Teamfight Tactics ranked returns in first Set 2 update - 9.23 patch notes - Dexerto
League of Legends

Teamfight Tactics ranked returns in first Set 2 update – 9.23 patch notes

Published: 20/Nov/2019 9:56

by Joe O'Brien


The latest update to Teamfight Tactics, patch 9.23, brings back ranked play along with the first balance changes for Set 2.

In the previous patch, 9.22, Teamfight Tactics got a major overhaul with the introduction of ‘Set 2’, which brought an entirely new collection of champions and traits, along with new mechanics such as the introduction of elemental buffs that appear on the board.

Now that the new set has spent two weeks on the live servers, however, Riot are introducing the first balance patch, which aims to tone down some of the stronger units and strategies while buffing those that are struggling.

Changes to traits are likely to have the widest impact on how games play out, with Glacial stun chance and Shadow bonus damage both receiving nerfs. Meanwhile, Ocean’s mana per second and Warden’s bonus armor are getting buffs.

A variety of individual champions are getting buffs at the three-star level, designed to encourage players to pursue the final upgrades and justify the cost of doing so. Many units are also getting specific adjustments at some or all star levels.

Riot Games


Among the most notable changes are a significant buff to Ezreal, whose mana cost and cast time are both being reduced, and a nerf to Singed’s health and ability damage at one and two-star level.

In addition to the changes, patch 9.23 also brings back ranked play. Now that players have had the chance to get accustomed to Set 2, they’ll be able to test their prowess in Teamfight Tactics once again. Due to the game having changed significantly, all players will be reset to Iron rank.

The full patch notes can be read below.


  • Glacial stun chance: 20%/40%/60% ⇒ 20%/35%/50%
  • Light: The total heal amount is now based on the dying Champion’s health rather than those receiving the heal.
  • Ocean mana per second: 15/30/50 ⇒ 15/35/60
  • Shadow bonus damage: 50%/100% ⇒ 45%/85%
  • Warden bonus armor: 125%/275%/450% ⇒ 150%/300%/450%

Three-Star Ability Scaling

We want to make sure that higher cost three-star Champions are an exciting power up worth the chase of getting them. This is already true for AD/HP scaling champs and Tier 1 Champions, but much less so for others. So, we’re buffing the three-star abilities for some Tier 2 and 3 Champions.

Tier 2

  • Jax Damage: 150/250/350 ⇒ 150/250/450
  • Leblanc Damage: 200/450/700 ⇒ 200/450/800
  • Neeko Damage: 100/200/300 ⇒ 100/200/350
  • Syndra Damage: 175/350/525 ⇒ 175/350/600
  • Thresh Shield (note balance change below): 250/400/550 ⇒ 250/400/600
  • Volibear Damage: 200/450/700 ⇒ 200/450/850

Tier 3

  • Aatrox Damage: 250/500/750 ⇒ 250/500/1000
  • Ezreal Damage: 200/400/600 ⇒ 200/400/800
  • Kindred Damage: 150/325/500 ⇒ 150/325/650
  • Nautilus Stun Duration: 3/4/5 ⇒3/4/6
  • Nautilus Damage: 100/200/300 ⇒ 100/200/400
  • Sion Damage: 200/400/600 ⇒ 200/400/800

General Champion Balance

Tier 1

  • Ivern Shield: 200/400/600 ⇒ 200/350/500
  • Maokai Passive Heal: 100/200/300 ⇒ 100/175/250
  • Nasus Ability Damage: 35/70/105 ⇒ 50/70/90
  • Nasus Ability Bonus Health: 200/400/600 ⇒ 250/400/550
  • Taliyah Mana: 50/85 ⇒ 50/80
  • Taliyah Ability Stun Duration: 1.5 ⇒ 2
  • Vayne Ability Damage: 8%/12%/16% ⇒ 9%/12%/15%
  • Vladimir Ability Damage and Heal Amount: 200/350/500 ⇒ 200/325/450

