Apex Legends

Respawn address Apex Legends hit registration issues after Season One update

Published: 21/Mar/2019 11:17 Updated: 21/Mar/2019 11:40

by Joe O'Brien


The major Apex Legends update that introduced Season One seems to have had a negative effect on the game’s hit registration.

The “Wild Frontier” patch was the biggest update to Apex Legends so far, introducing the Season One Battle Pass and a brand-new Legend, Octane.

Unfortunately, since the update arrived, players have begun to notice that their shots aren’t always landing as they should be.

Former Overwatch League pro and current solo kill world record-holder Lucas ‘Mendo’ Håkansson was quick to identify the issues in the wake of the Season One launch, stating that hit registration felt “insanely off” and putting the problem down to the increased server load from people jumping in to try out the new season.

Respawn EntertainmentOctane is the first new Legend to join the game since its release.

Mendo wasn’t the only player to notice the issues, however. Apex player u/cyberzak was able to capture an instance in which it seems clear that their shots with the Longbow connected with the target, in one instance even showing sparks as the bullet connected with the enemy Pathfinder, but no damage registered.

Hits not registering since update? from r/apexlegends

Multiple other commenters have also reported similar issues with hit registration in the days after the Season One update.

While these are anecdotal issues and could theoretically be problems on the players’ end rather than with the game itself, the number of people suddenly complaining of poor hit registration after the major update makes it seem likely that there is indeed an issue on Apex’s side.

Fortunately, it seems like Respawn are already exploring the cause of the problems. Community manager Jay ‘Jayfresh’ Frechette has confirmed that the development team are “looking into it”.

How long it might take to identify and address the cause of the hit registration issues remains to be seen, but players can at least be sure that Respawn are in fact working on a fix.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.