New York Excelsior is Guaranteed the Number One Spot in the Overwatch League Regular Season - Dexerto

New York Excelsior is Guaranteed the Number One Spot in the Overwatch League Regular Season

Published: 26/May/2018 1:01 Updated: 11/Mar/2019 12:59

by Joe O'Brien


New York Excelsior has guaranteed a spot in the Overwatch League playoffs semi-finals.

In the second week of Stage 4 of the regular season, New York Excelsior has already locked in the top seed going into the playoffs.

The Excelsior were already assured of a playoff spot before Stage 4 even started, and would have needed a catastrophic final stage to miss out on the first seed, but with eight matches in hand the team is now confirmed as the top team of the Overwatch League regular season.

The Excelsior were locked into the top spot after Boston Uprising lost to the Los Angeles Valiant in week two, making for a 0-4 start for the Uprising. As a result, no team can finish the season with more than 28 wins, while New York already sits at 29.

The result represents a significant quantity of guaranteed prize money for the Excelsior. First place in the regular season is worth $300,000, while the team will also advance directly to the playoff semi-finals, meaning a minimum placement of fourth and $100,000 in prize money there.

While prize distribution for the regular season is determined by the overall standings, the other semi-final slot will go to the highest-seeded team from the Pacific Division. The Los Angeles Valiant currently leads the division, with the win over the Uprising also advancing them to second in the overall standings.


Overwatch player exposes how broken map points really are

Published: 25/Oct/2020 16:15

by Michael Gwilliam


Overwatch YouTuber and Twitch streamer Nathan ‘KarQ’ Chan has exposed why contesting or capturing points in the game can feel a bit off. As it turns out, the game doesn’t accurately tell you where the point really begins.

If you’ve ever played Overwatch, chances are you’ve had a game where you swore you were on the point at the last moment, but the game didn’t count it. This is because the objective’s visual identifier is much cleaner than the game would lead you to believe.

The first thing that KarQ explains is that he’s using a Workshop mode called Patriq’s Tool [WNSY6] to show a map’s true properties.

As visualized by a little rope, the true point begins once a character’s model crosses over that line. Additionally, green orbs indicate high ground locations that heroes can still be standing on to either contest or capture an objective.

Hanamura's point B dead zones
Hanamura has a weird dead zone by the stairs.

Starting with Hanamura, KarQ explains how the first point is slightly more extended than the visuals suggest. The second point, meanwhile has some wonky positions where for smaller heroes, they cannot contest near the right side’s stairs as there is a dead zone.

Temple of Anubis also has some glaring issues with dead zones that will prevent some smaller heroes such as Tracer from being able to contest. The defender’s right-hand corner on the second point features a massive dead zone that can even keep stall heroes like Mei from being able to contest. This is a big deal and something to keep in mind in-game.

Volskaya’s second point is completely busted with a single aerial spot on the point counting as a dead zone. This means that despite the capture point’s height being 8.70 meters, a random mid-air spot doesn’t count.

Moving onto King of the Hill maps, for Ilios Ruins, players can actually contest above every single ledge and corner above the point. This is important because it means that there’s no reason to throw yourself onto the objective and risk your life in overtime.

Meanwhile, Ilios Well, despite being a mirrored back, gives one side an unfair advantage because the point starts four stairs up on one section and only three on the other. One section of the map even features two random dead spots while the other side has potted plants where those dead zones are.

Ilios Well is a broken map
Ilios Well isn’t even mirrored.

This isn’t to say some of the maps aren’t well-made. Hollywood’s first point is nearly perfect on all sides, which makes one wonder why not all of them are like that.

With Overwatch 2 in development, hopefully, the team can adjust all the older maps to make the visual identifier more consistent so players know exactly where they can and can’t contest.