Overwatch's April 23 PTR patch secretly buffed Echo's hitbox - Dexerto

Overwatch’s April 23 PTR patch secretly buffed Echo’s hitbox

Published: 24/Apr/2020 6:52

by Andrew Amos


Overwatch’s most recent PTR update might have been focusing on improving communication in-gamme, but an unannounced change has slipped through the cracks that’ll make Echo mains happy ⁠— her head hitbox got shrunk.

Echo has revolutionized the way Damage characters can play in Overwatch. Morphing into an enemy player entirely, she can be a support, tank, or DPS tearing through the enemy with just the click of her ultimate.

However, there were a couple of downsides to Echo. One big one was, well, her rather large head hitbox. But, that problem seems to have been fixed without a peep from Blizzard about it.

Before the 1.48 PTR update, Echo’s head hitbox was way bigger than the model itself. When you dinked an Echo, it looked like you were grazing fresh air. However, it’s now been reconfigured to more closely resemble the model.

Players have noted Echo’s head hitbox is now a lot closer to, well, her head. It sticks out less behind her, forcing players to actually hit her head model to get the fabled dink. It’s about half the size of the hitbox on live servers, which extends as far back as the ‘hair’ on her head.

[PTR] Echo’s head hitbox reduction (PTR vs LIVE comparison) from r/Overwatch

The change wasn’t mentioned in the notes ⁠— at least not in plain English. While changes were made to “reduce the height of Echo’s head hit volume,” this may have confused some players.

However, with the changes now demonstrated, it’s easy to see that Blizzard have patched out one of Hero 32’s most infuriating bugs.

Given her emphasis on dashing and floating in fights, getting hit when it seemed like the shot missed was annoying for Echo players. While some thought her original hitbox was intentional, it seems that’s not actually the case.

Because it’s on the PTR, the hitbox update is still subject to change. Players shouldn’t expect Echo’s hitbox to actually shrink until the patch is pushed to live.

The Patch 1.48 test server update introduced a major tweak to the game’s communication wheel, as well as a host of fixes for Genji, D.Va, and more. While this hitbox change is only a small part of it, it means a lot to budding Echo mains.


Overwatch YouTuber discovers how much weight Junkrat carries per game

Published: 30/Nov/2020 23:58

by Michael Gwilliam


An Overwatch YouTuber has done a lot of research to determine how much weight Junkrat carries on him in a single round of Overwatch.

The destructive Australian hero has an insane amount of equipment on his person. His frag launcher, grenades, two mines, a bear trap and of course, his Riptire ultimate on his back.

While it’s not very realistic for a hero to carry around that much on his person, the hero himself isn’t very realistic to begin with, as he literally walks around on one leg and uses his own mines for vertical mobility.

Firstly, the YouTuber had to go through all the items and find some real word comparisons beginning with Riptire.

Junkrat on Temple of Anubis
Blizzard Entertainment
Junkrat carries a lot of weight on him during a round of Overwatch.

For this, Fraglrokt decided to use the tire fellow YouTuber Colin Furze made, which is 16 inches and powered by a chainsaw engine. Once factoring the weight of the tire, its rims and the engine, it comes to a whopping 74 pounds.

And that’s only for a single tire. Junkrat’s ultimate comes up pretty fast, so it’s likely that he’ll be carrying at least three per round.

When it comes to Junkrat’s grenades, Fraglrokt decided they were close enough to the M67. With five grenades per reload, we’re looking at 4.4 pounds.

After looking over former Overwatch League pro Jake ‘Jake’ Lyon’ and average players to see how often they reload per round. It was determined that Jake reloads around 35 times while average players do so 57 times. This equals out to being 44 times a round, which when multiplied by 4.4 comes out to 202.4 pounds.

Moving onto the trap, Fraglrokt took the middle ground after looking at a couple of options and decide that Junkrat’s is probably 36 pounds. With players using an average of 13 traps per round, it comes to 468 LBS.

Finally, moving onto Junkrat’s mines, seeing as they resemble anti-tank mines, that’s what Fraglrokt decided on for his real-world comparison. With players using 35-42 mines per round, that comes out to a staggering 1058.75 pounds.

Junkrat equipment weight
Junkrat carries 2000 pounds on him in one round.

After factoring all the results, including the Total Mayhem passive, it was determined that the hero carries approximately 2,000 pounds every single round of Overwatch.

Of course, the whole video was just for fun, but it really puts the absurdity of Overwatch in perspective.