Apex Legends players want Overwatch-style damage tracker - Dexerto
Apex Legends

Apex Legends players want Overwatch-style damage tracker

Published: 13/Nov/2019 19:24 Updated: 13/Nov/2019 19:47

by Calum Patterson


When playing Apex Legends, there’s two key stats you’ll want to look out for in any match: your total kills and total damage. However, the latter is only visible at the very end of the match, and players want that to change.

Because Apex is a team-based battle royale, it’s not always about who gets the most kills in a match, but rather the most damage, as it’s easy to clean up a weak opponent that your teammate did most of the work for elimination.

The complaint, however, is that until the end of the match, players can’t see exactly how much damage they’ve done. This simple addition to the in-game UI would be a complete game-changer.

Rather than only showing the number of kills a player has in the game, Apex Legends fans have requested by popular vote that a damage tracker also be visible in-game at all times.

Respawn EntertainmentThe current Apex Legends HUD only displays the players total kills – not knockdowns or damage.

Going a step further, players have also asked that they can see the total kills and damage of their teammates throughout the match. This way, they can see who is carrying the squad and who isn’t pulling their weight.

Reddit user Galatex showed off their own version of such a system with a concept. The idea shows the amount of damage dealt by each player alongside their total kills, and how many players or squads are left.

The suggestion received high praise on the game’s official subreddit, but some did point out some concerns too.

Respawn Pls: In-game damage counter from apexlegends

Notably, one commenter gave the example of a similar system used in Overwatch, which resulted in an increase in toxicity, as random teammates would mock underperforming players.

“Have you learned nothing from Overwatch?”, one user asked, “it’s one of the things toxic players point to to say their teammates suck, they’re doing better.”

Others pointed out another potential downside to displaying damage numbers, suggesting it could result in players aiming for high damage over getting the win.

They argued that “This would drive dysfunctional behavior as people then (consciously or otherwise) chase damage numbers instead of trying to win the game.”

On the other hand, the number of kills has always been visible, and many players already chase kills more than the win.

There’s no indication that Respawn will implement this feature, but they are always listening to player feedback, and have made lots of changes and addition based on requests, so we can’t rule it out either.

Apex Legends

Apex Legends devs already testing more Octane changes after Season 7 buffs

Published: 19/Nov/2020 3:38 Updated: 19/Nov/2020 3:48

by Isaac McIntyre


Respawn is already planning to ship more changes for speedster Octane in the next Apex Legends update, game designer Daniel Klein has revealed, despite the fact he just got hefty Season 7 healing buffs to “help him win more.”

Apex Legends’ fast-talking, fast-moving Adrenaline Junkie has long been one of the game’s most popular characters, but his win rate often lands a lot lower than his play rate.

This issue came to a head in Season 6, when Octane dipped to one of the lowest victory margins in Apex Legends. Respawn hustled to ship a “small buff” for the Legend in Season 7’s update, in the hopes they could stabilize his success. The Nov. 4 buff, shipped in the ‘Ascension’ patch, only targeted his “Swift Mend” passive. His healing doubled, up to 1.0 per second.

The buff had the desired effect; Octane was springboarded back into the mix in Season 7. Only, whatever changes Respawn made to the speedster seems to have broken his Jump Pad ultimate. The bug has created an “unintentional nerf.”

Respawn Entertainment
Respawn Entertainment
Octane finally got his Apex Legends buffs, but they’ve “broken” his ultimate at the same time.

Octane buffs break Jump Pad ultimate

While Respawn didn’t notice the unintended change, multiple reports from concerned Apex Legends players have now tipped them off. Klein replied to one such report, confirming more Octane changes are being tested.

“Our plan is to give you [Octane players] access to that higher arc [on the Jump Pad] by default, and let you opt into the lower arc… but maybe make it longer, to be decided with playtesting,” the Apex Legends dev revealed.

“Using the jump pad normally will now [once the next patch goes live] always give you the higher, super jump arc. Crouch walking or sliding into the jump pad will give you an arc at the old normal height [pre-Season 7], potentially with a longer horizontal travel distance.”

Klein also added this Jump Pad rework wouldn’t be on its way just yet, with more testing still required. He said, “Don’t expect it to come any time this patch. Hoping to target next patch (January). No guarantees though!”

Respawn Entertainment
Respawn Entertainment
Apex’s adrenaline-fueled speedster will find himself in January’s patch notes.

Respawn may also nerf Octane’s Swift Mend

The new Jump Pad rework isn’t the only plan Respawn has in their pocket for the speedster either, however. Klein has admitted the healing buff has handed Octane a huge surge in win rate, and fired him straight into ‘busted’ territory.

“Let me tell you, you may unironically be right,” Klein said, replying to a Apex Legends fan sarcastically joking that Octane needs a nerf. “The passive buff looks to be HUGE in data; to the point where I’m like, ‘Oh no, what did I do?’”

Klein has yet to confirm if Octane’s Swift Mend will be tweaked again in January, however. On that front, Apex players will simply have to wait and see.