Charlie Intel Podcast: What it's like to play Black Ops Cold War - Dexerto
Call of Duty

Charlie Intel Podcast: What it’s like to play Black Ops Cold War

Published: 13/Sep/2020 23:32 Updated: 23/Sep/2020 8:41

by Theo Salaun


Call of Duty: Black Ops Cold War is still months away, but the first episode of the Charlie Intel Podcast gives insight on what it’s like to have already tried out the game.

The first Charlie Intel Podcast ever explores the upcoming Call of Duty title from Treyarch and Raven Software. While most need to wait for the Open Beta’s first access on October 8, Charlie Intel’s Keshav Bhat was able to call upon the first-hand experience with the Alpha during the game’s multiplayer reveal. 


Two of the most intriguing subjects discussed are the maps and weapons. We already know of a variety of the guns confirmed so far, but Bhat had some interesting thoughts on the maps: “This game wasn’t what you’d expect out of a Treyarch map style. I’d say the movement system, weapon feel, it felt like a Treyarch game, but maps — definitely not.” 

As for the weapons, Bhat’s experience made one thing clear: “If you’re a sniper, this game really is made for you.”

ActivisionBlack Ops Cold War is the fifth game in Call of Duty’s prized sub-franchise.

Black Ops Cold War is set to release on November 13 for PS4, Xbox One, and PC, with the PS5 and Xbox Series X/S versions being available once the next-gen consoles are rolled out.

You can also listen to this podcast on Spotify and Apple Podcasts as well.

Call of Duty

Black Ops Cold War adds anti-reverse boost feature to protect SBMM

Published: 8/Oct/2020 22:46

by Tanner Pierce


The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha.

According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting.


For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying.

Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies.


Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it.

Players who immediately try and kill themselves when they spawn will find that they won’t be able to.

If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn.

Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.