Shroud explains why comparing Apex Legends to Fortnite is unfair - Dexerto
Apex Legends

Shroud explains why comparing Apex Legends to Fortnite is unfair

Published: 1/May/2019 11:05 Updated: 1/May/2019 13:27

by Calum Patterson


Apex Legends enjoyed unprecedented success in its first month of release (reaching 50 million players faster than even Fortnite Battle Royale did) and although its momentum has stagnated, Twitch star Michael ‘shroud‘ Grzesiek thinks Apex Legends still has a bright future.

The problem for Apex Legends, is that its initial success was so great, the team at Respawn Entertainment were ill-prepared for it. It is believed they initially delayed the launch of Season 1 after seeing the game’s popularity, to improve it further.

But even still, the Season 1 battle pass was a big disappointment for many players, and the stream of new content was deemed too slow, with only a single new weapon and legend added since launch, on February 4.

Respawn / Epic GamesIs there only room for one king of battle royale?

Apex Legends vs Fortnite – the battle of the BR’s

Unsurprisingly, Apex Legends has drawn plenty of comparisons to Epic Games’ Fortnite, both good and bad, but one area that the cartoonish BR certainly has Apex beat, is in terms of content.

Shroud explains though, that Apex Legends is now in a ‘stable’ position, and can look to move forward now with a solid foundation, and grow the game naturally to compete with other top BR games.

“Fortnite was a very long process, it didn’t just happen overnight” shroud states, “I think Respawn is going to do the same. They did not expect [Apex] to launch this big, they weren’t ready, that’s totally fine.”

“Now, the game has stabled out, they’re going to come out with their updates, they’re going to hire more people for the team, and it’s going to take off.”

In their latest blog post, Respawn alluded to the next major update coming in June for Season 2, meaning Apex Legends players will have to sit tight over the month of May.

On April 23, Polygon published a report on the permanent “crunch” at Epic Games as they work on endless new content for Fortnite, with some employees working 100 hour weeks. 

It appears that this is the level of work is required, by a massive team, to sustain the level of content output that Fortnite manages, which is something Respawn may not be willing to emulate.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.