PUBG July 1 update patch notes - New Deagle, Vehicles, Exploding Gas Tanks and more - Dexerto
PUBG

PUBG July 1 update patch notes – New Deagle, Vehicles, Exploding Gas Tanks and more

Published: 1/Jul/2019 23:17 Updated: 2/Jul/2019 0:02

by Alan Bernal

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Playerunknown’s Battlegrounds is getting highly anticipated features in its brand new Update 30, including new Radio Messages, additions to the game’s arsenal, exploding gas tanks and so much more.

The Xbox #8 and PS4 #5 updates for the game gave players a whole new reason to grind games by finally introducing weapon masteries to PUBG but this time its PC community are getting tons of exciting features to explore.

The PUBG Corporation released a huge set of patch notes on July 1 outlining everything coming to their battle royale in the near future. While players have troves of new additions to sift through, a favorite among them will undoubtedly be gas tanks’ new use.

An explosive update

The main highlight of the July 1 update is the improved gas can that turns it into a strategic weapon, allowing players the option to shoot the cans to do damage to anyone who happens to be standing next to  them. 

Be careful, though, as cans will do damage to you and your teammates, too, meaning you should execute your explosive plans by standing as far away as possible.

Along with the improved gas cans, they are now individually displayed in the inventory, making it easier to deal with when you’re trying to use one in the heat of battle. 

Other new toys to play with 

The gas can wasn’t the only new addition, however, as the Deagle was added along with the BRDM-2 tank. 

The Deagle will head straight to the top of the pistol list as the strongest damaging pistol in the game, dealing 62 damage per shot. 

Meanwhile, the BRDM-2 tank replaces the armored UAZ and can be called down to the map as a special Care Package using the Flare Gun. While you can’t shoot while on board, it will hold a full squad of four players and can operate on land and in the water. 

Get a “ledge” up on the competition

Following in the steps of other battle royale titles, PUBG has now added the ability to grab onto ledges around the map, giving a new layer of mobility to the game. 

Players can now grab a hold of “roofs, fences, and obstacles up to 2.5 meters high, and jump from building to building or container to container.”

The devs were sure to let players know that there would be further updates to the feature down the line and are looking for feedback in the coming weeks. 

There’s plenty more in store for this massive update, so make sure to get the full break down in the patch notes below.


Update #30 – Patch Notes

Patch update #30 is here and it is chock-a-block full of new features, vehicles, and a much demanded addition to our handgun selection.

We heard your calls for more items to use your BP on, so in addition to making even more BP purchasable items in the future, we are creating more opportunities for you to earn the in-game currency with Survival Supply missions until the next Survivor Pass.

As for what’s landing in this update, awaiting players on the Battlegrounds are the .45 caliber hand cannon that is the Deagle, amphibious assault vehicle the BRDM-2 and an explosive new way to use an old favorite with explodable Gas Cans!

Gameplay is getting a big new feature with the addition of ledge grab, giving players the ability to navigate the Battlegrounds in a whole new way and forcing them to think strategically in entirely new dimensions, namely vertical.

Coordinating with global teammates is also getting a big step forward with the introduction of radio messages, short burst text communications for better identifying items, clarifying objectives and cooperating with teammates.

You’ll be able to find more details in the patch notes below on updates to Weapon Mastery, including XP bonus events, default pro-settings for custom matches, brightness options for each map and a whole lot more.

New Vehicle: BRDM-2 

“Players feeling froggy for a fight will now have the chance to call down an armor plated amphibious assault BRDM-2 by using the Flare Gun!”

  • BRDM-2 can only be called in as a special Care Package using the Flare Gun on all maps and it replaces the armored UAZ.
  • Over waterways or terrain, this amphibious vehicle increases your options to navigate firefights and the Battlegrounds themselves.
  • Characteristics
    • BRDM-2’s total HP is 2500 and its health is twice as much as UAZ, while its gigantic, sturdy wheels cannot be damaged.
    • Powerful bulletproof vehicle that can reduce incoming damage such as ammunition based assaults as well as grenades and red zone damage.
    • BRDM-2 is an amphibious vehicle that can continue to ground travel on water, but players can’t shoot while on board.
    • It has a capacity of up to four players on board, and Its top water speed is 22km/h and top speed on the road is 102km/h when boosted.

