Apex Legends July 16 update patch notes - crash fixes, Havoc exploit and more - Dexerto
Apex Legends

Apex Legends July 16 update patch notes – crash fixes, Havoc exploit and more

Published: 16/Jul/2019 18:45 Updated: 16/Jul/2019 19:22

by Eli Becht


Respawn dropped an Apex Legends patch on July 16 that fixes a variety of bugs, exploits, and crashes that have been affecting the game across all platforms.

The developers announced a client patch for Apex Legends was rolling out for all platforms that target a plethora of issues that players have been complaining about.

One thing, in particular, that wasn’t addressed, by name at least, is the Code Leaf error that has been plaguing the game since Season 2 launched.

A client update came through on July 16.

No new content is coming to the game with this patch but instead, it’s only targeting persistent problems with how the game runs for players.

  • Read More: Fortnite does so players usually have to rely on Respawn to provide smaller and more sporadic updates.

    Today’s patch certainly isn’t the biggest in the world but it does cover a lot of important issues that players across all platforms will appreciate as it makes the game better for everyone.

    Respawn EntertainmentNew update dropping into King’s Canyon!

    One major bug that was fixed is one that allowed the Havoc to rev up and fire without being fully charged. Users on Reddit pointed out this issue a lot to the point where it became an important fix as it had the chance to be game-changing.

    You can read the full list of patch notes below for the July 16 patch below. We’ll see you in King’s Canyon!

    Apex Legends July 16 patch notes

    • Fixed issue where Lifeline’s D.O.C.’s Shock Finisher preview video not playing when viewed from the menu.
    • Fixed issue with text overflow on the stats page.
    • Fixed some cases of crashes related to game logic, client, and script errors.
    • Fixed cases of players being set in non-optimal data centers.
    • Season 1 stats have been temporarily removed as we work on some issues with it.
    • Fixed bug where players would unlock the level 94 Battle Pass reward before they should [Octane’s loading screen].
    • Fixed exploit where the HAVOC could fire full auto without charging up.
    • Fixed some cases of the Care Package clipping through map geometry.
Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.