Baldur’s Gate 3 hotfix 15 patch notes: Xbox crashing fix, multiplayer, more

Jessica Filby
Baldur's Gate 3 fight

Baldur’s Gate 3 has released a brand new hotfix featuring fixes to frustrating Xbox crashes, multiplayer issues, and has added some brand new languages to the game. Here’s everything added in the recent patch.

Despite being released over four months ago, Baldur’s Gate 3 continues to publish hotfixes and major patches as it strives to make the best experience possible for its players, especially after recently releasing on Xbox.

However, the release onto Xbox consoles wasn’t as smooth as many would expect, with some players demanding refunds after finding the game “unplayable” thanks to some frustrating bugs and crashes. Luckily, this and many other issues have been fixed and acknowledged in the recent hotfix 15 patch notes.

Baldur’s Gate 3 hotfix promises to fix key Xbox crashes

The Hotfix 15 promises to fix crashes on Xbox that occur when the player loses internet connection while editing lobby names, swapping to Honour Mode, changing levels, and when the game is checking whether you have the Deluxe Edition. Hopefully, this will make the experience much smoother for console players, and allow them to enjoy the recently added epilogue.

Baldur’s Gate 3 hotfix 15 patch notes

A screenshot from the game Baldur's Gate 3

You can check out all the changes in hotfix 15 below:

Crashes and Blockers

  • Fixed a potential crash during autosave after moving to another level.
  • Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen.
  • Fixed a crash related to deleted physics objects.
  • Fixed a crash that would occur when you disarmed an NPC twice during combat and made them drop two different weapons (e.g. because they were dual-wielding), incapacitated them, and ended the combat without killing them, and then the incapacitating condition got removed.
  • Fixed not being able to load a savegame that was started with a mod that’s now missing.
  • Fixed a crash that could occur on Xbox when losing internet connection while editing a lobby name.
  • Fixed a potential crash on Xbox related to the game checking whether you have the Deluxe Edition.
  • Fixed a crash that could occur when swapping to Honour Mode.
  • Fixed a crash that could occur when changing levels.

Performance and Code

  • Fixed potential performance issues at the end of the cinematic where Shadowheart  in the Shadowfell.
  • Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large.
  • Fixed a memory issue when closing containers on controller.
  • Fixed the Low Model Quality option sometimes not working as expected.
  • Fixed an issue that could make certain special items, like the Idol of Silvanus, enter the wrong state when decluttered to a Traveller’s Chest.
  • Reduced memory usage related to animation skinning.

Multiplayer

  • Fixed the Traveller’s Chests sometimes disappearing when changing to or from Honour Mode in the Multiplayer Settings.
  • Fixed a multiplayer issue where, if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host’s avatar.
  • Fixed a multiplayer issue where a reconnecting player wouldn’t get their characters assigned back to them correctly.
  • Fixed Player 2 not being able to prepare spells if Player 1 moves their focus during a split-screen game.

Flow and Gameplay

  • Addressed an issue that prevented you from talking to NPCs at camp when going to camp via the Long Rest button.
  • Fixed some wrong character behaviours likely introduced in Patch 4.
  • The ‘Deal with the Devil’ quest now accounts for different outcomes in the Epilogue.
  • Karlach should now get her scene in , regardless of whether she’s an avatar or a companion.
  • Fixed companions not being able to jump when following the player character.
  • Fixed an issue where ending the tutorial with only Lae’zel alive prevented you from saving the game in Act I.
  • Fixed Gale’s dialogue ending abruptly when you ask him what he wanted to show.
  • Fixed player factions sometimes becoming hostile towards each other when they shouldn’t.
  • Fixed Create or Destroy Water only casting Create Water at Level 2.

Other Fixes

  • The Korean language pack is now enabled on Mac.
  • Fixed some weapon textures.
  • Fixed several cases of what we’ve dubbed the Pinocchio issue, where characters’ noses (and cheeks) get stretched in cinematics. They also happen to lose their eyeballs, turning the sockets into pits of flesh.
  • Fixed equipment tooltips opened via the Inventory sometimes randomly closing on controller without player input.

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About The Author

Based in Cumbria, England, Jessica is a Senior Games Writer who joined Dexerto after stints at Game Rant and The Gamer. You can find her covering everything from Minecraft, CoD, Disney Dreamlight Valley, Pokemon Go and more. You can contact Jessica at jessica.filby@dexerto.com