Five Things That Fortnite Needs to Become Esports Ready - Dexerto
Esports

Five Things That Fortnite Needs to Become Esports Ready

Published: 21/May/2018 20:18 Updated: 11/Mar/2019 12:57

by Albert Petrosyan

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Never ceasing to amaze, developer Epic Games has shocked the Fortnite community with another major announcement.

On May 21st, it was announced that Epic will be pledging a whopping $100 million to fund prize pools for Fortnite esports competitions.

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Despite the game not having a formal esports scene, this is yet another glaring sign of the inevitability of Fortnite esports and how massive it truly will be.

Some of the big-name organizations, including FaZe Clan, Team SoloMid, Red Reserve, and others, have already signed some of the best Fortnite talent of the world.

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However, most would agree that Fortnite, in its current state, is not entirely ready to be a full-fledged esports game.

There are certainly things that need to be adjusted and implemented for it to become viable enough for competitive play on the grand stage.

That being said, here are five things that Fortnite needs for it to become ready for esports.

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Private/Custom Matches

Source: @Jaguar115_

This is almost a no-brainer and fully obvious inclusion for Fortnite esports.

Not only would private and custom matchmaking be needed for competitive tournaments and events, they would also be needed for pro teams to start scrimming with and against each other for practice.

Viable Scoring System

Source: Reddit u/iPlayTehGames

Scoring would be one of the biggest and most important aspects of competitive Fortnite and would thus need to be addressed.

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A viable scoring system would include appropriate weighting for certain facets of the game such as kills, wins, damage dealt, total time alive, and more.

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Competitive Rule-Set

Currently, the competitive scene of Fortnite is limited to online tournaments with makeshift rules that vary depending on the host website.

Before there is even an esports scene for the game, there needs to be a finalized competitive ruleset set in stone that is consistent across all Epic Games sanctioned events.

This would limit potential confusion and misunderstanding, and allow players and teams to set strategies and amend their playstyles in order to fully fit the official rules.

Reduce the Randomness (RNG)

Source: Orcz.com

Fortnite currently uses a Random Number Generator (RNG) system to determine the results of things in-game, including bullet registration and looting.

Reducing the randomness in the game would definitely contribute to making it more consistent for esports.

This could involve having a rotation of predetermined safety circles and loot chests, a recoil system instead of “weapons bloom,” and more.

Professional Fortnite League

Having a professional league for Fortnite would create a stable foundation for its esports scene.

This could either mean a franchise based league that Overwatch and League of Legends use, or the promotion/relegation system of Call of Duty.

In addition, third party organizers, like the CWL, can also play a big role in assisting Epic Games with organizing competitive events for Fortnite.

Call of Duty

CoD streamers slam Warzone star WarsZ for “pathetic” K/D tanking

Published: 8/Oct/2020 1:16

by Theo Salaun

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Call of Duty: Warzone stars continue to call each other out – this time Tommey is joined by HusKerrs and others in critiquing multi-event champion, WarsZ, for manipulating tournament Kill-Death Ratio (K/D) caps by tanking his account.

With more and more money being piled into Warzone tournaments, the stakes are higher than ever and competitors are understandably adamant about integrity. Many of these competitions have turned to K/D caps, as a way to limit good players from forming super squads that’ll end up dominating the opposition.

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Following earlier condemnations from top streamers like NICKMERCS and Aydan about others gaming the K/D cap limits, Tommey has exposed WarsZ in particular for allegedly partaking in the unfair practice.

Tommey, a former Call of Duty League player and multi-time Warzone champion, did not hesitate to single out WarsZ for a suspicious drop in his kill-death ration just ahead of this week’s leg of the $210,000 Vikkstar Warzone Showdown. 

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Although the caps have been instituted in tournaments to provide for better parity among teams, they can also be manipulated by purposefully delivering uncharacteristically poor performances.

WarsZ has won six Warzone championships across different tournaments, so Tommey’s linked image of the streamer having double-digit zero-kill matches in the past few days is particularly damning.

“People seem to be scared of the repercussions but I’m fed up with the bulls**t,” Tommey tweeted, tagging the rival competitor directly while calling the alleged tanking “pathetic.”

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As for WarsZ’s response, it was not well-received. Suggesting that this notable drop in K/D was spurred by having his “girl” play on his account, a variety of notable Warzone competitors slammed the excuse. Among those wast renowned multi-time champion, HusKerrs, who replied simply, “Brother, c’mon now… nobody is buying that.”

Popular streamer DougisRaw also chimed in, mocking the excuse for how obviously the screenshot goes against the idea of letting an inexperienced player drop in for some games: “Damn, your girl plays solo squads. She’s cracked.”

 

While none of the allegations can be proven, many seem dissatisfied with WarsZ’s excuse and believes it is unfair to competitors like Jukeyz and others who were unable to snag tournament spots because of their high K/D.

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It must be noted, as Tommey mentioned in the tweet above, that Vikkstar’s tournament technically doesn’t prohibit such a tactic, so while WarsZ isn’t breaking any rules, it’s fair to say that the rest of the big-name competitors don’t think too highly of it.

It remains to be seen if other tournaments will begin following NICKMERCS in the way he runs his MFAM Gauntlets, monitoring participants’ past in-game performances to make sure that they’re not trying to circumvent the K/D cap.

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