Sakurai provides update on Smash Bros Ultimate DLC development - Dexerto
Smash

Sakurai provides update on Smash Bros Ultimate DLC development

Published: 29/Apr/2020 19:05 Updated: 30/Apr/2020 1:14

by Michael Gwilliam

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Super Smash Bros creator Masahiro Sakurai has provided an update on the development of upcoming DLC fighters in his newest column in the Japanese gaming magazine Famitsu.

Titled “Teleworking, in progress!” the column explains how the development of DLC is proceeding despite the staff on the team being forced to work from home, much like the rest of the world.

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A translation of the column was provided by Tokyo resident and game historian Robert Sephazon on Twitter.

Nintendo
DLC is still proceeding without problems.

Sakurai began by emphasizing how Smash Ultimate remains a “highly confidential project” that “should be well protected” while still making sure everyone working on its development remains safe.

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“So far, our telework has been quite successful; there are many staff who should be commended for their work,” the Kirby creator explained.

He went on to add that working from home has its benefits such as being able to control the temperature of your room, having natural light, and not being forced to commute to and from your job.

That said, there are still some drawbacks: “There are various things that need to be corrected, tools and other elements needed to support developers, however, right now, it’s just not possible to gather everybody together and explain like I could before.”

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According to the game director, he bought a microphone, capture unit, and built a studio to assist the team with developing the game: “When I make a voice call, I show the video of the gameplay or PC I’m supervising, record it, upload it to the server and have team members download it.”

To end the column, Sakurai explained how, for the time being, things are proceeding nicely without any problems. However, it doesn’t look like we should expect any big upgrades to Smash Ultimate’s online play any time soon, as the team is primarily focusing on downloadable content.

“We’re only developing DLC at the moment,” Sakurai stressed and stated that it would have been very difficult to develop Ultimate from scratch if they had to work from home.

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The next upcoming DLC fighter has been revealed to be from the ARMS series and will be arriving in June. After that, it’s anyone’s guess, although recent leaks have suggested that following fighters could be from League of Legends, Rayman or Crash Bandicoot.

There are still five more characters scheduled after the release of the ARMS DLC, so hopefully, the team can continue to make progress even in these difficult times.

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Smash

Brutal Smash Ultimate Steve bug is instantly killing other fighters

Published: 14/Oct/2020 20:44

by Michael Gwilliam

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Minecraft Steve’s addition to Super Smash Bros Ultimate added some new game-breaking bugs that are literally causing fighters to fall underneath stages and to their demise.

While Steve’s announcement was lukewarm, players are finding some interesting uses for him, such as a crazy zero-to-death combo discovered by pro player Mew2King. Others, however, are finding huge bugs.

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The most devastating comes in the form of a bug that is causing fighters facing off against Steve to fall underneath stages. With the fighters ending up so far below, recovering isn’t an option, so the results are disastrous.

As you can see in the video, when Dark Samus jabs the blocks that Steve has positioned, she somehow falls through the stage.

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It should be noted that this was on the Battlefield variant of Minecraft World, the game’s newest stage that players automatically unlock when they download Steve.

According to Bunsen-Burn, the user who discovered the bug, the testers were able to recreate the issue by having Dark Samus break the bottom block with her second jab while there is a block above it.

“We believe we found the reason why, if Samus is to jab two blocks lined horizontally on the ground, she will teleport on top of the second block,” they explained. “However, if there is another block overhead, Samus’s head would hit it, thus making her teleport downwards, placing her ECB below the floor of the stage.”

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The bug-finders also noted that other moves cause the glitch as well, including Donkey Kong’s Up B, Link’s Dash, and King Dee Dee Dee’s Dash attack.

Meanwhile, on Twitter, another player discovered that by using Steve’s powerful down air on Incineroar as a block breaks, the fire Pokemon will fall through the stage too.

Minecraft Steve, Alex, Zombie and Enderman in Smash Ultimate
Nintendo
There’s a lot of small attention to detail with Steve in Smash.

Steve isn’t the first character to launch with some major kinks that need to be ironed out. When Terry Bogard was released, the Ice Climbers could literally freeze him and stop others from playing the game.

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Hopefully, Nintendo can implement some sort of fix to version 9.0.0 soon, so players can go back to battling as and against Steve without worrying about falling through stages.