New Weapon: Deagle

“Bang Bang Pow? That’s the sound of two shots from a Deagle breaking a level 3 helmet.”

  • The Deagle is a handgun that deals the strongest pistol damage with great muzzle velocity and will be spawned on all maps.
  • Deagle can deal 62 damage per shot and take both red-dot and holographic sights, various magazines and a laser sight that improves hip fire accuracy.
  • With greater than average pistol damage and muzzle velocity comes harder to control recoil.
  • Deagle has a single firemode type that uses .45 ACP ammo and the standard magazine fits 7 rounds. (It can be extended to 10 with an extended magazine)

Gameplay

Ledge Grab

“Find new ways to fight, jump, grab, get up, and go with our new Ledge Grab feature!”

Features

  • Ledge grab allows you to take new paths by climbing up the edge of roofs, fences, and obstacles up to 2.5 meters high, and jump from building to building or container to container.
  • Now that players can move to places they weren’t able to reach before, we look forward to seeing gameplay with new strategies climbing to places your opponent won’t be able to anticipate.

How to use

  • You can activate ledge grab by either jumping or vaulting (space bar) and then continue to press the space bar or by pressing the space bar at the right timing in midair, heading towards the target location.
  • You can cancel the ledge grab while it is activated and fall to the ground by following the same method of cancelling the vaulting/climbing.

A message from the Dev. team on ledge grab 

This is the first iteration of ledge grab, you cannot yet hang on the railings or slide down railings. However, ledge grab will be updated twice in total including this update, the dev team will keep working to enable those features just mentioned from the other update in the future.

We anticipate a similar adoption period for ledge grab as we had with the initial introduction of vaulting. We will work to isolate any improvements or modifications that need to be made during the early stages of the feature’s launch.

Please try out the new ledge grab and kindly give us your feedback so that we can further improve and polish the feature, which is the utmost priority to the Dev. team.

We will continue to make our best efforts to quickly ensure the feature is as stable and useful as possible. We very much appreciate your interest and feedback.

Improved Gas Can

“We like the cans. The cans that go boom!”

Features

  • Added strategic elements to the Gas Can, an item that used to be seen to have few advantages to loot.
  • As soon as Gas Can explodes, it will deal damage to all players in a radius around it’s location.
  • When the Gas Can is blown up, it deals damage in a radius around it, dealing more damage to those close by
  • Keep in mind that you can hurt both yourself and your teammates if you stand to close to the explosion, so be careful!

How to use 

  • Drop a Gas Can on the ground and damage it with bullets or throwables, which will cause it to explode and deal damage to those close by.
  • Each Gas Can will now display individually in the inventory when players have more than one Gas Can to reduce confusion, as dropping multiple Gas Cans will not multiply the damage.

Radio Message

“You can’t talk over a chicken dinner if you don’t communicate in a match. Radio Messages will keep you coordinated with every teammate, no matter the region or mic situation. “

Playing with players from different regions in random Duo or Squad matches or players with no access to voice chat have made it difficult to establish team-based strategy through close communication between team members. To help solve this problem, we are introducing text-based Radio Messages that will help you communicate with your team more quickly and easily for successful strategic gameplay.

