Apex Legends dev explains why they don't release more new Legends - Dexerto
Apex Legends

Apex Legends dev explains why they don’t release more new Legends

Published: 3/Jul/2019 17:19 Updated: 3/Jul/2019 17:34

by Paul Cot


Apex Legends players are thirsty for new content, be it new weapons, map changes or new characters. However, these Legends (or characters) take a long time to develop.

During an episode of EA Unplugged, where various producers come together to discuss gaming development, Drew McCoy shared why new Legends aren’t regularly added.

Since Apex Legends released all the way back in February 2019, only two Legends have been added to the game. Octane, the adrenaline junkie, was released as part of a Season 1 addition.

Wattson is the latest character to be added to Apex Legends…

Wattson on the other hand, the second legend to be added, was introduced as recently as July 2. She was added to the game alongside the beginning of Apex Legends Season 2.

McCoy, the Executive Producer at Respawn Entertainment, the company that develops Apex Legends, shared the process behind making a new legend, disclosing how long it takes to make them.

“We have never made a character in under 18 months,” McCoy said. “It’s usually a year and a half to make a legend,” providing some perspective as to how much planning goes into each.

It means each are meticulously designed and can therefore not be added to the game on the drop of a dime. There is also more to just designing a new character – significant play testing, game balancing and recording actual lines is all part of the process.

Interestingly, McCoy also revealed that the first eight characters were made simultaneously. Given this information, Apex Legends characters were being designed all the way back in December 2017 – providing insight as to just how long the game was kept secret before its surprise release.

Alluding to the release of future Legends, McCoy added: “We have a bunch of characters all hitting different milestones every month.” This sounds like Respawn don’t have a set plan on which Legends are coming in subsequent seasons but at least tentatively confirms there will be more to come in the future.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.