Respawn have now banned a staggering number of Apex Legends hackers - Dexerto
Apex Legends

Respawn have now banned a staggering number of Apex Legends hackers

Published: 21/Mar/2019 13:14 Updated: 21/Mar/2019 13:36

by Paul Cot

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Apex Legends developer, Respawn Enterainment, has addressed the rampant cheating by banning over 500,000 hackers. Cheats within Apex Legends include speed hacks, wall hacks and aimbots.

Apex Legends cheating

While Apex Legends has received praise for practically every element of the game, cheating has remained a huge problem. The battle royale game remains very popular but has had its player base, especially in the Asian region, diminished because of the cheating issues.

Respawn Entertainment have confirmed that the Apex Legends ban list now totals more than 500,000. This was confirmed within the Season 1: Wild Frontier patch notes by Jay Frechette, Respawn Community Manager, who stated, “As I’m finishing the notes this morning, 499,937 accounts and counting have been banned for cheating.

Cheating and hackers are the biggest problem in Apex Legends…

As this was nearly two days ago it’s fair to assume the total is above half a million now. This also means there have been over 150,000 cheaters banned since March 9.

The initial 355,000 number from March 9 was for PC players only. It isn’t clear whether the latest reported total includes PS4 and Xbox players.

It isn’t known how prevalent cheating is on console compared to PC, but by anecdotal feedback alone and because of the nature of the system, it is likely a far bigger problem on PC.

The cheater section from the Apex Legends FAQ on the EA website says, “Apex Legends utilizes Easy Anti-Cheat from Kamu (an industry-leading anti-cheat service) on PC, and the built-in anti-cheat features available on Xbox One and PlayStation® 4.

Ban number symbolic of a bigger problem in Apex Legends?

On the surface it is good news that half a million cheaters have been banned from Apex Legends. However, that begs the questions, just how many more are there and is it a problem that can ruin the game.

We know there is over 50 million players who have tried Apex Legends. A regular player base will be far less than this though, and that regular player base will include the majority of cheaters.

Therefore, more than 1%, possibly up to 3% of regular players could be cheaters. This is obviously something that Apex Legends players won’t put up with in the long term.

An Apex Legends aimbot in action…

Games outside of their peak popularity, that have a cheating problem, tend to fade to nothing more than a hardcore contingent. While in its relative infancy it isn’t so much of a problem, it is something that needs to be stopped.

It is good to see that the teams behind Apex Legends are taking cheating so seriously. Hopefully fixing it is their number one priority.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

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An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.