Tier 2

  • Malzahar Minion Health: 300 ⇒ 250
  • Rek’Sai Ability Damage: 200/550/900 ⇒ 250/550/850
  • Skarner Mana: 0/75 ⇒ 0/65
  • Skarner Armor: 30 ⇒ 35
  • Thresh Ability Shield: 200/300/400 ⇒ 250/400/600
  • Yasuo Ability Hits: 3/5/7 ⇒ 4/5/6

Tier 3

  • Ezreal Mana: 0/40 ⇒ 0/30
  • Ezreal Ability Cast Time: 0.5 ⇒ 0.25

Tier 4

  • Ashe Attack Speed: 0.7 ⇒ 0.8
  • Brand Ability Damage: 250/450/650 ⇒ 300/450/600
  • Brand Bounces: 4/6/20 ⇒ 5/6/20
  • Malphite HP: 800 ⇒ 850
  • Olaf Mana: 0/75 ⇒ 0/90
  • Yorick Ghoul Health: 750/1250/1750 ⇒ 600/1000/1400
  • Yorick Ghoul Attack Speed: 0.8 ⇒ 0.7

Tier 5

  • Singed Health: 1050 ⇒ 950
  • Singed Ability Damage: 250/500/2000 ⇒ 200/400/2000
  • Taric Health: 850 ⇒ 900


  • Frozen Heart Attack Speed Slow: 35% ⇒ 25%
  • Guardian Angel: Can no longer be healed during the resurrecting state.
  • Iceborne Gauntlet Attack Speed Slow: 35% ⇒ 25%
  • Ionic Spark Damage: 100 ⇒ 90


  • It’s on! Time to prove how well you can adapt to the Rise of the Elements.
  • Everyone will be reset back to Iron.
  • No losing LP for the first 5 games.
  • No losing LP for placing 4th or better.

Bugfixes and the like


  • General improvements to melee unit pathing.
  • Spooky, invisible Woodland units no longer erroneously add to Trait bonuses
  • All PVE small monsters are now properly considered 1-star.
  • All summons are now properly considered 0-star.
  • Dragon/Elder Dragon/Rift Herald are now properly considered 3-star.
  • Ranged Berserkers (via Rapid Firecannon or Berserker’s Axe) now properly deal damage emanating in a cone from their target instead of themselves.
  • Fixed a few height bugs on Freljord Arenas. Items and champions should no longer get buried in the terrain.
  • The Electric trait no longer benefits from Ability Power, and no longer feeds into Hextech Gunblade.

Tier 1 Champions

  • Diana’s orbs can no longer hit multiple targets each.
  • Kog’Maw’s ability adjusted to miss far less often.
  • Renekton’s ability now properly deals Magic Damage (tooltip to be updated next patch).
  • Fixed healing text on Vlad to show the proper amount.
  • Zyra’s plants attack speed and duration now match their intended amount.
  • Zyra plants no longer occasionally hop into your bench.

Tier 2 Champions

  • Malzahar’s minions attack speed now matches attack speed ratio. (This results in a slight reduction of Malz Minion AS)
  • Volibear’s ability now also restores him to full mana if a non-execute cast kills the target.

Tier 3 Champions

  • Azir no longer summons soldiers adjacent to untargetable units like Zyra plants.
  • Dr. Mundo won’t cast his ability when there’s nothing in range that it could hit.
  • Qiyana won’t cast her ability when there’s nothing in range that it could hit.
  • Clarified Veigar’s tooltip that it instantly kills lower star targets.
  • Veigar’s ability now executes non-champions if their star level is below his.

Tier 4 Champions

  • Annie can no longer gain mana if she summons two Tibbers (Mage’s Cap), then one of them dies.
  • Fixed Ashe’s three-star Scaling to be the intended 250% value
  • Fixed an issue where Ashe could not proc Blademaster while her ability was active
  • Fixed Olaf and Singed looking like they were glacial’d, even though they were still attacking

Tier 5 Units

  • Champions can now properly take damage from multiple poison trails created by different copies of Singed.
  • Zed’s clones now properly attribute damage to Zed in the damage tracker.


