Apex Legends devs explain how Season 2's Ranked Leagues work - Dexerto
Apex Legends

Apex Legends devs explain how Season 2's Ranked Leagues work

Published: 1/Jul/2019 17:49

by Eli Becht

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A ranked mode is coming to Apex Legends Season 2 called Ranked Leagues and Respawn went in depth with how it will all work.

With battle royale games rapidly becoming popular esports, it makes sense for Apex Legends to ride that wave with the inclusion of Ranked Leagues in Season 2.

This new mode will give more competitive players something to grind towards as they start in the lowly Bronze rank and are able to climb all the way to the Apex Predator rank.

Respawn EntertainmentRanked play is coming to Apex Legends.

We knew a competitive Apex Legends scene was on the horizon but we didn’t know what exactly to expect until now. After a lot of speculation from fans, the curtain has been dropped.

On top of the ranked mode that will give you bragging rights over friends, you’ll also unlock special rewards at the end of the season depending on how far you climbed.

Respawn EntertainmentSeason 2 is dropping in!

This system will always try to match you up with players of similar skill type but the developers say this will not always be possible depending on when you are playing and what you are ranked. They say that you could be a Silver player getting matched with a Gold on occasion but they will be trying to get it as close as possible.

Since Apex Legends has different classes, a special score will be implemented that rewards support players just as much as they’d reward the 15 kill Wraith player. This means all of you Gibraltar and Caustic players out there have nothing to worry about.

Ranked Points are what will be used to play in the competitive playlist and players will either lose or gain them throughout a match. It costs RP to get into a match and you are able to earn back your points if you get kills, high placements, wins, etc.

Respawn EntertainmentA variety of factors will be considered with your league rank.

When does Ranked League begin?

Ranked League kicks off with the start of Season 2 which is on July 2.

There’s a lot to chew on with this new update and you can read the entire Reddit post from Respawn about the Ranked League implementation below.

Respawn EntertainmentOctane was king of Season 1 but will Wattson upstage him in Season 2?

Hey everyone! We’re some of the Apex team responsible for Ranked mode (Tangentiallogic, pinedsman, and SpamminBandies), and we’re here to talk about the new Ranked Leagues feature in Apex Legends. Let’s dive into our philosophy, goals, and the nuts and bolts of how Ranked Leagues will work when they launch with Season 2 on July 2.

We believe that Apex is a dynamic game that takes time and effort to master. Ranked Leagues should be the place where competitive players (or players who feel competitive now and then) can go to prove their skills and gain recognition for their efforts.

EA

Goals for Ranked Leagues

With Ranked Leagues, we want to bring something new to Apex Legends that makes the game even more fun for our players. Let’s talk a little about our goals for the Ranked League feature overall.

  • Reward competitive players for the time they invest in Apex Legends. We do this through a ranked ladder that shows how you stack up against the rest of the playerbase. Additionally, you will receive in-game rewards at the end of the season based on the rank you achieve.
  • Ensure competitive integrity through skill-based matchmaking. No one can really say they’re the best if all they do is stomp n00bs in Skulltown, so matchmaking in Ranked Leagues is focused on putting players of similar skill in the same match. You won’t always be playing against players of your exact tier (Silver players may compete with Gold players, for instance) but it will be as close as possible for your region and time of day.
  • Create a space at the top of the ladder for the best players to establish a high-skill meta without forcing a playstyle. We do this by rewarding match placement and kills, with some specific limits. After all, support or strategic players shouldn’t be rewarded less because they’re not getting 15 kills a game. We’re approaching scoring with an even hand that ensures the focus is on winning above all else.
  • Create a true measure of skill in Apex Legends. We’re starting out with a score-based ranked system (detailed in the Scoring section below), but we don’t intend for this to last forever. We’ll be watching Ranked players closely to see what determines success on the ladder, what types of players climb the quickest, and how the high-skill metagame plays out. Our goal is to take data from the launch of Ranked Leagues and adjust the system over time. So, players should expect seasonal soft-resets where your ranks get pushed back down for a new season, as well as changes to the scoring system, matchmaking system, and ultimately the ranked format entirely over the course of future seasons.

How It Works

We’ve been running simulations on the scoring system using actual player data from Season 1 to calibrate our approach to Ranked Leagues. Based on that data, here’s how our first Ranked Series will work:

SERIES AND RESETS

Ranked Leagues run in competitive periods that we’re calling “Series”. The first is scheduled to run for the duration of Season 2 (July through September). Future Ranked Series may not be in sync with the larger Apex Seasons as we may need more time for players to settle on their true skill level. We’ll talk about the Series cadence as we near the end of Season 2.

RANKS

Ranked Leagues features six competitive tiers: Bronze, Silver, Gold, Platinum, Diamond, and Apex Predator. All of the tiers except Apex Predator have four divisions; Gold IV, Gold III, Gold II, and Gold I, for example, with Gold I being the top division in Gold tier. All players will start in Bronze IV for the launch of Ranked Leagues, but future Series should have a starting placement if you’ve climbed the ladder in previous Series.

SCORING

Players climb the ladder using a set scoring system, and we’ve tried to keep the system transparent so you can focus on what it takes to rank up. Scores are tracked via Ranked Points (RP) and your score moves up and down throughout the season.

Each Ranked match will cost RP to play based on your tier:

  • Bronze matches are free
  • Silver matches cost 1RP
  • Gold matches cost 2RP
  • Platinum matches cost 3RP
  • Diamond matches cost 4RP
  • Apex Predator matches cost 5RP

During the match you earn RP based on performance. Kills are worth 1RP up to a maximum of 5RP per match. Placing Top 10 is worth 2RP, Top 5 is 4RP, Top 3 earns 7RP, and a win will bank 12RP. Each placement score is exclusive, so if you finish in the Top 5, you won’t earn 6RP for a Top 10 and Top 5 finish combined. That means the maximum score you can earn per match is 17RP, before the match entry fee.