  • Hold the mouse wheel or F3 to open the Radio Message Wheel UI.
    • There are 8 types of messages provided–selected messages will be displayed on the left screen and immediately shown to your teammates.
    • Ping and Enemy Spotted, in particular, can be used in various circumstances. You can use them more quickly with separate key bindings.
      • Ping: Click the mouse wheel or press F3
      • Enemy Spotted: Double click the mouse wheel or double press F3
    • Pings has various interactions.
      • Select Ping near a certain item, and you can share the name and location of the pinged item with your teammates.
      • You can also use Ping on Care Packages or death crates to share their location.
      • Ping the direction you want to move toward to share the direction with your teammates.
      • All these features above automatically place a marker on the map and will be useful to utilize together with the Tactical Map Marker.
    • Enemy Spotted allows you to quickly share the location of an enemy you’ve spotted.
      • Use Enemy Spotted at the enemy’s location to mark it on the map and share it with your teammates.
      • Messages vary by distance:
        • Near Range: less than 50M
        • Medium Range: less than 200M
        • Long Range: 200M or more
        • Example: ENEMY SPOTTED! Long Range 300′
      • Ping and Enemy Spotted send messages to teammates within 500M.
    • Need Ammo works dynamically, with the message reflecting the ammo type of the weapon you are holding.
      • Example: If you select Need Ammo while holding an M416, the message sent to your teammates will be “I NEED 5.56mm.”
  • You can mute Radio Messages from teammates individually in the Team Management menu.
  • Kill distance has been added to center-screen kill messages.
  • The distance between you and the enemy you killed will be displayed alongside the standard kill message in the middle of the screen.
    • Kill distance will only be shown you kill enemies from over 100 m away.
      • This will appear only when you kill the enemy by yourself.
    • DBNO kill messages remain the same and won’t show kill distance.

Survival Supply System 

“Loot, loot, loot. Hello BP, we’ve missed you.”

We’ve got new BP items for both looking good and keeping you statistically in the know on specific weapons, so to help you earn even more BP to pick them up we have added a limited time “Survival Supply System” before the next Survivor Pass. The system will provide daily and weekly missions to accomplish and provide BP as a reward. Don’t forget to scope out the new items you can buy with the BP you earned in the store!

The Survival Supply System will run from after June 26th, 2019 up until live server maintenance on July 24th, 2019.

  • The system is free.
  • Unlike the previous Supply System, there is no level and rewards once daily/weekly missions are accomplished.
  • You can check your missions by clicking the banner on the left of the lobby, just like the Survivor Pass.
  • Rewards
    • When your missions are complete, you earn from 200 BP to 1,500 BP.
  • Missions
    • Daily Missions will be updated daily at 02:00 UTC, and weekly missions at the same time every Wednesday.
    • You can check the real time mission progress in in-game.
    • Daily Missions: You can complete up to 3 missions everyday.
      • Missions can be swapped out 3 times per day for free.
    • Weekly Missions: You can complete 3 missions each week.
      • You can swapped out 3 times per week for free.
    • Expired missions disappear.
    • You can claim your reward by clicking the Survival Supply System banner then clicking the claim button from the mission tab.
  • End date
    • The Survival Supply System will end with the start of the live server maintenance on July 23rd, 2019 (PDT).
    • Make sure you claim all rewards prior to this date, as any unclaimed rewards will disappear.

Skins & Items

Introducing new skins you can find once this patch hits the live server! This includes new skins which can you purchase directly with BP. Play PUBG, earn BP, get skins!

  • Added 2 GLL Grand Slam: PUBG Classic items
  • Added 2 MET Asia Series: PUBG Classic items
  • Added 10 Summer Season items
  • Added 10 Twitch Broadcaster Royale items
  • Added 2 BattleStat Skins items
  • Added items for purchase directly with BP.
    • 2 BattleStat Skins
    • 6 shoes

Weapon Mastery 

  • Weapon zoom
    • You can now zoom in and out when viewing your weapons in the Mastery tab to give you a better look at your hard earned charms attached to your favorite weapon.
    • Emblem animations
    • For every 10 level ups, a new tier emblem animation will be displayed to show your tier progression.
  • New weapon – Deagle added to the Mastery tab
    • Earn XP and unlock charms for our newest weapon, the Deagle.
  • Improved the Last Match popup UI
    • The weapon icon displayed in the Last Match popup now varies for each player. The icons of the top 3 weapons with the highest score in the last match will appear in the popup message.
    • The displayed weapon icons follow the weapon sorting order applied to the Last Match page.
  • In-game charm equip/unequip feature
    • You can now equip and unequip charms in-game, just like you can for weapon skins.
    • While wearing other players’ skins, press Alt+Shift+LMB to unequip them, and press Alt+LMB to equip your skins and charm.
  • [Test Server] Bonus weapon XP rewards test
    • We’re testing a feature specifically on the Test Server until Midnight June 22 (KST) which allows us to grant players bonus Mastery XP.
      • This feature allows certain weapons to gain more XPs during a certain period.
      • For 3 days, you can earn 3 times more XP with handguns, SMGs and SRs.
    • This feature won’t be applied to the Live Server in June.
      • Once testing is complete and the feature stable, we will may use this system on live servers in the future.
      • Keep an eye out for future announcements.