  • Dragon’s Claw now also reduces magic damage received from non-ability effects (Items, Traits, etc.)
  • Fixed Iceborn Gauntlet’s attack speed slow occasionally persisting across rounds
  • Inferno Cinder now properly works on: Renekton, Jax, Rek’Sai, Vayne, and Nami’s Tidal Wave empowered attacks
  • Spatula items now correctly no longer double the non-spatula component’s stats
  • Talisman of Light now correctly grants Magic Resist
League of Legends

League patch 10.25 to feature Rell release, Pantheon & Anivia reworks

Published: 1/Dec/2020 6:52

by Isaac McIntyre


Riot Games has confirmed League of Legends patch 10.25 ⁠— quite likely the last LoL update of 2020 ⁠— is locked and loaded for next week. Here’s all the early notes for the Dec. 9 patch, including the release of Rell, and more.

League is all set to goodbye 2020 and officially move into Season 11 with the release of patch 10.25 next week. The update, which will drop a day early on December 9, is set to be a big one too; there’s a new champion, and two mini-reworks to boot.

There’s also a handful of champions that will be getting tweaks next patch, including Rengar, Talon, Warwick, and Wukong, as well as more set to be announced over the next week.

Here’s all the details on League of Legends Patch 10.25, set to drop on Dec. 9.

League patch 10.25 debuts Rell, the Iron Maiden

Riot are releasing one final champion ahead of Season 11: Rell, the Iron Maiden.

Unveiled recently in a cryptic trailer, Rell is a cross between a mage and a tank, utilizing metalmancy in order to transform her metallic steed into full-blown plate armor to protect herself while battling on Summoner’s Rift.

Rell is a product of the Black Rose Academy, the same establishment set up by the infamous trickster LeBlanc. Inducted to the school at a young age due to her metalmancy skills, Rell thrived in the harsh environment of Noxus’ most terrifying tower of terror, defeating all of the opponents her training threw at her.

Here’s all the details on the Iron Maiden, League’s 152nd champion.

Riot Games
Riot are releasing one last League champion, Rell, in Season 10.

Pantheon shifts out of support

Pantheon has been out of control across the Rift since his Season 10 rework; the LoL bruiser was originally planned to stay in the top lane, but spilled out into mid lane and support.

The aim of these new 10.25 nerfs, Riot Phlox revealed, is to curtail Pantheon’s power across the pro scene, and in mid and support, in an effort to give top lane “a place to shine” again. Phlox unveiled the nerfs on Twitter on Nov. 23.

All four of Pantheon’s abilities are coming under the microscope. His Q, “Comet Spear,” will only have its cooldown and mana cost tweaked, while E, “Aegis Assault,” will lose its iconic tower shot blocks. His W, “Shield Vault,” is getting a damage spike too.

Finally, his Q and E’s empowered versions are having bonuses stripped out of them, while “Grand Starfall,” his cross-map ultimate, now deals extra damage too.

Eclipse has turned AD carries -- assassins and marksman -- into deadly burst champions.
Riot Games
Pantheon is running rampant in the bot lane, and has earned himself a “mini-rework.”

28 champions, 19 items set for changes

On top of the champion releases and mini-reworks, Yetter also revealed Riot are planning on delivering a bulk bucket of League of Legends nerfs and buffs ahead of their Christmas break.

As mentioned before, Rengar, Talon, Warwick, and Wukong are all on the target list. Kayle, Kayn, Fizz, Morgana, Annie, Galio, Samira, and Jhin (nerfs) will all be in LoL patch 10.25 as well, alongside Lulu, Taliyah, Twitch, Mordekaiser, Qiyana, Karthus, Nidalee, Lee Sin, Gragas, Ivern, Nasus, Seraphine, Yasuo, and Yone (buffs).

