Hyper Scape July 31 patch notes: weapon & hack changes, TTK buff, more

Theo Salaun
hyper scape patch 0.5

Based on feedback to their Open Beta, Ubisoft has released patch notes for July 31’s Patch 0.5 to their Hyper Scape battle royale. This patch is by far the game’s most expansive, as it fundamentally impacts the title’s time-to-kill issues.

Many of Hyper Scape’s players have been concerned with the game’s TTK, which is significantly higher than a game like Call of Duty: Warzone, even disregarding the additional defensive perks of mobility and Hacks.

By thoroughly adjusting the game’s weapons and Hacks, Ubisoft hopes TTK will reach a more comfortable place, just ahead of its incoming official release across console and PC.

TTK buff

In response to feedback they’ve gleaned from the Open and Closed Betas, Ubisoft shared the following evaluation of Hyper Scape’s TTK: “We believe the core of the issue was indeed that weapons were not dealing enough damage, but also that the shooting windows of opportunity were rendered too short by the very strong presence of mobility or defensive Hacks.”

This is then addressed by extensive buffs to the game’s weaponry and nerfs to its Hacks.

Weapon changes

  • Ripper: Damage increased to 13/13/13/13/15, up from 11/11/11/11/13.
  • Riot One: Damage increased to 29/31/33/35/39, up from 26/29/31/34/38.
  • Mammoth: Damage increased per pellet to 6/6/6/6/7, up from 5/5/5/5/7, post-shoot animation has been improved to increase weapon reactivity.
  • Protocol V: Damage decreased to 50/54/58/62/67, down from 50/58/65/73/80.
  • Hexfire: Damage increased to 4/4/4/4/5, up from 3/3/3/3/4, rate of Fire decreased to 900 RPM, down from 1000.
  • Skybreaker: Damage increased to 50/54/58/62/67, up from 40/46/52/58/64, physical pushback decreased by 100%,  Skybreaker now does High Environment Damages.
  • Salvo: Damage decreased to 20/20/20/20/24, down from 27/27/27/27/34, increased explosion AoE to 4R, up from 3R, decreased Physical Pushback by 100%
  • Komodo: Damage increased to 29/29/29/29/34, up from 25/25/25/25/30, explosion AoE increased to 2.5R, up from 1.5R, Physical Pushback decreased by 100%, now deals progressively less damage under 15m range.

Hack changes

  • Mine: Cooldown increased to 16/15/14/13/11, up from 12/11/10/9/7s, damage decreased to 30/30/30/30/45, down from 50/50/50/50/75, projectile chase time decreased to 8s, down from 15s, projectile HP decreased to 60, down from 75, detection radius decreased to 12R, down from 15R, deploy duration decreased to 30s seconds, down from 60s, trigger timer increased to 1s, up from 0.5s.
  • Wall: Duration decreased to 9 seconds, down from 25s, total deployed Wall limit decreased to 2, down from 5.
  • Ball: Cooldown increased to 14/13/12/11/9s, up from 12/11/10/9/7s, duration decreased to 60s, down from 180s.
  • Armor: Cooldown increased to 16/15/14/13/11, up from 14/13/12/11/9s.
  • Slam: Cooldown increased to 14/13/12/11/9s, up from 12/11/10/9/7s, damage decreased to 20/20/20/20/30, down from 30/30/30/30/45.
  • Invisibility: Cooldown increased to 16/15/14/13/11, up from 12/11/10/9/7s, duration decreased to 5s, down from 8s.
  • Heal: Cooldown increased to 14/13/12/11/9s, up from 10/9/9/7/5s, duration to 9s, down from 15s.
  • Shockwave: Damage decreased to 10/10/10/10/15, down from 20/20/20/20/30, cooldown increased to 14/13/12/11/9s, up from 10/9/9/7/5s.
  • Teleport: Cooldown increased to 14/13/12/11/9s, up from 12/11/10/9/7s.

The patch includes other features, like client and server stability improvements and an adjustment to the Showdown LTM by nerfing the Sector Decay Damage Showdown Multiplier.

But the most relevant information surrounds the way these adjustments are expected to impact Hyper Scape’s TTK, while also balancing the game’s weapons by decreasing the sniper Protocol V’s damage and the dominance of launchers indoors.

Overall, this patch may define how Hyper Scape plays out and will be intriguing to monitor ahead of the official August 11 release date.

About The Author

Théo is a former writer at Dexerto based in New York and built on competition. Formerly an editor for Bleacher Report and philosophy student at McGill, he fell in love with Overwatch and Call of Duty — leading him to focus on esports for Dex.