Respawn explains decisions that led to Apex Legends Season 1 Battle Pass - Dexerto
Apex Legends

Respawn explains decisions that led to Apex Legends Season 1 Battle Pass

Published: 19/Mar/2019 0:03 Updated: 19/Mar/2019 1:20

by Eli Becht

Share


Respawn Entertainment explained the thought process behind the Season 1 Battle Pass for Apex Legends and what future Battle Passes could be like.

After weeks of waiting players now have a concrete release date for Apex Legends’ Season 1 Battle Pass.

The Battle Pass is coming March 19 and will feature 100 tiers of unlockables and is available for 950 Apex Coins.

Like Fortnite, Apex Legends is giving players the chance to purchase the Battle Pass just once and then using the rewards from it to fund future Battle Passes.

In a perfect world, players would spend the initial $10 for the Battle Pass and never have to put another dime of real money into the game again.

Respawn EntertainmentApex Legends has a bright future.

When the curtain was dropped and the contents were revealed, however, some fans were disappointed with the contents of the Battle Pass.

There weren’t a whole lot of skins available for characters and the final tier is just another weapon skin. After seeing what Fortnite does with its Battle Pass, it’s easy to see where Apex can improve in the future.

Respawn Entertainment encourages fan feedback across social media and has said they are also listening to suggestions.

The team released a blog post about the Battle Pass and what could happen with it in the future.

They said they are always looking to innovate and the Season 1 Battle Pass is just the first version on the long road of improvements.

Respawn EntertainmentThe first Battle Pass is available March 19.

The initial Battle Pass exists for players to play and learn the game and the team said it could add in things like quests and challenges in future Battle Passes.

Apex Legends is still in its infancy so there’s still plenty of room for it to grow and expand in the future.

This Battle Pass was created so first-time spenders could get a large base of weapon and character cosmetics for a low price. 

All of this sounds like the best is yet to come for Apex Legends.

You can read the entirety of the post below.

Respawn EntertainmentApex Legends’ Battle Pass features 100 tiers.

Hey All,

Leeeeeee-RSPN here with a quick post on Battle Pass Season 1 philosophies – where we are with the first iteration of Battle Pass and where we might go in the future.

Battle Pass Season 1 Philosophy

TL;DR Season 1 is about keeping it focused and allowing players to earn a lot of rewards at a great value (you even get the cost of the base Battle Pass back if you reach level 97).  We’ll begin adding more and more innovations each season, as we evolve the Battle Pass.

Our first Battle Pass is all about letting you continue to learn and experiment with the core Apex Legends experience while earning awesome loot at the same time. You’ll notice the first version isn’t built around a complex quest system where you need to do a 720 backflip off of Watchtower Artemis and get two Wingman headshots before hitting the ground. While we think there’s really cool design space in quests and challenges for future Battle Passes, we wanted the initial version to allow our players to just play and learn the game.

All of the rewards in the Wild Frontier Battle Pass are exclusive to Season 1 and will never return to the game after the season ends (excluding Apex Packs and the content dropped in them).

We’ve added a Battle Pass progression bonus tied to playing a variety of characters, because we believe true mastery in Apex Legends means being a badass with anyone in any situation at any time. This season is about exploring the new meta and variety of team comps driven by the launch of our first new Legend, Octane.

In terms of rewards, we’ve tried to create a Battle Pass where first-time spenders can get a strong base of weapon and character cosmetics to fill out their initial collection at a deep discount. In addition, we’ve included our first ever three-stage evolving Legendary Havoc weapon skin (for veterans who are looking for the new hotness), as well as Epic and Legendary Apex Packs. These rewards are all in addition the 1,000 Apex Coins you can earn through the Battle Pass, which you can put towards unlocking the next Battle Pass.

