Ever since the disastrous PUBG console update from April 8, Bluehole have remained quiet about the issues it caused. That is until now, as the PUBG development have released a hotfix with the promise of further fixes to come soon.
This hotfix apparently resolves the hitching and freezing issues. This has been happening at the beginning of matches, namely on Vikendi, whereby players screens would freeze for a period of up to a few seconds. Naturally, this often caused deaths and a lot of frustration!
Elsewhere, the game crashing issues weren’t mentioned. Whether this hotfix stops the game crashing, or even reduces it, remains to be seen.
Another constant issue has been world rendering. Buildings have remained in their “play-doh” state even long after landing. This means buildings and therefore loot are inaccessible.
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There is no fix for this within this particular update but the PlayerUnknown’s Battlegrounds development team have stated they have a solution. They intend to implement this sometime during May.
With Vikendi being the newest map, it has remained the featured map since its inception. However, with its particularly poor rendering issues this has now been changed.
The featured map is now Sanhok, which arguably performs best of all the maps on Xbox One and PS4. This will switch to Erangel once the loot balance changes have been added to console.
Each map can’t be given its own playlist as this would result in excessive match waiting times. The player count simply isn’t there to support such fragmented match options.
Same old story
This has been a reoccurring theme for PUBG on console ever since its release. Performance isn’t up to par, an update is released in an attempt to improve which only causes more issues.
The same headline could have been written in any month since PUBG came to console. Consequently, PUBG players on the PS4 and more so the Xbox One, are becoming tired of these issues.
While the performance of PUBG on console is unacceptable, especially when crashes are prevalent, the issues appear to be a complex fix.
Speculated poor net code along with the game being designed for PC has likely been a big reason behind these issues. The fact Bluehole have been unable to reverse the latest update from nearly three weeks ago shows how complicated it is.
While this isn’t a defense of the product, the developers may well be limited by the console and code bottle neck. It should also be noted that communication from the community managers is overall very helpful.