5 Apex Legends tips and tricks even advanced players might not know - Dexerto
Apex Legends

5 Apex Legends tips and tricks even advanced players might not know

Published: 21/Jun/2019 9:17

by Connor Bennett


There are still tip and tricks in Apex Legends that are ignored by long-time players of that the game that could help you secure an easy victory. Here are just a few that could make the difference between winning and losing.

Apex Legends released on February 4 to much fanfare, as a new addition to the ever popular battle royale market, with players anxious to be earn the title of Apex Champion as they search for wins. 

While the game has been available for five months and is getting set to enter its second round of seasonal content, there are still some great tips and tricks that even long-time fans might not have picked up. So, here are a few useful tips that can help you become a dominant force in Kings Canyon. 

Respawn EntertainmentApex Legends season two is expected to drop a new legend as well as plenty of bug fixes.

1. Early game speed boost

This tip comes right from the start of a match and is something that isn’t too hard to master. Before you even set foot in Kings Canyon, you can gain a massive speed boost that will help in the early game.

How do you pull it off? Well, just before you land when dropping in, make sure your characters are as horizontal as possible. Once that position is set, get ready to hit that slide button at the moment you hit the ground. This will give you a quick kick of speed and help you cover more distance off the rip.

Respawn EntertainmentBefore you even land in Kings Canyon you can gain additional speed.

2. Wall climbing

Wall-climbing and running have been the subject of speculation in the past as another thing from the Titanfall universe that could head to Apex Legends.

While Respawn have killed off any hope of having a confirmed Titanfall-like aspect in-place, it is possible to wall-run to some degree. You can scale heights up to around 3 or 4 times your character’s height by simply running towards a wall while holding your jump button and looking upwards.

Now, it’s not a completely easy mechanic to get to grips with but after some practice, you’ll find yourself being able to reach heights that you never thought were possible before.

3. Finishing moves can save your life

This tip may be a bit more luck based than the others but it’s something that can legitimately help. While finisher moves are usually reserved for claiming another players life in style, if you time it to perfection when in danger, other players will end up missing their chance to claim an easy kill.

The easiest way to pull one of these off, it seems, is with Mirage as the clone Legend will produce two players. Should an enemy end up trying to eliminate you by shooting the clone, they’ll be left embarrassed and miss their chance.

It’s not something that’s guaranteed to work 100% of the time but it’s definitely something to keep in mind if you think about performing a finishing sequence after a firefight.

4. Free shield recharge

As well as claiming style points on a kill, performing a finisher can also benefit you should you avoid being eliminated while in the animation.

If you have a Legendary-tier Shield and perform a finishing move, you will receive a full shield recharge. This could be a way of Respawn paying back the players who offer themselves up as sitting ducks for a finisher but it’s definitely something that will aid you in-game.

5. Mastering the Legends

Similar to performing a finisher, setting off an ultimate or tactical ability can lead to a few seconds where you can get locked into an animation and waste valuable time. For example, if you play as Bloodhound and activate the character’s ultimate while zip-lining, you won’t run into the wind-up animation. Instead, players will jump right into the ability immediately and save themselves a few seconds.

On the other hand, you can combine the tactical abilities of Bangalore – Dome of Protection – with Lifeline’s Drone to create a moving dome. This may take some time to line up and perfect but it’s very useful.

Finally, for any Overwatch players that play as Pathfinder – you can use the Legends hook to pull yourself towards an enemy before jumping on them with a melee attack or gun similar to Roadhog’s ability. 

Respawn EntertainmentYou can avoid Bloodhound’s animation by popping the ultimate on a zipline.

Now, there are still plenty of things that go into becoming an Apex Legends champion – especially getting the luck of RNG on your side with loot.

Yet, mastering a few tip and tricks that may even be unknown to players who have played the game since launch day will give you an added edge.

Apex Legends

Apex Legends dev explains why Legends will never have wall-run abilities

Published: 21/Oct/2020 0:56

by Bill Cooney


One Respawn dev explained why players shouldn’t get too excited about the Shadow abilities featured in Apex Legend’s new Halloween LTM, since there are no plans to put them in the game proper.

Apex’s popular Fight or Fright event is back, and there’s a brand new mode called Shadow Royale that brings players back from the dead as in the Shadowfall mode from 2019, except in your regular BR format.

Teammates return as shades after dying as long as one member of their squad is still alive. Shadows only have 30 health and can’t use weapons, but move 30 percent faster and respawn after being killed.

They can also wall-run and double jump, but after one user on Reddit suggested these last two would be cool to see on a future Legend, Respawn dev Daniel Klein revealed “it’s very unlikely” we’ll ever see that happen.

“I’d say it’s very unlikely we’d ever put wall running and double jumping on a full Legend,” Klein wrote. “We had a lot more leeway with Shadows because they don’t have guns and it’s not important to chase them down (because they respawn when you kill them anyway).”

The dev referred to these as “sugar high” abilities, which can be very fun, but can decrease replayability when they’re used as permanent features. Ironically, he used Titanfall – which did have a wall-run mechanic – as an example.

“Anecdotally, people absolutely loved the constant sugar high of Titanfall multiplayer, but then also very quickly burned out on it,” the dev noted. “Sure, some players stuck with it for a very long time, but on average it’s the kind of game you play and absolutely love for a few weeks and then you’re kind of done.”

“TLDR: Wallrunning and double jumping are sugar rush mechanics that are good in small doses, in LTMs, and in asymmetric combat situations,” Klein wrote, wrapping things up. “It’s very unlikely they’ll come to Apex proper.

If you read through the entire argument, he does make a solid case for why wall-running and double jumping won’t be coming to an actual Legend, since those kinds of abilities don’t really fit with the game’s core.

If you do want to roll around the map like something straight out of Overwatch as a Shadow, be sure to check out the new LTM during the 2020 Fight or Fright event happening October 22 through November 3.