UI/UX

  • Added brightness options for each map
    • Brightness option are now changeable per map, to allow players more choice with each map’s unique visual characteristics.
      • A new option allows you to adjust brightness for each map individually.
      • You can also use the existing option to adjust brightness of all maps together.
  • Readability improved for parachute UI
    • For greater readability, the text outline of the parachute altitude and speed has been thickened.
  • Store UI improvement
    • Featured page
      • Featured page has been added for the new Summer items.
    • Improved purchase button responsiveness
      • The clickable area of the purchase button has been made bigger so you can click the button more easily.
        • This should remove some frustration from having to click precisely to trigger a purchase.
  • Improved Survivor Pass in-game mission list UI
    • The in-game mission list UI has been improved to more clearly distinguish completed missions from and in-progress/uncompleted missions.

Performance 

  • Buildings at short distance now load 30 to 40% faster through optimization of level streaming (rendering).
    • Material data structure has been optimized.
    • Streaming (rendering) priority has been optimized through estimating of players’ movement route and allocating resource priority accordingly.
    • Furniture rendering speed has been optimized.
    • Level LOD data has been optimized.
  • Reduced delays which could occur when opening crates from the Store.

Custom Match 

  • Added 2019 Global Rule Preset to Custom Match Esports Mode
    • Added 2019 Global Esports Rule preset for Esports Mode Custom Matches
      • You can now select “2019 Global Rule Settings” Preset on the Create screen for Esports Mode
    • When selecting each map, blue zone settings and item spawn rate for each map are automatically applied
      • For blue zone settings, the same blue zone setting is applied to all maps
      • Miramar, Sanhok and Vikendi have the same item spawn rate, with Erangel having a different item spawn rate due to the recent rebalance.
        • Item spawn rate values of the Global Esports ruleset can be found under the rule tab after clicking Match Setting button after creating a Custom Match session.
  • Custom Game Options now allow two options to choose after a player is killed: ‘Spectate’ or ‘Observer’
    • Spectate: A dead player remains in the team through spectating.
      • You can change to Observer mode by pressing F5 button in Spectate mode but you can’t return to Spectate mode from Observer mode.
    • Observer: You can choose Observer after death to remain in the Custom Match as Observer the same as before.
    • The feature mentioned above can be enabled and disabled through the ‘Observer’ option set by the Custom Match creator.
  • Player List – Added sort by distance feature
    • Added a feature to allow sorting of the player list by distance to the observer
      • Example: If at least one member of the squad is close to the observer, that team will be at the top list
    • This can be selected in the player list under DISTANCE and team order is updated approximately every 10 seconds
  • Added new gun Deagle
    • Added new gun Deagle to Custom Match Setting Spawn tab
  • Decreased the number of players required to start Custom Match
    • The minimum number of players required to start a Custom Match has been reduced from 8 to 4

Replay 

  • The replay system has been updated. Replay files from older updates are no longer playable.

World

Special billboards and graffiti have been added in celebration of the upcoming GLL Grand Slam and MET Asia Series, part of the PUBG Global Esports “PUBG Classic” series!

