League Patch 10.4 to feature jungle changes, Stopwatch nerfs, more - Dexerto
League of Legends

League Patch 10.4 to feature jungle changes, Stopwatch nerfs, more

Published: 11/Feb/2020 1:58 Updated: 11/Feb/2020 23:00

by Andrew Amos

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An early preview of League of Legends Patch 10.4 has been revealed, with big changes coming to the jungle, some of the game’s most powerful items, as well as some quirky picks that have weaseled their way into the meta.

After a few bot lane focused patches to kick off Season 10, other parts of Summoner’s Rift will be receiving some love across Patch 10.4.

Focused changes towards the jungle and top lane will be the major talking points of the February 19 update, as well as touch-ups to a few items and runes that have dominated the meta at the start of the season.

Yasuo using Stopwatch in League of Legends
Riot Games
While League of Stopwatch won’t be disappearing, the item might see less use after Patch 10.4.

Lead gameplay designer Mark ‘Scruffy’ Yetter dropped players a preview of what to expect from the next patch on February 10, with one of the more extensive changelists of Season 10 so far.

Scruffy has mentioned Riot were looking at increasing jungle pool diversity to make the role more “appealing,” with a select few champions getting changes to help them clear the neutral camps.

While Darius, Garen, Talon, Zed, and Diana were on the initial list for Patch 10.4 changes, Scruffy’s preview also includes a new name not mentioned before ⁠— Mordekaiser, the Master of Metal.

Most of the changes being shipped to these champions is increased damage to monsters, as well as some defensive upgrades. Diana’s passive, Zed’s passive, and Garen’s E, Judgment, will now deal 150% damage to monsters, which includes jungle camps but not lane minions.

The most major nerf in Patch 10.4 is coming to Stopwatch. A 50 gold increase on its cost, up to 650, will make getting the initial life-saving item harder, especially for supports on a budget.

Nerfs to Perfect Timing are also coming, so getting a free Stopwatch will also be more difficult. To compensate for the changes, Stopwatch-component items like Zhonya’s Hourglass and Gargoyle’s Stoneplate are having their combine costs reduced by 50 gold.

Top lane is also being targeted in the upcoming patch, with nerfs on the way for Soraka and Sona who have found themselves a niche on the north side of Summoner’s Rift.

The two enchanter ‘supports’ will be shifted back into the bot lane, with nerfs to their defensive stats making them more susceptible to dying in a solo lane.

Odyssey Sona skin in League of Legends
Riot Games
Sona is the latest support to find themselves in the top lane, but not for long.

More “top lane influence” changes to give the role more impact are coming in Patch 10.5, according to Scruffy.

This is on top of nerfs to Aphelios, Singed, and Aurelion Sol. Jayce, Gnar, Sylas, Rammus, Udyr, Amumu, Caitlyn, and Lux will be buffed, alongside Sunfire Cape, the Exhaust summoner spell, and runes Phase Rush, Hail of Blades, and Unflinching.

League Patch 10.4 is expected to drop on February 19.

League of Legends

League patch 10.25 to feature Rell release, Pantheon & Anivia reworks

Published: 1/Dec/2020 6:52

by Isaac McIntyre

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Riot Games has confirmed League of Legends patch 10.25 ⁠— quite likely the last LoL update of 2020 ⁠— is locked and loaded for next week. Here’s all the early notes for the Dec. 9 patch, including the release of Rell, and more.

League is all set to goodbye 2020 and officially move into Season 11 with the release of patch 10.25 next week. The update, which will drop a day early on December 9, is set to be a big one too; there’s a new champion, and two mini-reworks to boot.

There’s also a handful of champions that will be getting tweaks next patch, including Rengar, Talon, Warwick, and Wukong, as well as more set to be announced over the next week.

Here’s all the details on League of Legends Patch 10.25, set to drop on Dec. 9.

League patch 10.25 debuts Rell, the Iron Maiden

Riot are releasing one final champion ahead of Season 11: Rell, the Iron Maiden.

Unveiled recently in a cryptic trailer, Rell is a cross between a mage and a tank, utilizing metalmancy in order to transform her metallic steed into full-blown plate armor to protect herself while battling on Summoner’s Rift.

Rell is a product of the Black Rose Academy, the same establishment set up by the infamous trickster LeBlanc. Inducted to the school at a young age due to her metalmancy skills, Rell thrived in the harsh environment of Noxus’ most terrifying tower of terror, defeating all of the opponents her training threw at her.

Here’s all the details on the Iron Maiden, League’s 152nd champion.

LoL-Rell
Riot Games
Riot are releasing one last League champion, Rell, in Season 10.

Pantheon shifts out of support

Pantheon has been out of control across the Rift since his Season 10 rework; the LoL bruiser was originally planned to stay in the top lane, but spilled out into mid lane and support.

The aim of these new 10.25 nerfs, Riot Phlox revealed, is to curtail Pantheon’s power across the pro scene, and in mid and support, in an effort to give top lane “a place to shine” again. Phlox unveiled the nerfs on Twitter on Nov. 23.

