Overwatch producer drops hints about "special stuff" coming next year - Dexerto

Overwatch producer drops hints about “special stuff” coming next year

Published: 21/Nov/2018 18:53 Updated: 21/Nov/2018 19:25

by Bill Cooney


During a stream at Blizzard HQ on November 20, popular Overwatch streamer Francine ‘Fran’ Vo asked Lead Producer Matthew Hawley about what’s in store for the game going forward, and he told her there’s some “special stuff” coming in the first half of 2019.

Overwatch Director Jeff Kaplan has already teased fans with “big things” coming next year during BlizzCon.

Now, Hawley said the Overwatch team was working on and play testing Hero 30 already as well, “It’s still very rough, but we’re working on it.”

“And we’re working on some super special stuff that I can’t talk about that’s coming up next year,” he teased viewers.

Game Director Jeff Kaplan also hinted at big changes coming next year in a recent interview, but he gets about as specific as Hawley when describing what the changes actually are.

Some users on the Competitive Overwatch subreddit think that the changes could be a clan system or other social system overhaul coming to Battle.net.

Fran conducts an extended interview with Hawley, where she asks more about Hero 30 and the upcoming changes.

At BlizzCon this year, Fran got the chance to sit down and play Overwatch with Kaplan, who mentioned during the stream that clans were something that was definitely being looked at.


Overwatch player exposes how broken map points really are

Published: 25/Oct/2020 16:15

by Michael Gwilliam


Overwatch YouTuber and Twitch streamer Nathan ‘KarQ’ Chan has exposed why contesting or capturing points in the game can feel a bit off. As it turns out, the game doesn’t accurately tell you where the point really begins.

If you’ve ever played Overwatch, chances are you’ve had a game where you swore you were on the point at the last moment, but the game didn’t count it. This is because the objective’s visual identifier is much cleaner than the game would lead you to believe.

The first thing that KarQ explains is that he’s using a Workshop mode called Patriq’s Tool [WNSY6] to show a map’s true properties.

As visualized by a little rope, the true point begins once a character’s model crosses over that line. Additionally, green orbs indicate high ground locations that heroes can still be standing on to either contest or capture an objective.

Hanamura's point B dead zones
Hanamura has a weird dead zone by the stairs.

Starting with Hanamura, KarQ explains how the first point is slightly more extended than the visuals suggest. The second point, meanwhile has some wonky positions where for smaller heroes, they cannot contest near the right side’s stairs as there is a dead zone.

Temple of Anubis also has some glaring issues with dead zones that will prevent some smaller heroes such as Tracer from being able to contest. The defender’s right-hand corner on the second point features a massive dead zone that can even keep stall heroes like Mei from being able to contest. This is a big deal and something to keep in mind in-game.

Volskaya’s second point is completely busted with a single aerial spot on the point counting as a dead zone. This means that despite the capture point’s height being 8.70 meters, a random mid-air spot doesn’t count.

Moving onto King of the Hill maps, for Ilios Ruins, players can actually contest above every single ledge and corner above the point. This is important because it means that there’s no reason to throw yourself onto the objective and risk your life in overtime.

Meanwhile, Ilios Well, despite being a mirrored back, gives one side an unfair advantage because the point starts four stairs up on one section and only three on the other. One section of the map even features two random dead spots while the other side has potted plants where those dead zones are.

Ilios Well is a broken map
Ilios Well isn’t even mirrored.

This isn’t to say some of the maps aren’t well-made. Hollywood’s first point is nearly perfect on all sides, which makes one wonder why not all of them are like that.

With Overwatch 2 in development, hopefully, the team can adjust all the older maps to make the visual identifier more consistent so players know exactly where they can and can’t contest.