MET Asia Series: PUBG Classic

  • Tournament date: July 26th – July 28th 2019
  • Location: Bangkok, Thailand

Bug Fixes

  • Fixed an issue where the reload sound played repeatedly when unequipping a weapon while reloading.
  • Fixed an issue where the audible reload range of the AWM was significantly lower compared to other SRs.
  • Fixed an issue where character’s limbs overlapped when reloading the R45 and AKM in specific circumstances.
  • Fixed an issue where a male hairstyle did not match the thumbnail.
  • Fixed an issue where the automatic firing mode option did not apply during War Mode matches.
  • Fixed an issue which caused the firing sound to be lower than intended when near a Motorbike or Snowmobile.
  • Fixed an issue where weapon charms attached to a Tommy Gun would overlap an attached Extended Mag.
  • Fixed an issue where some UI elements could disappear temporarily when watching a player in a replay or spectator mode.
  • Fixed an issue where vehicle deaths caused by other vehicles are not displayed in the killfeed for observers.
  • Fixed an issue where the speedometer in the dashboard of certain vehicles did not function correctly.
  • Fixed an issue with “Inventory Character Render” enabled which could restrict mouse movement and cause the cursor to disappear.
  • Fixed an issue where the throwable UI overlapped when switching between specific throwable items.
  • Fixed an issue where characters rising from lowered stances at distances further than 50 meters away would appear to stand up without any visible animation.
  • Fixed an issue where dropping empty shotgun shells had no sound when reloading the S686.
  • Fixed an issue where Care Packages could drop in unintended locations on Vikendi, including out of the map boundary.
  • Fixed an issue where the MK47 Mutant spawned when the spawn rate was set to zero in Custom Matches.
  • Fixed an issue where players who were DBNO while ADSing, returned to the ADS state after being revived.
  • Fixed an issue which could affect players experiencing poor network connectivity causing the player to enter the falling animation when ejecting from the plane.
  • Fixed an issue in observer mode, where the player list would freeze when a hotkey was pressed repeatedly.
  • Fixed an issue where players were not rewarded a kill if their DBNO opponent was killed by self-inflicted or environmental damage, such as grenade or fall damage.
  • Fixed an issue which prevented players from following other players with the in-game friends list.
  • Fixed an issue where players who were DBNO during the initial vault animation, would complete the animation while in DBNO state.
  • Fixed an issue where players were unable to connect to matches when the system menu was opened.
  • Fixed an issue where following a player from the statistics screen did not work as intended.
  • Fixed an issue in which players were able to pass and shoot through windows without them breaking.
PUBG

PUBG Season 9 update patch notes: New Map, ranked mode, more

Published: 21/Oct/2020 17:04

by Andrew Highton

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The latest installment of PUBG action kicks-off on October 21 with the popular battle royale game launching Season 9 on PC. Along with it comes a slew of PUBG Season 9 patch notes and updates that we will cover all of below.

The player base for PlayerUnknown’s Battlegrounds seems to be unwavering and unrelenting as they continue to enjoy one of the originators of battle royale. Now into its 9th season, PUBG is still continuing to expand, grow, and more importantly – listen to its fan base.

PUBG’s newest update sees the addition of a new map, environmental changes, a new ranked mode amongst many other things.

Paramo's volcano in PUBG Season 9
PUBG Corporation
Paramo’s volcano onlooks and surveys the chaos.

Patch Notes Video

If you want to see a visual version of some of the key changes then check out the official PUBG video on the update.

See below for a full break down of absolutely everything included.

PUBG 9.1 Patch Notes

The following PUBG Season 9 patch notes and information has been provided by the PlayerUnknown’s Battlegrounds blog.

New Map: Paramo

Cradled hidden among the clouds in the highlands of South America lies Paramo, an ancient land with ancient secrets. Paramo’s dangers are plentiful, but none so dangerous as the active volcano nearby whose molten lava streams flow across the land. Survivors dropping onto the Paramo Battlegrounds will only be able to reach the highlands via helicopter, which also have the task of distributing Care Packages around the field.

Paramo is a 3×3 map with a dynamic world new to PUBG. This dynamic world system alters locations between matches, making every trip to Paramo a unique experience.

Read on for the full details!

Seasonal Match

Due to our new Dynamic Map Locations system, Paramo will be provided as a Seasonal Match separate from current matchmaking pool.

