Starfield Feb 20 patch notes: PC graphics options, bug fixes, more

Noelle Corbett
Starfield

The latest Starfield update adds some options for improving the graphics on PC along with crash and bug fixes.

Starfield has received a new patch with the release of update 1.9.67.

Following a significant update last month that made well-received lighting and quest changes, this is a smaller update, though one PC players won’t want to miss.

Here’s everything Starfield’s February 20 update does.

What’s new in Starfield’s Feb 20 update?

Starfield character facing away from the viewer on a starry blue background

The main thing this Starfield update does is bring new graphics options to PC players via support for AMD FidelityFXTM Super Resolution 3 (FSR 3) and Intel Xe Super Sampling (XeSS).

As Bethesda explains, “This new feature allows for a combination of upscaling as well as advanced frame generation, boosting your framerate for better performance.”

The upscaling tech should make the game look and run better, though you’ll need to make sure your graphics card supports it.

Outside that, the update makes some improvements and bug fixes on Xbox and PC, such as a change meant to make saves more stable and a Ship Builder menu crash.

Starfield update 1.9.67 patch notes

Starfield player discovers carrying too much means instant death

Bethesda’s patch notes can be found here.

FIXES AND IMPROVEMENTS

GRAPHICS

  • Added support for AMD FidelityFXTM Super Resolution 3 (FSR 3). (PC)
  • Added support for Intel Xe Super Sampling (XeSS). (PC)
  • Fixed an issue that could make the clouds appear to vibrate when using DLSS performance mode. (PC)
  • Fixed minor visual artifact that could occur when aiming with a weapon or task swapping.

STABILITY

  • Changed how FormIDs are freed when loading saves. This should improve stability for saves that have visited many locations.
  • Fixed a crash that could happen when making changes to the ship that required all items to be moved to the cargo bay in the Ship Builder menu.

MISCELLANEOUS

  • Reverted a change that caused the data menu to open when taking screenshots with F12 (PC)
  • Fixed an issue causing the resolution scale to reset to 1.0 when switching from Fullscreen to Windowed mode when using DLSS. (PC)

About The Author

Noelle is a Senior Games Writer for Dexerto who can usually be found playing an RPG. Her favorites include Persona, Pokemon, and DnD. When she isn't writing or gaming, Noelle is probably making silly noises at her dog. She can be reached at noelle.corbett@dexerto.com.