PUBG Skin Traders Lose an Estimated $1 Million Worth of Items on OPSkins - Dexerto
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PUBG Skin Traders Lose an Estimated $1 Million Worth of Items on OPSkins

Published: 27/Jun/2018 16:30 Updated: 26/Jul/2018 12:05

by Calum Patterson

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PUBG players who had skins stored in trading website ‘OPSkins’ have reportedly lost a total of $1 million in value, after the website was targeted by Valve to crackdown on CS:GO trading.

PUBG Corp. actually disabled item trading on Steam, to prevent the growth of skin gambling websites which have caused controversy particularly with titles such as CS:GO.

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While this prevented the skin trading websites from profiting from PUBG skins, players’ items were still secure and so their money had not gone to waste.

However, when Valve recently targeted OPSkins to essentially shutdown CS:GO trading, but also affected some inventories with PUBG items too.

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While CS:GO skin traders were given a grace period to withdraw all their items, PUBG players were unable to do so because of the earlier restrictions imposed by PUBG Corp.

Despite requests to have the restriction temporarily disabled to allow players to withdraw their items, PUBG Corp. upheld the rules, meaning the items were permanently lost as part of Valve’s crackdown.

Reddit user u/IAmNotOnRedditAtWork explained the timeline and calculated the total loss at $1,018,456.58, the full details can be read below.

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Timeline

  • On May 3rd, PUBG Corp “temporarily” disables trading on all PUBG items without warning, trapping 964,243 skins in OPSkin’s bot inventories.
  • On June 9th, Valve announces they will be banning all OPSkins trade bots by June 21st.
  • Later on June 9th, OPSkins releases an official response to the incoming bans, urging users to withdraw all of their skins before the June 21st deadline given by valve.
  • PUBG Corp has between June 9th and June 21st to lift the trading restrictions on their items to give their users the option to withdraw their skins before the bans went in place, but choose not to.
  • On June 21st, as expected, Valve applied trade-bans to all 2,880 of OPSkins’ trade bots.
     
    I was curious just how many skins were lost due to this situation, so I wrote a program to pull the full list of OPSkins trade bot’s inventory URLs from their steam group (here), and then use Steam’s Web API to pull the exact inventories of each of these bots, and add up the quantities of each item. From there I took the lowest current sale price listings for each item (which have actually dropped significantly since the bans on June 21st) and calculated the total value of each item stuck in the inventories of these now banned bots.
     
    Here is the full list of items that have now been effectively deleted from the game.

964,243 PUBG Skins with a total value of ~$1,018,486.58 have been permanently removed from the game due to PUBG Corps’ inaction. from r/PUBATTLEGROUNDS

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PUBG Mobile banned in India alongside 100+ China-linked apps

Published: 2/Sep/2020 13:35 Updated: 2/Sep/2020 13:43

by Calum Patterson

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The Indian government has banned PUBG Mobile, one of the most popular mobile games in the country, along with over 100 more apps with links to Chinese publishers.

PUBG Mobile has a touchy history in India specifically. Countless news reports of teens becoming incredibly addicted to the game have filled Indian media for over two year. The game has been blamed for bad exam results, and in some extreme stories, death.

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The controversy around PUBG Mobile in India has prompted calls for the government to ban it in the past, by a student association worried about its effect on education.

On September 2, India’s Interior Ministry banned the game, along with 118 other apps, citing concerns around cybersecurity, as tensions with China rise.

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PUBG Mobile was one of the most popular games on iOS and Android in India.

They said the apps were “prejudicial to sovereignty and integrity of India, Defence of India, Security of State and Public Order.”

The move follows India’s previous bans of other Chinese social media apps, including TikTok.

In a statement, the Indian government said: “The Ministry of Electronics and Information Technology has received many complaints from various sources including several reports about misuse of some mobile apps available on Android and iOS platforms for stealing and surreptitiously transmitting users’ data in an unauthorized manner to servers which have locations outside of India. There has been a strong chorus in the public space to take strict action against apps that harm India’s sovereignty as well as the privacy of our citizens.”

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Other banned apps, via TechCrunch, include Baidu, WeChat Work, Tencent Weiyun, Rise of Kingdoms, APUS Launcher, Tencent Weiyun, VPN for TikTok, Mobile Taobao, Youko, Sina News and CamCard.

PUBG Mobile is notable though, because of how wildly popular it was in the country. In March 2019, police actually arrested ten students who were playing the game because the game had been banned in that specific region.

“Our team caught these youths red-handed. They were taken into custody after they were found playing the PUBG game,” said Police inspector Rohit Raval at the time.

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