The release of Season 3: Meltdown in Apex Legends has introduced some changes and tweaks to both weapons and Legends in the popular battle royale title.
Apex Legends Season 3 has finally launched, meaning that there is now a new Legend, weapon, map, and Battle Pass in the game, among other things.
However, in addition to the massive flurry of new content, developers Respawn Entertainment have also implemented both buffs and nerfs to certain weapons and characters, making them stronger in some regards while also weaker in other aspects.
You can find all of the details about these changes below, including explanations from the developers themselves giving insight as to why they decided to apply those specific adjustments.
Designer Notes: For Season 3 weapon changes, our goals were to encourage and improve longer range gunfights and reduce power on some of the weapons that have been dominating lately. We will of course be closely watching data and player feedback on these during the season.
As far as weapons go, there was a mix of both buffs and nerfs implemented, although a larger number of the changes seemed to be aiming to reduce the effectiveness of certain guns.
The R-99, Longbow DMR, and PDW Prowler have all been nerfed, the G7 Scout and Mozambique both have only received buffs, while the Hemlok, Mozambique, and L-STAR got a mixture.
The Wingman and Longbow have also seen their base headshot damage multiplier increased because the Skullpiercer Rifling hop-up has now been removed (see hop-up changes below)
The base headshot damage multipliers of the DMR and Wingman have been increased slightly.
Designer Notes: We think the number of hop-up types in the game is about as high as we want to go right now when we consider loot dilution and the likelihood of finding a desired hop-up. Going forward, we intend to rotate hop-ups each season -- some may be removed from the loot pool to make room for new or returning ones. Below are the changes we’ll be making to hop-ups for Season 3
Hop-ups are an integral aspect of weaponry in Apex Legends, as they allow players to boost up the strength of certain guns using weapon-specific attachments.
The Disruptor Rounds and Skullpierecer Rifling have both been removed, resulting in the Wingman and Longbow's base headshot damage multipler to be increased (see above)
There have also been two new hop-ups added - Anvil Receiver and Double Tap Trigger:
The launch of Season 3 has also refreshed the pool of Gold Weapons, which are guns that come stacked with a full set of attachments, all of tier three rarity.
Here are the fully-kitted weapons for this season, along with the optic that they come equipped with:
Six Legends have received some sort of change to at least one of their three abilities, as well as a general change that was implemented for all Legends across the board.
The Executioner Perk, which was previously exclusive to those wearing Gold Armor, will now be available to all Legends, regardless of what tier Armor they have on.
This means that performing an Execution finishing move on a downed enemy will now grant the player a full shield recharge, even if they're not wearing Gold Armor.
Designer Notes: We’ve pulled back additional nerfs for further testing, but Wraith’s power balance is definitely on our radar.
Remember, all of the tweaks listed above for weapons and Legends are only a fragment of what the entire Season 3 update has to offer.
You can keep track of all the new content using the links below:
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