Strange Apex Legends bug is highlighting enemy traps through walls - Dexerto
Apex Legends

Strange Apex Legends bug is highlighting enemy traps through walls

Published: 28/Feb/2020 13:48

by Connor Bennett

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An unusual bug is allowing Apex Legends players to see enemy traps through walls – giving them a heads up on the areas that they need to avoid.

The launch of Apex Legends season four gave players of Respawn Entertainment’s battle royale a brand new legend in the form of Revenant, changes to the World’s Edge map, new weapons, and cosmetics.

However, it hasn’t been entirely smooth sailing for the new season. Players have been reporting bugs like using the Anvil Reciever hop-up and being able to use weapons while waiting for a revive. Yet, there’s a new bug that is giving some players a heads up on where enemies are located by showing off their traps. 

Respawn Entertainment
Respawn Entertainment
Apex players can see friendly traps – like Caustic’s Gas – but this bug allows them to see enemies too.

Being able to see enemy traps is usually reserved for players who use Crypto but, in a post to the Apex Legends subreddit, user MukGames showed off the new issue that is letting everyone see them. 

In their video, the Redditor was standing on top of the construction site that sits near Fragment East when they noticed the outline of a Wattson trap. MukGames immediately began scoping in against a wall using the G7 Scout, where the outline of the trap stood. 

As it didn’t disappear, the Apex Legends player scoped out but continued looking in the direction of the trap. Again, its location remained fully visible despite them being stood behind a wall and probably numerous others.

Pylon highlighted through walls, no Crypto or Bloodhound on team. from apexlegends

Some commenters immediately pointed out that you do have the ability to see friendly traps but, as MukGames noted, their team didn’t contain a Wattson and shouldn’t have been able to see the trap in the distance.

Of course, this shouldn’t be happening but it is difficult to know if the developers are aware of the problem and if they’ve got a fix for it.

As of writing, it hasn’t appeared on their Trello board that shows which bugs and issues that they are investigating, so we’ll just have to wait and see if it gets straightened out.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

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An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.