PUBG

PUBG Corp. Releases Patch Notes for New Sanhok Map - New Locations, Names and More

by Ross Deason

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The developers of PlayerUnknown’s Battlegrounds have released the latest patch notes for the new Sanhok map as yet another round of play testing gets underway.

Formerly referred to as “Codename: Savage”, Sanhok is the latest addition to the PUBG map pool and is fully half the size of the previous two 8 x 8 maps.

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The logic behind this is that it will encourage a more fast paced and action-packed game than the more drawn out Battle Royale’s seen on the other maps, creating an entirely different experience for players.

After taking feedback from the last round of play testing, the developers made numerous changes to the map and added four completely new locations ahead of further tests which began on May 10th.

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For the first time, Sanhok is available to play for anyone that owns a copy of PUBG. All you need to do is download the “PUBG: Experimental Server” and you’re good to go.

The full patch notes, including images of the new locations, can be found below.

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Sanhok Testing Patch Notes #3

_____________________________________________________

PATCH UPDATE #1: 5/10/2018

  • Added improvements to the holo sight (in gameplay section of the patch notes)
  • Added two more known issue

_____________________________________________________Hi everyone!Welcome back to Sanhok (the map formerly known as “Codename: Savage”). Going forward, testing will be open to everyone who owns a copy of PUBG. Just download the “PUBG: Experimental Server” once it appears in your library. We’ve still got some work to do before Sanhok is ready for live servers, so please give us the most detailed feedback you can! We couldn’t do this without you. Enjoy!PUBG Corp. SANHOK TESTING WINDOW

  • OPENS: May 10, 7pm PDT / May 11, 4am CEST / May 11, 11am KST
  • CLOSES: May 14, 4am PDT / May 14, 1pm CEST / May 14, 8pm KST

AVAILABLE QUEUES

  • Both TPP and FPP are available in all queues
  • NA, EU, AS : Solo/Duo/Squad

PATCH NOTES

This map is now called Sanhok! More information about how we chose this name can be found here.

Gameplay

  • We’ve applied the same weapon balance and item spawn changes from the current PUBG live servers (see patch notes #12)
  • We’ve adjusted item spawn balance for Sanhok specifically:
    • Increased the overall item spawn amount
    • Adjusted the AR spawn balance in the world
      • Increased total amount of AR
        • Slightly decreased spawn ratio for M416, but the total amount spawned will remain similar to before
        • Increased spawn ratio for M16A4, AKM
    • We’ve improved the reticle of holographic sight: the reticle is now the same size as a character silhouette seen from 100m away
    • Before boarding the plane, you can now throw apples (found in your inventory)
    • Changed Redzone rules
      • Generally, redzones will no longer appear inside the safe zone (white circle). There are some exceptions when the blue circle is too close to the white circle.
        • With this change, it becomes a bit more risky to play outside of the safe zone.

Vehicles

  • Added extra design variants for the Aquarail
  • Added spawn points for Aquarails and Motorbikes near the cave area

UI

Changed some area names:

*Players voted for a similar name in a community poll, but we had to subsequently tweak the name to “Paradise Resort” for legal reasons.

Map changes

We’ve added four new areas:

Cave

Tambang

Lakawi

Na Kham

We’ve also made various improvements to areas throughout Sanhok:

Bhan, located in the middle of island

Ruins, located on the west side of the island

Quarry, located near the middle of the island

Docks, located on the southeast side of the island

Mongnai, located at the northeast side of the island

Bootcamp, located in the middle of the island

Paradise Resort, located on the northeast side of the island

Bug Fixes

  • Blood effects should now appear as intended
  • Certain FPS drop issues and sound issues have been resolved
  • Fixed an issue causing the “aim punch” effect to be too noticeable.
  • Certain invisible objects in buildings have been removed
  • The minimap now shows areas 200 meters away (instead of 100m)

Known Issues (Investigating)

  • Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn't get on board in the plane and instead flies straight to the final destination of the plane. (Yes, still)
  • When using the Death Cam, sometimes players disappear or weapons become invisible.
  • Sometimes in spectate mode or Death Cam, scopes are visible, but scope mesh isn’t.
  • Sometimes other players appear as zombies.
  • Sometimes the bluezone indicator on the minimap gets temporarily out of sync.
  • Weapons sometimes fail to appear when viewed in out-of-game menus.