PLAYING WITH FRIENDS

Ranked Leagues will require each player to be level 10 or higher to join. When you queue up with other friends in your lobby, the matchmaker will find a match for the highest ranked player in that lobby, but each player will pay the appropriate match cost for their current rank. This is intended to not let high-ranked players completely carry their lower-ranked friends. If you queue up with your Diamond II friend as a Bronze III player, get ready for a difficult match!

LADDER MOVEMENT

For the launch of Ranked Leagues, we’re starting everyone in Bronze, and as you score you climb and fall within a tier. There is currently no demotion if you drop into a lower tier, so if you earn your way into Platinum IV, no amount of losses will demote you back to Gold I – you are guaranteed to finish that Series in Platinum. However, demotion is possible between divisions, so if you’re Gold II and fall below 380 RP, you will move back down to Gold III. (We may revisit demotions in the future based on data we get from our first Series.)

Matches become more difficult the higher you climb, so we expect to see many players find their actual skill level and plateau towards the end of the first Series.

REWARDS

Ultimately, the best reward in a ranked system is the recognition of your skill and the rank you achieve. That being said, we also want to reward people who really put in the time and compete on the ladder. We’ll be giving out Series 1 rank badges to every player based on the tier they reach by the end of the Series. We’re still working on other rewards that will let you show off your accomplishments, and we will share more details on the rest of the rewards later in Season 2.

PENALTIES

We regard Ranked as a high-stakes, high-reward environment. This means that we are expecting players in Ranked to show a higher level of commitment to playing out their matches, even when things aren’t necessarily going their way.

Players who abandon their teammates will be hit with a matchmaking penalty in both regular and Ranked matches. Penalties will result in a player being barred from joining a match for escalating amounts of time based on how often they have abandoned in Ranked. An abandon is defined as leaving the game before the match is over for you; this includes leaving during character select, leaving while you are alive, and leaving when you are dead but can still be respawned by teammates.

Penalty times start out at five minutes, and repeat abandons will increase that time up to a week.

LOSS FORGIVENESS

Similar to the Elite queue, there will be loss forgiveness in Ranked. Loss forgiveness is defined as zeroing out any potential losses in RP for a match. For example, in a Diamond match where you came in last place but had two kills, you would normally have a -2 adjustment to your RP (-4 from the Platinum entry cost, +2 for kills, for a net loss of -2). With loss forgiveness, however, you would have a net loss adjusted to 0. However, this will only apply if you stand to lose RP from the match – if you had five kills and loss forgiveness, your RP would still be net +1.

We will grant players loss forgiveness when their matchmade teammates abandon the game, and for other cases where we determine you are not to blame for leaving a game e.g. client errors. We plan to be more lenient at the start of the Series but will be vigilant in monitoring player behavior. We will become stricter about granting loss forgiveness if we detect it is being abused.

MATCHMAKING UPDATES

We’ll be watching matchmaking data constantly and making updates on the fly. This should help us answer questions like how long players should wait for a match with only players in their own tier, how large the gap between ranks represented in a match should be, etc. We will be providing updates as and when this happens through our usual communication channels (Reddit / Twitter).

That’s what we have planned for the first Series of Apex Legends Ranked Leagues. As with everything else in Apex, expect us to learn as we go and make changes to the system over time. We’re sure to learn a bunch as you all start climbing the ladder. As always, hit us up on the usual channels to ask questions or give feedback. See you in the arena!

Apex Legends

What is code:truck error in Apex Legends & how to fix it? Latest from EA

Published: 2/Dec/2020 1:06

by Tanner Pierce

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After Apex Legends received its Holo-Day Bash update, many fans are reporting a brand new code:truck error that’s preventing them from entering the game. Here’s what you need to know about the odd server issue that everyone seems to be getting.

Earlier today, the Holo-Day Bash update went live for Apex Legends, which added in a slew of new content, including some skins and a brand new LTM.

Unbeknownst to players, it seems to have added something else to the game that’s causing a lot of people headaches as they try to log-in.

The Apex community is now reporting a new error code:truck when they attempt to log-in, which is causing some major issues and seems to be caused by the Holo-Day Bash update, although this part is a bit unclear. Here’s what you need to know about the error and if there’s anything that can be done to solve it.

What is the code:truck error in Apex Legends

According to the error messages seen by players, either the game itself or the player is “out of sync with the server.” What that actually means is anyone’s guess.

What we do know about code:truck is that it’s preventing people from logging into the game. It’s affecting a large number of people on all platforms, although the exact extent of this is unclear as of the time of this writing.

Hopefully more information will be available soon.

What can be done to fix the code:truck error?

Unfortunately, there doesn’t seem to be a surefire fix for the error. As of 7:10 EST on December 1, 2020, Electronic Arts and Respawn haven’t released a fix for the bug. That being said, they did comment on the error, saying they are looking into the problem.

Beyond that, however, we have no update as to what’s causing this error for some players, how extensive is the problem, and, most importantly, what the fix is for it.

Over on Reddit, some players are reporting on a few different fixes but none of the them are confirmed. One player reported that they were able to workaround the issue by changing the date and time on their PS4 and few others confirmed its success.

Hopefully a fix becomes available in the near future to avoid it spreading to other people, which would result in the amount of players logging into Apex Legends to plummet.