Apex Legends

Apex Legends pro Ace slams Respawn over skill-based matchmaking

Published: 2/Dec/2019 13:34

by Matt Porter

Share


Apex Legends professional player Brandon ‘Ace’ Winn has slammed Respawn Entertainment over their decision to add skill-based matchmaking to the popular battle royale game.

Players have long suspected that the title uses skill-based matchmaking to create lobbies, but had no official proof until a developer at the company confirmed that it was enabled before the end of Season 2.

Unsurprisingly, this decision has annoyed a large number of players, including NRG Esports player Ace, who called out the creators of the game in a rant during his December 1 broadcast on Twitch.

EA
Respawn Entertainment
Apex Legends devs confirmed that skill-based matchmaking exists in the game.

When his chat mentioned the issue of SBMM, the 24-year-old was quick to share his thoughts, and immediately jumped into criticism of the developers and their choice.

“What do I think of skill-based matchmaking?” the streamer read. “It’s irrelevant. You don’t need skill-based matchmaking in a game that has a dedicated Ranked playlist.”

“Respawn are just f**king stupid. They’re actually just doing this thing where they come out with a game, and they try to just ruin it as fast as they can. They’re going for the world record of declining player bases, and honestly, they’re doing a pretty decent job at it.”

While Ace is clearly frustrated with Respawn’s decision to add SBMM to normal modes, it doesn’t appear that the developers have any intention of removing the tool, with no response to the outpouring of complaints from fans of the game.

Ace knows all about competing at the top of the title, securing a share of $60,000 with victory at TwitchCon San Diego back in September, and was runner up at TwitchCon Europe in April.

Ace continues to compete at the highest level in Apex Legends, but he can now be certain that no matter what mode he jumps into, he’ll be facing tough opponents thanks to his elevated rank as one of the game’s best players.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

Share


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.