Major PUBG Xbox One Update Overhauls Weapon Balance and Grenades – Patch Notes

Ross Deason

PUBG Corp has shipped out a major update for the Xbox version of PlayerUnknown’s Battlegrounds which is currently available on the test server.

The announcement was made by PUBG’s Xbox Community Manager on the playbattlegrounds forums and includes a huge list of patch notes that could potentially alter the game completely.

Available to play until July 16 on the PUBG test server (PTS), the patch completely overhauls the weapon and item balance and finally adds the SLR Designated Marksman Rifle.

Numerous other important updates will also be applied to bring the Xbox version of the game more in line with the PC version, including the addition of various attachments, changes to throwables and UI changes.

The full patch notes can be found below. If everything runs smoothly during the test period, expect them to be added to the live servers shortly after July 16th.

PUBG Xbox PTS Patch Notes – July 11, 2018

PTS details:

Schedule:

PDT: July 10th 8:30PM ~ July 16th 1AM

CEST: July 11th 5:30AM ~ July 16th 9AM

PTS will be available to all players, available maps (Miramar, Erangel) will be the same as live servers. Only the NA server will be available to play on. 

Please be aware that some game modes will be restricted due to lower player numbers compared to live servers, which can lead to extended matchmaking times. We may open these modes at a later stage, depending on the number of players on the PTS.

Weapon & Item Balance

  • The SLR spawns alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.)
  • The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively.

New Vehicle

New Attachments

  • Duckbill – A new attachment for shotguns (S1897, S12K). It decreases vertical pellet spread but increases horizontal bullet spread
    • Attachable to S1897, S12K
  • Light Grip – It decreases first shot/single shot recoil by about 15%. Animation kick reduction has been changed to 20% (from 30%).
    • Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS, Vector)
  • Thumb Grip – It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time
    • Attachable to – ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)
  • Half Grip – It reduces vertical and horizontal recoil and also reduces recoil recovery time
    • Attachable to – ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS)
  • Scope 3x – This scope has fixed 3x magnification with an illuminated reticle. It’s discoverable as a common world-drop item
  • Scope 6x – This scope has variable 3x–6x magnification. It’s discoverable as a rare world-drop item.

Throwables

Improvements have been made to throwables (frag grenades, stun grenades, and molotovs).

Performance

  • We’ve improved the character model rendering process to prevent some small frame drop issues.
  • We’ve optimized character movement and animation while skydiving to improve framerate when multiple players are nearby.
  • We’ve made some improvements to our network code to reduce network latency.
  • Character data calculated radius has been reduced to increase server and client performance.
  • Bike animations have been optimized.
  • Scoping has been optimized—framerate should no longer decrease when scoping at forests.
  • Asset/Building loading in Miramar has been optimized.
  • Smoke effects (Smoke grenade, care package, etc.) have been optimized.

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