Riot planning major Aatrox changes for League of Legends Patch 9.9 - Dexerto
League of Legends

Riot planning major Aatrox changes for League of Legends Patch 9.9

Published: 11/Apr/2019 8:20 Updated: 11/Apr/2019 8:42

by Joe O'Brien


League of Legends Senior Game Designer Jeevun ‘Jag’ Sidhu has revealed that major changes are coming for Aatrox in Patch 9.9.

Riot have struggled in recent months to find a balance for Aatrox that they’re happy with. Either he’s been so strong that he’s been a must-pick at the professional level, even able to be moved around between top lane, mid lane, or jungle at times, or he’s been nerfed to the point that he’s no longer viable at all.

Balancing a game with over 100 champions for both professional and normal online play can be a tall order. Pro players are capable of exploiting champions’ strengths and weaknesses in ways that the vast majority of players can’t, as well as coordinating team-play to maximize effectiveness. Small adjustments in one realm can therefore have massive repercussions in the other.

In Patch 9.9, it seems Riot will be taking another shot at getting Aatrox where they want him to be, making some major adjustments with the intent of increasing his power in online matchmaking without making him overpowered at the professional level.

Riot GamesAatrox has featured heavily in professional play since the end of Season 8.

The main way Riot are looking to accomplish this is to reduce the power of the revive that Aatrox gets from his World Ender ultimate, which aims to “drop his ability to tower dive in coordinated environments and also prevent him from having so many safe matchups.”

The following changes are planned for Patch 9.9:

Umbral Dash (E)

  • [RETURNED] Now has 2 charges, from 1
  • [RETURNED] Cooldown between casts to 3/2.5/2/1.5/1
  • [RETURNED] Charge cooldown to 22/19/16/13/10

World Ender (R)

  • Cast time – 0.5 >>> 0.25
  • Revive Self Slow – 25% >>> 99%
  • Revive Heal:: 10-50% Max HP >>> 30% Max HP
  • [NEW] Now also fears enemy champions on cast for 1 second
  • [NEW] Aatrox now only revives if he gets a takedown during World Ender
  • [NEW] Takedowns extend World Ender by 5 seconds, reset The Darkin Blade (Q)’s cooldown, and add 1 charge of Umbral Dash (E)

Riot haven’t yet announced when players should expect to see Patch 9.9 arrive, but it likely won’t be for some time as Patch 9.8 hasn’t hit the live servers yet. Riot have said that 9.8 will be the patch for the Mid-Season Invitational, which will take place May 1 to May 19, so Patch 9.9 likely won’t go live until near the end or after that.

League of Legends

Riot finally set to nerf support Pantheon in League patch 10.25

Published: 24/Nov/2020 7:04

by Isaac McIntyre


Riot Games have finally locked in plans to nerf Pantheon, particularly his support and mid lane picks, in a raft of changes for the Artisan of War that should arrive on live League of Legends servers by LoL patch 10.25.

Pantheon has been out of control across the Rift since his Season 10 rework; the LoL bruiser was originally planned to stay in the top lane, but spilled out into mid lane and support.

The versatile bruiser has shone in solo queue. As of League patch 10.23 he boasts a 9.11% play rate in support, and a 20.28% ban rate. Pantheon also ruled the roost in pro play too; he was played a whopping 210 times across 2020, and banned in a further 251 games.

The League of Legends community has been begging Riot for an update to cowl the Artisan of War. The issue, most fans agree, is his threat in bot as a “kill” support ⁠— and now it seems League’s balance team is finally on the same page.

Pantheon Medusa skin.
Riot Games
Pantheon has been “out of control” as a powerful support in Season 10.

The aim, League dev Riot Phlox revealed, is to curtail Pantheon’s power across the competitive scene, and in mid and support, in an effort to give top lane “a place to shine” again. Phlox unveiled the nerfs on Twitter on Nov. 23.

All four of Pantheon’s abilities are coming under the microscope. His Q, “Comet Spear,” will only have its cooldown and mana cost tweaked, while E, “Aegis Assault,” will lose its iconic tower shot blocks. His W, “Shield Vault,” is getting a damage spike too.

Finally, his Q and E’s empowered versions are having bonuses stripped out of them, while “Grand Starfall,” his cross-map ultimate, now deals extra damage too.

These changes should “give Pantheon a better trading pattern for fighting other melee champs in the top lane, and drain some power from support,” developer Mark ‘Scruffy’ Yetter added on Twitter after the planned changes were revealed.

Pantheon in League of Legends
Riot Games
All four of Pantheon’s abilities are coming under the hammer in patch 10.25.

The new Pantheon changes are expected to arrive on the League of Legends PBE on Nov. 24, before being shipped live in patch 10.25. “These should drop Wednesday to PBE, I think,” Phlox said. “ I’d love to hear how it sounds and how it plays out if you can manage a few games.”

League patch 10.25 has already been penciled in for Wednesday, Dec. 9. The Pantheon nerfs are expected to be the headlining changes, alongside continued tweaks for the Season 11 item overhaul Riot launched this preseason.

Here’s all the details on Pantheon’s planned patch 10.25 nerfs:

Planned Pantheon nerfs for LoL patch 10.25

  • Movement speed 355 ⇒ 345.
  • Q cooldown 10-8 ⇒ 8-6, mana cost 40 ⇒ 30. 
  • Empowered Q no longer slows.
  • W damage 60-140 ⇒ 60-260.
  • E no longer blocks tower shots, retreat movement penalty 50% ⇒ 25%.
  • Empowered E no longer extends duration upon empowerment, [new] when Pantheon slams his shield he gains 60% move speed for one second.
  • R [new]: the spear that lands before Pantheon now slows for 50% and applies an unenpowered spear’s worth of damage in a small area around it.