Apex Legends dev reveals original weapon concepts for R-301, R-99, more

Joe Craven

Ryan Lastimosa, 3D Art Director at Respawn Entertainment, has revealed concept designs for a handful of fan-favorite Apex Legends/Titanfall weapons, including the R-301, R-99, Longbow and Peacekeeper. 

Fans have been captivated with the incredible creativity and world-building demonstrated in Apex Legends. This includes the unique design and lore given to all legends, as well as the creatively crafted weapons. 

While weapon design does not tend to be given as much attention as other aspects, Lastimosa has shared some incredible concepts for a host of Apex’s most popular guns. The concepts offer an insight into the incredible detail artists must consider when crafting new weapons. 

The weapon and character designs in Apex Legends has been widely acclaimed.

On April 24, Lastimosa shared a host of concept images relating to the R-101, R-201, R-301 and Longbow DMR. The images give fans an insight into the weapon design process, showing how artists take simple silhouettes to fully-fledged weapons. 

Similarly, the concepts even provide background and lore to certain weapons. For example, the R-301 AR from Apex Legends came about as a result of the IMC – the Interstellar Manufacturing Corporation from Titanfall – wanting to improve the rifle’s external structure and protect it from overheating. 

Fans have been consistently impressed with the attention to detail and dedication to narrative shown by Respawn’s art designers.

Lastimosa also shared concept designs for other weapons, including the R-99 SMG and fan-favorite shotgun, the Peacekeeper. 

Concept drawings and early images show how involved artists are in the weapon development process, even drawing how the weapon’s reload animation will look.

The concept designs reinforce how Apex Legends was inspired by Titanfall, and expanded upon the already rigorous weapon design process demonstrated in the Respawn developed series. 

It’s no surprise that Apex Legends has become as popular as it is when considering the lengths Respawn have gone to in order to create an immersive world. 

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