Apex Legends Mirage buff would make decoys even more bamboozling - Dexerto
Apex Legends

Apex Legends Mirage buff would make decoys even more bamboozling

Published: 7/Sep/2020 12:15

by Joe Craven


An interesting Mirage buff idea has garnered a lot of traction in the Apex Legends community, with many saying it would be an awesome way to strengthen the Holographic Trickster.

As far as legends go, Mirage is incredibly viable in Season 5. Alongside legends like Wraith and Gibraltar, there have rarely been more points where he has been as relatively strong as he is now.

Given his power, it seems unlikely that a buff is coming anytime soon. However, as we have seen through Apex Legends history, new seasons bring new buffs, nerfs and meta changes, so there is every chance that Mirage could find himself facing a buff in the near future.

Mirage pointing next to Apex Legends logo
Respawn Entertainment
Mirage is one of Apex Legends’ more viable characters.

As any Apex Legends player will already know, his Ultimate and Tactical Abilities spawn holographic decoys of himself, clouding the ability of enemies to determine which Mirage is the real one.

However, there are stark differences in how these decoys operate to how the real Mirage operates. These are essentially to ensure they remain balanced, and that Mirage’s abilities are not too strong compared to his enemies’.

One Redditor, dreslin, suggested that enemies should be able to down and perform finishers on Mirage decoys. Doing so would trigger an animation in which it became clear that the decoy could not be finished, but the enemy would have wasted valuable seconds trying to eliminate the decoy.

What if enemies could try to finish holograms. from r/miragemains

Needless to say that the enemy will make themselves incredibly vulnerable when trying to execute a decoy, with the real Mirage or his teammates likely close by to open fire.

“I just had this really funny image of someone trying to do a finisher and it goes through the whole little scene and then… poof “you got bamboozled”,” the Redditor said.

Many echoed the belief that it would be an awesome addition to Mirage’s arsenal, but some suggested it would be unnecessary given his relative strength at the moment. Regardless, it’s always there as an option.

Apex Legends

Apex Legends dev explains why Legends will never have wall-run abilities

Published: 21/Oct/2020 0:56

by Bill Cooney


One Respawn dev explained why players shouldn’t get too excited about the Shadow abilities featured in Apex Legend’s new Halloween LTM, since there are no plans to put them in the game proper.

Apex’s popular Fight or Fright event is back, and there’s a brand new mode called Shadow Royale that brings players back from the dead as in the Shadowfall mode from 2019, except in your regular BR format.

Teammates return as shades after dying as long as one member of their squad is still alive. Shadows only have 30 health and can’t use weapons, but move 30 percent faster and respawn after being killed.

They can also wall-run and double jump, but after one user on Reddit suggested these last two would be cool to see on a future Legend, Respawn dev Daniel Klein revealed “it’s very unlikely” we’ll ever see that happen.

“I’d say it’s very unlikely we’d ever put wall running and double jumping on a full Legend,” Klein wrote. “We had a lot more leeway with Shadows because they don’t have guns and it’s not important to chase them down (because they respawn when you kill them anyway).”

The dev referred to these as “sugar high” abilities, which can be very fun, but can decrease replayability when they’re used as permanent features. Ironically, he used Titanfall – which did have a wall-run mechanic – as an example.

“Anecdotally, people absolutely loved the constant sugar high of Titanfall multiplayer, but then also very quickly burned out on it,” the dev noted. “Sure, some players stuck with it for a very long time, but on average it’s the kind of game you play and absolutely love for a few weeks and then you’re kind of done.”

“TLDR: Wallrunning and double jumping are sugar rush mechanics that are good in small doses, in LTMs, and in asymmetric combat situations,” Klein wrote, wrapping things up. “It’s very unlikely they’ll come to Apex proper.

If you read through the entire argument, he does make a solid case for why wall-running and double jumping won’t be coming to an actual Legend, since those kinds of abilities don’t really fit with the game’s core.

If you do want to roll around the map like something straight out of Overwatch as a Shadow, be sure to check out the new LTM during the 2020 Fight or Fright event happening October 22 through November 3.