  • Paramo is provided as a Seasonal Match exclusive for Season 9 only.
  • Seasonal Match will have bots disabled.
  • Seasonal Match will not count for your Career > Stats.
  • Seasonal Match will have the Battlestat feature disabled.
  • Seasonal Match will allow you to complete missions.

Paramo Map Rules

  • 3×3 km playable area with dynamic map locations.
  • 64 Players
  • TPP & FPP Squads Only
  • No Red Zones
  • The Blue Zone shrinks slowly, but deals more damage compared to other maps, even in the early phases of the match.
  • Motorcycles are the only vehicle available on Paramo and can usually be found near small villages.

Paramo: New Features

Dynamic Map Locations

  • Major landmarks and parts of terrain are relocated in every new session.
  • Players must adapt and use suitable strategies and tactics according to the changes.
  • Several streams of lava flow from active volcanoes throughout Paramo, presenting a unique environment hazard as you traverse across the map.
    • Stepping foot in lava can lead to a quick death, dealing 10 damage per second to players, ticking every half second.
    • Riding a Motorcycle into lava will destroy your tires and quickly begin to destroy the vehicle, whilst also dealing damage to the player.
  • Unlike other maps, players can wander outside the bounds of the playable area and a warning will display on screen. Failure to quickly return to the playable area will result in you being killed.
  • New item boxes can now spawn in certain houses.
  • Destroy the boxes to find multiple pieces of loot, such as ammo, throwables, and healing items.
  • Players will drop into the Battleground of Paramo from helicopters.
  • During the match, these helicopters carry precious cargo across the map, with the plan of dropping it just outside the play area. Pay close attention and if you shoot enough rounds into a helicopter, you’ll force it to release the cargo early.
  • Paramo has a handful of Care Packages exclusive, highland themed items not found on other maps, including new full-body camo suits, ghillie suit and backpack.
  • With a critical response kit in your inventory, you will be able to revive a downed squad member in just one second.
  • In Paramo, you might find a ‘Secret Room Key’ while looting.. it’s gotta unlock something, right?

Ranked Mode

Ranked Mode just got a little more solo friendly with the introduction of Ranked Solo queue. You’ll now be able to take on the Ranked Battlegrounds against other solo players as you climb the competitive ranks.

Season 9 Begins

A new ranked season has begun. Ranked rewards earned from Season 8 will be granted to your account upon login.

  • Player ranks have been reset
    • Players will be given their initial rank after 5 placement matches.
    • RP has been soft-reset, so your initial Season 9 placement will be influenced by your Season 8 rank.
  • Leaderboards have been reset
    • Final player ranks and the regional Top 500 leaderboards will be finalized once live server maintenance is complete, to ensure all matches are accounted for.
    • View your Season 8 stats and the Top 500 leaderboards of each region under Career > Stats

Ranked Game Mode Updates

Ranked Solo

  • Solo matches have been introduced to Ranked Mode.
  • These matches will have the same competitive qualities as Ranked Squad matches.
    • 64 players
    • No Red Zones
    • More loot
    • Erangel, Miramar, Vikendi and Sanhok only

Ranked Leaderboard Changes

For the following regional modes, we’re lowering the minimum rank required to display on the leaderboards from Diamond 2 to Gold 5:

  • Europe
    • TPP Solo and Squads
  • Russia
    • TPP Solo and Squads
    • FPP Solo and Squads
  • North America
    • FPP Solo and Squads
  • South America
    • FPP Solo and Squad
    • TPP Squads

This change has been made to ensure each region has a sufficient percentage of their player base displayed on the leaderboards

