Gravity-defying Overwatch trick turns Reaper into an aerial threat - Dexerto
Overwatch

Gravity-defying Overwatch trick turns Reaper into an aerial threat

Published: 12/May/2020 8:58

by Andrew Amos

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Jump pads feature on a handful of Overwatch maps. While they help heroes reach highground, for Reaper players, they can reach even higher heights with this gravity-defying trick.

Reaper’s high mobility is already a nuisance for Overwatch players. Given he can teleport seemingly halfway across the map, and turn himself invulnerable for a fair chunk of time, being able to lock him down is hard.

It’s not like he needed any more of it, but somehow, he got it. Overwatch players have discovered a gravity-defying trick that turns Reaper into an aerial assassin, and the only thing you need is a bounce pad.

On Oasis: City Center, you can use the bounce pad on the outskirts of the map to get a good angle to teleport on the middle building.

However, that’s not all. If you time the Shadow Step perfectly, you’ll get the momentum from hitting the bounce pad, and launch into the sky.

This little tip might appear to be just innocent fun, but there’s some real benefit to it. If an enemy Pharah or Echo is trying to contest the point in mid-air, you as Reaper can jump up and send them right back down to Earth.

It’s similar to other aerial tricks using the bounce pad other heroes can utilize. Reinhardt can charge onto the pad and launch himself skyward like a missile.

However, only Reaper’s trick allows players to keep the momentum going after getting off the pad.

The trick isn’t limited to Oasis either. Any map that has a bounce pad will allow players to pull off this Reaper trick. If you’re a free-for-all Deathmatch fiend, you might find this tip useful on Chateau Guillard.

How to style with Reaper in Chateau Guillard (bug I found) from r/Overwatch

If Overwatch’s developers add more jump pads in future maps, you’ll need to keep an eye on Reaper’s doing little tricks with those too.

Whether it’s a bug or intended is unclear or not, but it’s definitely something worth learning if you’re a fan of the Talon agent.

Overwatch

Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos

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Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
Blizzard
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”