Apex Legends

Apex Legends player count is already topping Fortnite and PUBG

Published: 6/Feb/2019 13:28 Updated: 4/Mar/2019 14:41

by Paul Cot


The brand new Apex Legends has got off to a flying start on PC, PS4 and Xbox One. In fact, the free-to-play Battle Royale game can already boast a player count better than other Battle Royale stalwarts Fortnite and PUBG!

Apex Legends Player Count

Just 8 hours after Apex Legends was available to download on February 4, CEO of Respawn Entertainment, Vince Zampella, announced that the game had surpassed 1 million unique players!

Given the surprise nature of the game’s release, along a 23GB+ download, these are mightily impressive numbers.

How do Fortnite and PUBG Compare?

Unfortunately, as Apex Legends is currently exclusively available on Origin, a direct player count comparison is unavailable. Gamers are able to track concurrent player counts on Steam. The same problem arises with Fortnite which is available through the Epic Games store.

Nevertheless, we can piece together announcements, leaks and live information available to at least somewhat paint a picture as to how they all compare.

On top of the 1 million unique players after just 8 hours, it was also announced that after 24 hours, Apex Legends, had hit 2.5 million unique players and had a peak of 600,000 concurrent players. These statistics were confirmed on an EA investors conference call by EA CEO, Andrew Wilson.

It wasn’t stated which platform this applied to but it is reasonable to assume this was across all platforms, specifically PC, PS4 and Xbox.

PUBG Player Count

Gamers have wildly different opinions of PUBG. However, despite this, the game has averaged over 450,000 concurrent players over the last month. Moreover, this is only the steam platform.

Previous to December 2018, PUBG had seen 10 consecutive months of player count decline. The new snow map, Vikendi, resulted in an increased player count for the months of December and January. However, the most recent figures suggest the player count is falling again.

PUBG player counts continue to decline.

Fortnite Player Count

Back in September 2017, when Fortnite was released, Epic Games announced that there were more than 1 million players in the first 24 hours. This pails in comparison to Apex Legends’s 2.5 million.

Given the infancy of the Battle Royale market back then, the comparison might not be a fair one. EA have the distinct advantage of entering the market with gamers clamouring for more Battle Royale options.

Epic GamesFortnite has been on top of the world for over a year.

Back in November 2018 it was reported that Fortnite had over 8 million concurrent players. However, this may have been beaten just two days ago, at the Marshmellow Fortnite Concert, with an incredible 10 million.

Apex Legends has some way to go if it is to compete with PUBG on a long-term basis, let alone Fortnite. It couldn’t have got off to a better start but Radical Heights, which was only available on Steam, also had a positive first week. We know how that ended!

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.