Ranked Mode Ruleset Updates

  • Algorithm Update
    • Points earned per kill and assist have been increased by 50%.
  • Sanhok Blue Zone Adjustment
    • Compared to other maps, the number of players who die in Phase 2 is very high. We’ve made some Blue Zone changes which we believe will improve the overall pacing of
  • Sanhok matches.
    • Increased the size and waiting time of Phase 2
    • Removed the dynamic Blue Zone mechanic which scaled circle speeds based on the number of players alive.
    • Please note, these changes are only to Ranked Sanhok matches.
  • Item Spawns
    • Increased AR/DMR Magazines spawns
      • Increased 4x, 6x and 8x spawns
    • Increased Canted Sight spawns
      • Slightly decreased the spawn rates of 2x and 3x scopes
    • Decreased Handgun/SMG Magazines spawns
    • Decreased Handgun spawns, along with 9mm and .45ACP ammo
  • Vehicle spawns
    • Esports vehicle spawn locations will now always spawn a vehicle.
  • Care Packages
    • MG3 has been added Care Packages on all Ranked maps

Regional Matchmaking Changes

This update to regional queues adds a Solo option to Ranked. In addition, we will now begin adjusting the available queues on a per region basis in an effort to deliver the best experience possible to each region.

When players go to select a game mode in either normal or ranked sections, they will see that the options that are available will be different. At a minimum, the changes will include the addition of a solo ranked option, but depending on region they may see different combinations of options available in terms of team size, perspective, and ranked/normal matches.

For the game modes available for each region, please see below.

NA
Random Map Selection
TPP: Solo, Squad
FPP: Solo, Duo, Squad, Solo Rank, Squad Rank

EU
Random Map Selection
TPP: Solo, Squad, Squad Rank
FPP: Solo, Duo, Squad, Solo Rank, Squad Rank

OC
Random Map Selection
TPP: Solo, Squad, Squad Rank
FPP: Squad

SEA
TPP: Solo, Duo, Squad, Solo Rank, Squad Rank
FPP: Squad, Solo Rank, Squad Rank

Weapon Balance Update

After the weapon balance adjustment from patch 7.2, we have been receiving lots of feedback from players on how Beryl and SLR are too strong compared to other weapons, and our data has showed that Beryl and SLR were indeed dominant picks among our players. The PUBG team are working on plans to allow players feel more free to choose their weapons based on their surroundings or strategic goals.

With this 9.1 update, we will be making some adjustments to Beryl and SLR. Please note that this won’t be the last update and we will continue to have in-depth monitoring and analysis to provide best gameplay experience.

Beryl M762

  • Base damage reduction: 46 → 44
  • Increased vertical recoil of early spray by 5%
  • Increased horizontal recoil of early spray by 5%
  • Slightly increased the minimum horizontal recoil
  • Reverted PLAYERUNKNOWN’S BERYLGROUNDS

SLR

  • Based damage reduction: 58 → 56
  • Increased recoil during ADS by 5%
  • Increased loss of bullet velocity by distance by 15%

G-COIN

G-Coin has been introduced to PUBG. G-Coin will function as the new currency for PUBG purchases. To read more about G-Coin, please read our G-Coin launch announcement.

Survivor Pass: Highlands

Survivor Pass: Highlands loads you up with the looks you need to explore Paramo’s mysteries. Unlike previous passes, Highlands will run for a reduced duration of 2 months but is also easier to complete with only level 50 needed to receive all its rewards. Drop in early to hit the ground running and claim your great Paramo-themed rewards.

  • Survivor Pass: Highlands will be available for 990 G-Coin or $9.99 with Steam Wallet funds.
  • You can earn 1,000 G-Coin through collection of rewards in the Survivor Pass. Yes, that’s correct, collecting all the G-Coin rewards mean earning the pass for free!
  • Unlike previous passes, Survivor Pass 9 has a reduced duration of 2 months with a total of 50 levels.

QoL improvements

Missions

  • Missions XP is now automatically claimed upon completion.
  • Once a mission is complete, you’ll see a MISSION COMPLETED animation the first time you return to the pass.

Pass Reward and XP Visibility

  • Upon returning to the lobby after a match, you’ll immediately see an animation of XP earned filling the Survivor Pass bar.
  • Claimable rewards are animated and highlighted to better display which rewards are ready to collect.
  • Daily, Weekly and Challenge missions can now be viewed in the lobby without having to dive into the pass page.

Preview Improvements

  • You can now preview multiple items on your character at once, while on the Survivor Pass page.
  • You can now preview emotes while also wearing skins you wish to preview at the same time.

