Apex Legends players suggest brilliantly cruel way to deal with cheaters - Dexerto
Apex Legends

Apex Legends players suggest brilliantly cruel way to deal with cheaters

Published: 3/Mar/2019 16:25 Updated: 3/Mar/2019 16:57

by Joe Craven


According to one Reddit post, Apex Legends players want a more severe punishment for cheaters, rather than simply outright banning them.

Cheating takes place in more or less every game, with different punishments handed out depending on the offence and the game in question, from temporary suspensions to permanent bans. 

Epic Games, developers of Fortnite, went as far as to purchase video game security firm Kamu in October, specifically to combat cheaters.

EA/RespawnThe first person battle royale exploded in popularity last month.

It seems now, however, that some Apex Legends players are sick of having their games ruined by people cheating, and have suggested a more serious form of punishment. 

Reddit user ‘RussianPandaOriginal’ posted their thoughts to the official Apex Legends subreddit, arguing that they should be secretly blacklisted and forced to play against one another. The post, as of March 3, stands at just under 10,000 up-votes.

Blacklisting involves ostracizing a group of people who are perceived to have done something wrong, in this case cheating, and the notion of forcing them to all play against each other is undoubtedly a comedic suggestion.

Don’t ban cheaters, instead discreetly blacklist them and make them play against each other. from r/apexlegends

The Reddit user goes on to state that since the game’s developers have banned 16,000 cheaters in the first week “there is probably enough people in the player-base” for their idea to become a reality.

The suggestion to “stream it on Twitch” promotes a hilarious image of 60 players, all cheating, going against one another. At least that way the average player’s game won’t be ruined.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.