Lillia being shifted into LoL solo lanes after former meta jungler's play rate plummets - Dexerto
League of Legends

Lillia being shifted into LoL solo lanes after former meta jungler’s play rate plummets

Published: 29/Jun/2021 3:57 Updated: 29/Jun/2021 4:06

by Andrew Amos

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Riot is planning to give Lillia a huge set of buffs after the League of Legends jungler continues to fall out of favor. The changes may even push the Bashful Bloom out of the jungle and into solo lanes as a melee AP hyper carry.

Lillia has lost her way in League of Legends. Despite being popular on release, the Bashful Bloom has fallen out of favor with the majority of players.

She now only holds a 1.12% pick rate in solo queue, according to stats site LoLalytics. Her 44.96% jungle win rate is also the worst out of any champion in the game, across any role.

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Pro players still have a soft spot for Lillia somewhat but her 8.6% presence at MSI 2021, with a 25% win rate over four games, doesn’t instill hope.

The champion itself hasn’t been nerfed much either.

In fact, a cooldown nerf on her ultimate on patch 11.6 is the only change in Season 11. However, her build paths ⁠— whether it be the Moonstaff Lillia or the damage-centric Liandry’s ⁠— have both been culled.

Riot Games
Lillia the Bashful Bloom is being released in League Patch 10.15 this week.

To alleviate her problems, Riot are looking at a drastic shake-up that could push Lillia out of the jungle, and into solo lanes.

“[Our] general goal is to reduce pro binding and increase solo queue win rate by increasing durability and scaling but lowering early game clear power,” game designer Daniel ‘Maxw3ll’ Emmons said on Twitter.

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The changes will touch basically every part of her kit.

In terms of base stats, her armor has been slightly increased and her health regenration has been lowered. Additionally, her passive will now give bonus health regen while the damage-over-time is active, helping her clear.

Her Q move speed has also been reduced. However, her AP scalings on W, E, and R are going through the roof, which will help make her relevant in the late game.

Lillia looking at burning down from Ionian forest in League of Legends
Riot Games
Lillia may leave the jungle to join Summoner’s Rift solo lane battles after patch 11.14.

“She won’t get to be super tanky, but the regen in mid to late game fights will let her go for a couple passes on enemies without needing to recall after getting one swipe off,” Maxw3ll added.

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Those buffs will come with some nerfs ⁠— mainly to her E cooldown and her R sleep duration and slow speed ⁠— but the changes should lead to Lillia being less reliant on being in the jungle, and may morph her into an AP hyper carry.

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Riot are trying to avoid shoving her into the solo lanes directly, but they still want it to be playable.

“We are working on ways to keep the changes from making lane Lillia better than jungle. There’s still a major risk of flex-pick Lillia causing her to have more pro priority than we want, even if we reduce her pro-skewed traits,” gameplay analyst Ray ‘RayYonggi’ Williams added on Reddit.

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The changes will be shipped on LoL patch 11.14, due to drop on July 8.

Lillia changes in LoL patch 11.14

Base Stats

  • Armor increased from 20 to 22
  • Health regeneration lowered from 9.0/5 to 7.5/5

Passive: Dream-Laden Bough

  • New effect: Lilia heals 18-120(+1.5%AP) HP over the duration against large monsters, and 12-189(+6%) AP against champions. However, Lilia can only heal off one monster at a time.
  • Damage increased from 5% of max health to 6% + 1.5%/100 AP of max health. Monster cap remains unchanged.
  • Heal is 33% more effective for each additional source.

Q: Blooming Blows

  • Mana cost increased from 45 to 65
  • Move Speed max stacks lowered from 5 to 4
  • Move Speed per stack lowered from 7/8/9/10/11 + 1%/100 AP to 3/4/5/6/7 + 3%/100 AP
  • Move speed duration increased from 5 to 5.5 seconds
  • Stack falloff time increased from 1 to 1.5 seconds
  • Cooldown increased from 4 to 6/5.5/5/4.5/4 seconds
  • Base damage increased from 30/45/60/75/90 to 35/50/65/80/95

W: Watch Out! Eep!

  • Damage increased from 70/85/100/115/130 + 30% AP to 70/90/110/130/150 + 35% AP

E: Swirlseed

  • Cooldown increased from 12 to 18 seconds
  • Slow increased from 25/30/35/40/45 to 40%
  • Damage increased from 70/90/110/130/150 to 90/95/120/145/190

R: Lilting Lullaby

  • Damage AP Ratio increased from 30% to 40%
  • Sleep Duration lowered from 2/2.5/3 to 1.5/2/2.5
  • Initial Drowsy Slow reduced from 25% to 10%
  • Slow increase per 0.25 seconds lowered from 5% to 0