Apex Legends: Respawn resolve 6 major bugs including code:leaf - Dexerto
Apex Legends

Apex Legends: Respawn resolve 6 major bugs including code:leaf

Published: 14/Sep/2019 14:32 Updated: 14/Sep/2019 15:05

by Andy Williams


Respawn Entertainment have rectified some major bugs in the most recent patch for Apex Legends — one of which includes the infamous code:leaf error.

Apex Legends has suffered from various issues since its launch at the beginning of the year; the most recent of which saw supply drops failing to spawn in Kings Canyon


Respawn listened to the community feedback and acted swiftly, by pushing out a patch that fixed the issue on September 10.

Respawn Entertainment (EA)The Voidwalker event patch brought a host of bug fixes.

Alongside the resolution of the supply drop glitch, players are now reporting an absence of various other issues after the 600 MB update — including code:leaf. 


For those yet to experience the bug, code:leaf refers to a common connection issue that causes game clients and match servers to stop communicating. Details of which can be found in a post on the EA forums from Community Manager, EA_David.

Did they fix code leaf? from r/apexlegends

Amid the player speculation on the Apex Legends subreddit, code:leaf has since been moved to the ‘recently resolved’ section on the Apex Legends Trello board, on September 12.

Alongside an apparent fix of the disconnection issues that pertain to the code:leaf error code, a host of other major connection and in-game bugs have also been set as resolved.


Apex Legends Tracker (Trello)

What bugs have been fixed?

Here’s a list of bugs that have been moved to the recently resolved section of the Apex Legends Tracker as of September 12. 

  • Party not ready: The party sometimes shows as not ready while in party lobby.
  • UI disappearing: In certain situations, the user’s UI disappears in game. This makes it hard to know ammo in clip to looting death boxes.
  • Unable to report on PS4: Disabled PS4 reporting temporarily.
  • Stuck in Out of Bounds: The Out of Bounds trigger (OOB) keeps triggering in certain situations.
  • Players losing ranked points: If a user happens to get disconnected due to a server issue, will lose their RP.
  • Disconnects caused by code:leaf and/or similar errors: Multiple users are reporting Code:Leaf disconnects.

Although no official statement has been released from Respawn Entertainment at the time of writing, the prognosis is promising, and we may finally be seeing the back of the fabled code:leaf error that has plagued players since the game’s release.

Apex Legends

All Apex Legends Season 6 weapon TTKs revealed: body vs head

Published: 17/Oct/2020 23:18 Updated: 18/Oct/2020 0:54

by Theo Salaun


An Apex Legends fan has taken the time to break down every single weapon’s time-to-kill (TTK) for Season 6, all the way from the lowly Mozambique to the deadly R-99.

For those who are still not sure which guns to prioritize in Apex Legends’ sixth season, help is on the way. While everyone’s comfort with recoil control and the game’s attachment loot RNG makes gun preference entirely subjective, it is worth knowing how each gun performs at a base level.


As such, a YouTuber by the name of ‘Davengeful’ has blessed King’s Canyon’s best with the nitty-gritty details of how each of the battle royale’s weapons performs in a standardized lab environment. 

Standing within 10 meters of a red training dummy (or, technically, ‘DUMMIE,’ which stands for Digital Utility Mock Man Intelligent Example), Davengeful tested all of the game’s Season 6 assault rifles, light machine guns, submachine guns, and shotguns. Standing further away, they also tested the sniper rifles.


For these tests, Davengeful did not use any hop-up attachments and simply fired with perfect accuracy to gain a base stat. That means there is no Selectfire Prowler data to be used, just the gun’s typical burst behavior. Still, the regular version of the SMG remains one of the strongest guns in the game.

As no surprise to players who have dropped into a game of Apex Legends even once, the Mozambique is a grotesque weapon. While its headshot TTK is decent (and faster than some of the game’s other guns), its body TTK is a whopping 4.504 seconds. 

For context, that’s slightly longer than it would take for you to down four enemies, hitting just body shots, with the R-99.

r-99 apex legends
Respawn Entertainment
The R-99 simply continues to shred enemies in Season 6.

With TTK listed in seconds and no hop-ups included, here’s how the Season 6 list of weapons stacks up. This is current as of October 16, 2020, so all data is subject to change with the release of new patches.

As it stands, the list proceeds downward from light weapons, to heavy, to sniper, to energy, to shotguns, and, finally, the highly touted R-99 Supply Drop gift.

Apex Legends Season 6 Weapon TTKs

Gun Headshot TTK Body TTK
RE-45 1.103 1.389
P2020 1.231 1.770
R-301 0.689 1.262
Alternator 1.040 1.517
G7 Scout 1.009 1.741
Wingman 1.009 1.834
Spitfire 0.785 1.453
Prowler 0.785 1.262
Hemlok 0.689 1.549
Flatline 0.817 1.231
Sentinel 2.053 3.581
Charge Rifle 2.242 3.517
Longbow 1.009 2.625
Triple Take 1.009 1.741
Volt 0.913 1.231
Devotion 1.103 1.581
Havoc 1.103 1.612
L-Star 0.722 1.326
Mozambique 1.198 4.504
EVA-8 1.262 1.741
Mastiff 1.198 1.262
Peacekeeper 1.294 1.549
R-99 0.850 1.103

As you’ll notice, the R-99 is entirely deserving of its rarity because it has the game’s fastest body TTK and one of the fastest headshot TTKs. Its longtime companion among revered light guns, the R-301, is also devastating — with the fastest headshot TTK in the entire game.


While the sniper rifles may feel underpowered from this table, it should be remembered that this is only raw, base data. Snipers are easier to hit shots with from range, thanks to scopes and bullet velocity, so players shouldn’t be discouraged just by the data found here.

Still, they should be discouraged from using the Mozambique. The numbers aren’t lying with that one.