All four of Pantheon’s abilities are coming under the microscope. His Q, “Comet Spear,” will only have its cooldown and mana cost tweaked, while E, “Aegis Assault,” will lose its iconic tower shot blocks. His W, “Shield Vault,” is getting a damage spike too.

Finally, his Q and E’s empowered versions are having bonuses stripped out of them, while “Grand Starfall,” his cross-map ultimate, now deals extra damage too.

Eclipse has turned AD carries -- assassins and marksman -- into deadly burst champions.
Riot Games
Pantheon is running rampant in the bot lane, and has earned himself a “mini-rework.”

28 champions, 19 items set for changes

On top of the champion releases and mini-reworks, Yetter also revealed Riot are planning on delivering a bulk bucket of League of Legends nerfs and buffs ahead of their Christmas break.

As mentioned before, Rengar, Talon, Warwick, and Wukong are all on the target list. Kayle, Kayn, Fizz, Morgana, Annie, Galio, Samira, and Jhin (nerfs) will all be in LoL patch 10.25 as well, alongside Lulu, Taliyah, Twitch, Mordekaiser, Qiyana, Karthus, Nidalee, Lee Sin, Gragas, Ivern, Nasus, Seraphine, Yasuo, and Yone (buffs).

Champions aren’t the only headliners in League patch 10.25 either. Nearly 20 items are being tweaked for balance in the December update, including Sunfire Aegis and Infinity Edge.

Frostfire Gauntlet, Turbo Chemtank, Seekers Armguard, The Collector, Muramana, Immortal Shieldbow, Galeforce, Kraken Slayer, Rapidfire Cannon, and more are also set to receive buffs and nerfs in the final League of Legends patch of 2020.

Battle Queen, Elderwood skins coming in LoL patch 10.25

The next League of Legends skin line, “Battle Queen,” will be coming in LoL patch 10.25. Five champs are in line for the new cosmetics, including new champ Rell, and a special Prestige Edition skin for mid lane mage Diana.

Here’s the full list of champs getting ‘Battle Queen’ skins:

  • Rell
  • Janna
  • Katarina
  • Qiyana
  • Diana (Prestige)

There’s actually two skin lines coming next patch too, as League’s balance team finishes on a high. This one is the new variants that have got everyone in a fever; a number of oft-forgotten champs are receiving new variants.

Here’s the full list of champs getting ‘Elderwood’ skins:

  • Azir
  • Ivern
  • Ornn
  • Rakan
  • Xayah

League of Legends Patch 10.25 will drop on Wednesday, December 9. Dexerto will continue to add all planned balance changes as Riot reveals specific numbers.

League of Legends patch 10.25 early notes

Champions

Lulu

  • Q damage 80-220 (+50% ability power) ⇒ 70-210 (+40% ability power); [removed] damage no longer reduced on enemies after first; [new] striking an enemy with both missiles will deal 25% bonus damage.

Rengar

  • W damage healed from monster attacks increased from 50% bonus ⇒ 100%, [new] deals 50-100 (per level) extra damage to monsters.

Seraphine

  • Health points per level 80 ⇒ 90.
  • W [new] now grants herself 90-180 (+45% ability power) shield.

Taliyah

  • Base armor 20 ⇒ 24.
  • Armor per level 3.5 ⇒ 3.25.
  • Q worked ground size 450 ⇒ 375.

Talon

  • W mana cost lowered from 55-75 ⇒ 45-65, return damage increased from 45-125 ⇒ 45-145, slow duration increased from 1s ⇒ 1.25s.

Warwick

  • Passive damage on-hit increased from 10-44 (based on level) ⇒ 12-46.

Wukong

  • W [new] deals 120-300 + 120% ability power damage to monsters.

Reworks

Anivia

  • Attack delay cast offset increased from -0.008 ⇒ -0.1.
  • Basic attack missile speed increased from 1500 ⇒ 1600.
  • Q [new] now chills enemies it passes over; passthrough damage 60 ⇒ 160 (+45% ability power) ⇒ 50-130 (+25% ability power); explosion damage 60-160 (+45% ability power) ⇒ 70-210 (+50% ability power); cooldown 10-8 ⇒ 11-7; mana cost lowered 80-120 ⇒ 80-100; missile speed 800 ⇒ 950.
  • W length 400-800 ⇒ 500-800; cooldown changed from 17 ⇒ 20-16.
  • E mana cost 50-90 ⇒ 40; damage increased 50-150 (+50% ability power) ⇒ 60-180 (+60% ability power).
  • R cooldown 6 ⇒ 4/2.5/1s; damage 40-80 (+12.5% ability power) ⇒ 30-60 (12.5%).
  • Read full details here.

Pantheon

  • Movement speed 355 ⇒ 345.
  • Q cooldown 10-8 ⇒ 8-6, mana cost 40 ⇒ 30; empowered Q no longer slows.
  • W damage 60-140 ⇒ 60-260.
  • E no longer blocks tower shots, retreat movement penalty 50% ⇒ 25%; empowered E no longer extends duration upon empowerment; [new] when Pantheon slams his shield he gains 60% move speed for one second.
  • R [new]: the spear that lands before Pantheon now slows for 50% and applies an unenpowered spear’s worth of damage in a small area around it.
  • Real full details here.