Future Battle Pass Thinking

As a studio, we’re always striving to innovate like we did with our Ping system, the Jumpmaster, Respawning, and more. We look to do the same with our Battle Pass. Season 1 is just the first version on a long road of improvements, updates and tweaks.  We have a lot of cool ideas in the works, but we want to hear yours too, so let us know on Reddit, Twitter, wherever. We’re listening.

Apex Legends

Apex Legends dev explains why “useless” Wattson won’t get more buffs

Published: 26/Nov/2020 5:27 Updated: 26/Nov/2020 5:29

by Isaac McIntyre

Share


Bad news Wattson fans… Respawn has no plans to buff the Apex Legends engineer again in Season 7, despite the fact much of the battle royale’s player base believes the Static Defender is “useless” in her current state.

Wattson who has been part of the ever-growing Apex Legends roster since mid-2019, was recently handed a buff in Season 7’s ‘Ascension’ patch; her signature ability, “Perimeter Security,” had its damage topped up slightly.

According to the Apex Legends community, however, the French defender is still relatively “useless” in the Season 7 meta. In fact, the view is so widespread that a Reddit thread simply titled “Buff Wattson please” racked up 15.1k upvotes, and more than 125 awards.

In the thread, ‘BaguettePaquette’ declared: “It’s time to radically remake Wattson. Not just +5 to fences, but the whole concept of a ‘defending legend’.”

Unfortunately, when an Apex Legends dev did finally arrive in the thread, it was to deliver bad news: there are no plans to give Wattson more buffs in Season 7, despite the defender’s low pick rate in public playlists and ranked lobbies.

Respawn Entertainment
Wattson has been dubbed “useless” by the wider Apex Legends player base.

Wattson isn’t “useless,” says Apex dev

The reason, game designer Daniel Z. Klein explained, is twofold. The first is that Wattson is “all over the place” in pro play. According to the dev, who “rewound the final game,” four of the final six squads in ALGS finals included a Wattson.

The second was a rebuttal to the Reddit thread’s suggestion Wattson is “useless,” both on new map Olympus, and in all Apex Legends lobbies.

“I’m going to respectfully disagree… on Olympus, or elsewhere. You’re confusing two things; pick rate and effectiveness,” Klein said. “Yes, she’s lowest pick rate, but her win rate is very good. She’s is top 4 across most power metrics.”

The “fun” problem: why no one plays Wattson

The problem, he continued, is that Wattson “isn’t super fun for most people.” Her abilities are based around holding choke points, which Apex Legends players often shy away from.

“[That] means we can’t just put power into her until she’s more widely played, because she’s already very near the top of our power charts; on the other hand, it means that putting power into her won’t address the problem either,” he said.

“It’s not that people pick her and fail to be effective. Clearly the people who do run her have more success than on most other characters. There’s something about the FEELING of playing her that isn’t attractive, and power doesn’t fix that.”

Wattson Apex Legends screenshot
Respawn Entertainment
The French defender is powerful, but fails to be “fun” in public lobbies.

Rework may be one possible solution

So, no more Wattson buffs in Season 7, especially as she continues to hit top scores on many of Respawn’s hidden metrics. A rework though? That’s another story.

“Your suggestion for a rework is most promising,” Klein admitted, but said there are two issues there; the cost ⁠— “reworks are incredibly expensive” ⁠— and two, she already fills an area “very needed” in competitive play: defensive strengths.

“I don’t think she should be 100% or near 100% pick rate in competitive… ideally we find a rework that makes at least part of her kit exciting in the moment, while not losing her identity as a structure giver,” the Apex developer concluded.

Respawn Entertainment
Mirage (pictured) and Lifeline have both got reworks; could Wattson be next?

There was a glimmer of hope for fans of the French defender, however. Klein admitted he “could be convinced to buff her” in an effort to “throw a bone to Wattson mains,” but promised that “wouldn’t change the problems.”

For now, Wattson mains should hold tight. There’s a rework in the pipes that may eventually land, and more buffs are possible; it may just take a bit of begging!