair and provided choice to players on how they spent their money and time.”

RespawnSkins were added in the Iron Crown event – but players had a hard time acquiring them.

Although some players still said the price was high even at $9, there must be a balance at some level, so as to ensure the game can survive and is profitable.


Most fans were just happy to see their voices were being heard, and it is a very positive sign for more frequent sales in the future, hopefully throughout Season 3.

Respawn is still set to make good on the promise that there will be more ways to unlock skins, and the new challenge system added for Season 2 has certainly helped in that area, and will surely return for the next season too.

Apex Legends

Respawn apologize for confusing Apex Legends Pathfinder Grapple “buff”

Published: 9/Oct/2020 4:22

by Andrew Amos


Pathfinder mains thought they were going to be graced with a buff in the Apex Legends Aftermarket update. However, it proved to actually be a nerf. Respawn have apologized for this, and are looking at making things right with a new rework.

Pathfinder’s Grapple was updated during the Aftermarket update on October 6 to include a new cooldown timer that works based off the distance you traveled.


Instead of it being a flat 35 seconds anymore, it would scale from 10 seconds to 35 seconds. Respawn were aiming to encourage players to use shorter grapples to move around gunfights, instead of the flashier long-range ones.

Pathfinder in Apex Legends with sad face
Pathfinder was set to be buffed in the Aftermarket update. Instead, it was a nerf.

“This both buffs Path a little less for the scariest robot players out there and it also opens up room for extra skill expression: can you find useful short-distance grapples that’ll give you a shorter CD but still do something good for you,” they said in the patch notes.


However, the changes fell flat big time. The max range grapple distance was too short in getting the timer up to 35 seconds. On top of that, changes to when the timer started ticking ⁠— from landing instead of from initial cast ⁠— meant the cooldown was theoretically longer.

Respawn have acknowledged their faults though. The devs have stated that they weren’t expecting the changes to be solely buffs, saying he’s “just too powerful” to consider a wide-sweeping upgrade.

“This isn’t purely a buff. If we gave you that impression, that’s on us and I apologize. There wasn’t room to give Pathfinder a change that would be a buff in all contexts. He’s just too powerful,” Respawn designer Daniel Klein told players on Reddit.


Instead, the Apex Legends dev teams are looking towards a new rework to hopefully fit Pathfinder players’ needs. They are being conservative though, in case they make him a bit too powerful.


“I’ve got follow-up changes already in playtesting. Because Path is so very powerful I wanted to be extremely conservative in my first swing at this and see how it affects his power on live.”


Klein also encouraged Pathfinder players to experiment with their grapples. “I really hope that players will experiment a little bit with short distance grapples that actually help in combat. I understand that’s not the exciting thing you wanna do when you play Pathfinder though.”