Champions aren’t the only headliners in League patch 10.25 either. Nearly 20 items are being tweaked for balance in the December update, including Sunfire Aegis and Infinity Edge.

Frostfire Gauntlet, Turbo Chemtank, Seekers Armguard, The Collector, Muramana, Immortal Shieldbow, Galeforce, Kraken Slayer, Rapidfire Cannon, and more are also set to receive buffs and nerfs in the final League of Legends patch of 2020.

Battle Queen, Elderwood skins coming in LoL patch 10.25

The next League of Legends skin line, “Battle Queen,” will be coming in LoL patch 10.25. Five champs are in line for the new cosmetics, including new champ Rell, and a special Prestige Edition skin for mid lane mage Diana.

Here’s the full list of champs getting ‘Battle Queen’ skins:

  • Rell
  • Janna
  • Katarina
  • Qiyana
  • Diana (Prestige)

There’s actually two skin lines coming next patch too, as League’s balance team finishes on a high. This one is the new variants that have got everyone in a fever; a number of oft-forgotten champs are receiving new variants.

Here’s the full list of champs getting ‘Elderwood’ skins:

  • Azir
  • Ivern
  • Ornn
  • Rakan
  • Xayah

League of Legends Patch 10.25 will drop on Wednesday, December 9. Dexerto will continue to add all planned balance changes as Riot reveals specific numbers.

League of Legends patch 10.25 early notes



  • Q damage 80-220 (+50% ability power) ⇒ 70-210 (+40% ability power); [removed] damage no longer reduced on enemies after first; [new] striking an enemy with both missiles will deal 25% bonus damage.


  • W damage healed from monster attacks increased from 50% bonus ⇒ 100%, [new] deals 50-100 (per level) extra damage to monsters.


  • Health points per level 80 ⇒ 90.
  • W [new] now grants herself 90-180 (+45% ability power) shield.


  • Base armor 20 ⇒ 24.
  • Armor per level 3.5 ⇒ 3.25.
  • Q worked ground size 450 ⇒ 375.


  • W mana cost lowered from 55-75 ⇒ 45-65, return damage increased from 45-125 ⇒ 45-145, slow duration increased from 1s ⇒ 1.25s.


  • Passive damage on-hit increased from 10-44 (based on level) ⇒ 12-46.


  • W [new] deals 120-300 + 120% ability power damage to monsters.



  • Attack delay cast offset increased from -0.008 ⇒ -0.1.
  • Basic attack missile speed increased from 1500 ⇒ 1600.
  • Q [new] now chills enemies it passes over; passthrough damage 60 ⇒ 160 (+45% ability power) ⇒ 50-130 (+25% ability power); explosion damage 60-160 (+45% ability power) ⇒ 70-210 (+50% ability power); cooldown 10-8 ⇒ 11-7; mana cost lowered 80-120 ⇒ 80-100; missile speed 800 ⇒ 950.
  • W length 400-800 ⇒ 500-800; cooldown changed from 17 ⇒ 20-16.
  • E mana cost 50-90 ⇒ 40; damage increased 50-150 (+50% ability power) ⇒ 60-180 (+60% ability power).
  • R cooldown 6 ⇒ 4/2.5/1s; damage 40-80 (+12.5% ability power) ⇒ 30-60 (12.5%).
  • Read full details here.


  • Movement speed 355 ⇒ 345.
  • Q cooldown 10-8 ⇒ 8-6, mana cost 40 ⇒ 30; empowered Q no longer slows.
  • W damage 60-140 ⇒ 60-260.
  • E no longer blocks tower shots, retreat movement penalty 50% ⇒ 25%; empowered E no longer extends duration upon empowerment; [new] when Pantheon slams his shield he gains 60% move speed for one second.
  • R [new]: the spear that lands before Pantheon now slows for 50% and applies an unenpowered spear’s worth of damage in a small area around it.
  • Real full details here.