CompLexity's Censor Explains Why He Rage Quit Against OpTic Gaming at CWL Anaheim - Dexerto
Call of Duty

CompLexity’s Censor Explains Why He Rage Quit Against OpTic Gaming at CWL Anaheim

Published: 29/Jun/2018 16:51 Updated: 26/Jul/2018 12:06

by Calum Patterson

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After a recent episode of Vision was uploaded documenting OpTic’s run at CWL Anaheim, it raised questions after showing a behind the scenes moment where Doug “Censor” Martin appeared to rage quit after losing the series.

And not only did he rage quit, he also walked away quickly refusing to shake the hands of the OpTic players which is typically seen as a significant sign of disrespect following a series.

As Censor explains, CompLexity badly needed to win the match in order to have a chance to qualify in the top two spots in their group and advance to the winners bracket.

The two teams were tied at the break after the first two maps, and upon returning to the the side station to resume, a technical difficulty became apparent to Censor and his teammates.

Censor has explained in his video addressing the situation that Rasim “Blazt” Ogresevic’s mic was not working properly, meaning none of his teammates could hear his communication in the crucial match.

The issue was noticed early in the map according to Censor, and he claims to have immediately notified the ref, but was told to play on regardless.

“The ref said, ‘game goes on, keep playing’. So, I don’t understand, I’ve never been in this situation before, keep that in mind. But I was like, ‘I just don’t understand, we can’t hear our teammate, the map literally just started, nothing has happened yet.’

The ref just isn’t talking to us, like we weren’t getting any communication back. So I’m like ‘listen, I don’t know what to do but we can’t hear our teammate right now, what are we supposed to do?’ And he just kept looking over at us, looking kind of confused.”

Unsurprisingly, OpTic quickly took the lead by capturing a flag, and at this point Censor explains he was infuriated with the ref’s lack of intervention.

“OpTic Gaming scored a flag because we weren’t playing the game, I got so angry because nothing was going on. I couldn’t get any communication from the ref. So I just said, ‘guys, leave the game right now. We’re ending this game.’ 

So my whole team leaves the game. It turns out it’s against the rules to leave the match and it’s automatically a forfeit. I should have known this, I should’ve read the handbook, like I said I made a mistake. […] We were so infuriated.

We ended up losing map four, we were extremely upset. I didn’t know how to handle it and unfortunately I handled it in a negative way. That’s my fault, that’s my mistake and I apologize for that. It wasn’t OpTic Gaming’s fault, they had nothing to do with it. They said they would have been down to do a replay.”

You can watch the full video from Censor explaining the situation in more detail below.

Call of Duty

Modern Warfare glitch reveals unreleased Makarov pistol

Published: 28/Oct/2020 1:35 Updated: 28/Oct/2020 1:58

by Brad Norton

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Infinity Ward adds weapons to Modern Warfare with each new season, though it appears even more have been in the works behind the scenes as a secret pistol was accidentally handed out due to a confusing glitch.

Problematic bugs have been on the rise once again throughout Modern Warfare’s sixth and final season. Warzone players have had their runs ended by broken Loadout Drops while others have literally been left in the dark as a result of a game-breaking issue. Despite these problems, every now and then, glitches can actually be a pleasant surprise.

This was the case on October 27 as a player shockingly stumbled upon a new weapon. While playing offline, they noticed something suspicious. One of the AI-controlled enemies was wielding a unique pistol.

After taking them down and picking up the gun, the Makarov was revealed in all its glory. Fit with custom animations, an unfinished model, but all the firepower you’d expect from the classic secondary.

The Makarov pistol first appeared in 2010’s Black Ops and soon featured in the game’s sequel before disappearing. It was usable across the campaign and multiplayer in the first game, though only appeared in the story for the follow-up.

Evidently, it’s an extremely rare weapon compared to some iconic guns in the Call of Duty franchise. Having only appeared in Treyarch releases, it’s a surprise to see the pistol up and running in Modern Warfare.

It appeared as a Renetti on the ground and the icon matched up as well. Though it’s very clear a good amount of work has been put into the gun. From unique reload and inspect animations to its own balancing, it may have been in the plans for a previous seasonal update.

Given the unfinished model of the weapon, however, there’s a good chance we don’t see it properly anytime soon. Infinity Ward could have been testing it months ago before scrapping the gun. Perhaps it’s simply in the game’s files as a placeholder. There’s really no telling at this point in time.

Black Ops 2 Makarov gameplay
Activision
The Makarov pistol has only been usable in Black Ops 1 and 2.

It popped up during an offline session against bots, so don’t expect to see this random bug in an online match either. It would be surprising to see the weapon appear in an Infinity Ward title for the first time after such a long gap, though anything is possible.

With Treyarch taking over Warzone with the transition to Black Ops Cold War, however, it would make more sense to see the Makarov in 2021.