Weekly Missions

  • Now all players will be able to claim weekly missions.
  • There are total number of 7 weekly missions.
  • Weekly missions are now grouped by difficulty, giving XP based on how challenging they are.

Performance

  • Character animation preloading has been added to improve performance
    • This will result in shorter loading when entering matches and slightly reduced instances of hitching.
    • Although, as the game now loads character animations when first launching PUBG, there will be a slight increase in loading time upon launch.
  • Selectable resolution in Fullscreen Borderless Mode
    • You can now select your resolution while using Fullscreen Borderless mode and your render scale will adjust automatically to correlate with the selected resolution.
    • Changing the display mode to ‘Borderless’ mode from ‘Fullscreen’ or ‘Windowed’ will have the Render Scale automatically set to 70.
      • You can readjust the render scale above 70 if desired.

UX/UI

New Feature: News Page

  • We’ve added a new News page to the client, which will include helpful info on game contents, promotions, maintenance as well as community messages. All the PUBG info you need in one convenient spot!
    • The News page replaces rolling banners previously located in the top left corner of the lobby.
    • The Patch Note icon at the top right corner of the lobby now opens the News page, which also contains the patch notes.

Lobby Menu Improvements

  • Enhanced the visuals and navigation of the menu.
  • Added ESC shortcuts to the navigation menu.
  • ESC will return you to the most recent PLAY menu.
  • From the PLAY menu, ESC will open the System Menu

In-game Store Improvement

Along with general navigation bar upgrades, we have also revamped the in-game store for a better experience. Rather than simple crate images, now item sets are displayed with unique key art.

Customize Menu Improvement

The structure and layout of the customize menu has been revamped. Categories have been combined to provide quicker and easier navigation.

  • Overall menu structure and layout improvement
    • Category home menu has been deleted for quicker access
    • Streamlined the excess amount of categories (e.g. vehicles)
    • Number of items displayed on the screen has been increased
  • Enhanced searching tools
    • Items earned most recently will be now filtered to top
    • Search filters has been applied to more categories
    • Added on-off toggle to show or hide face accessories when accessing appearance category.

Player Status in Party

It has been difficult to distinguish whether a party member had disconnected, or was still in a match and we’ve now improved the information displayed right above the characters to share more clear information on their status.

  • New UI and text has been added to clearly state the player’s current status.

Other UI Updates

  • New emote volume control slider has been added under Settings > Audio > Sound > Gameplay section.
  • Now you are able to control the volume of emotes separately from gameplay volume.
  • Karakin map image used in Match history section has been updated.
  • Optimized the UI in Observing Mode to provide more clear visibility.

Skins & Items

  • Baseball themed items – 9 set items, 16 individual items. (Release on October 21st)
  • Doggy themed items – 7 set items, 21 individual items. (Release on November 4th)
  • Streamer (Thomas) set – 1 set item, 3 individual items. (Release on October 21st)

Replay System
The replay system has been updated. Replay files from previous updates are now unable to be used.

Bug Fixes

Gameplay
Fixed the issue where players could cancel the reload animation of M249 to reduce the reload time.

UI/UX
Fixed the issue where player’s damage in match history and match report page was shown differently.
Fixed the issue where unrelated system messages displayed when players spent a certain amount of time at the out game screen such as lobby, customize screen.
Fixed a typo in the loading screen of the Training Map.
Fixed the issue where changing the volume of Gameplay / UI / Music in Settings – Audio tab does not apply in real-time.

Skins & Items
Fixed the issue where characters appearance could distort when equipping the Madsy Utility Belt with some other clothing items.
Fixed the issue where the wrong item was being displayed when previewing Jockey Boots with a male character.

Spectating
Fixed the issue where a player’s number could be mismatched with the one displayed on the observer player list.
Fixed the issue where M16’s iron sight could block players ADS view when attaching scopes.
Fixed the issue where an observer’s right mouse button could be disabled when using hide UI function.
Fixed the issue where players could receive the incorrect penalty pop-ups when trying to leave the match after spectating the killer.