Apex Legends developers reveal fascinating new look at World's Edge - Dexerto
Apex Legends

Apex Legends developers reveal fascinating new look at World’s Edge

Published: 28/Nov/2019 2:45

by Brad Norton


Respawn Entertainment recently shed some light on the development of World’s Edge, giving the Apex Legends community a fascinating first-look into early iterations of the Season 3 map.

Throughout a November 27 ‘devstream,’ numerous Apex Legends developers joined Respawn Community Manager Jay Frechette to engage with dedicated fans and breakdown a number of exciting features set to be implemented in a major December update.

Additionally, the host of the varying conversations was joined by Senior Level Designer Rodney Reece and Lead Environment Artist Jose Zavala. Together the developers divulged a wide array of exclusive information surrounding the design and implementation of the World’s Edge map in Season 3.

Respawn Entertainment - Apex LegendsWorld’s Edge was first made playable with the Season 3 update on October 1.

“Most people probably think that [development on] World’s Edge started after Apex shipped which is not true at all,” they asserted. “World’s Edge actually started maybe only a few weeks after King’s Canyon.” 

Indicating that the map was in design as far as years before the game was shockingly released in February of 2019, they joked that the first playable versions of World’s Edge came at a time when the title was completely different.

“This was at a stage when wall-running was still in the game,” the developers highlighted. A long-requested feature from the Titanfall franchise, Respawn recently outlined exactly why the ability will never be implemented in the battle royale title. Arguing that “combat just goes to zero” when players are able to move with such freedom.

Respawn Entertainment - Apex LegendsInitially the impact of the explosion was much less significant.

Development of the second map started with Capital City as the team wanted to design something that was “as different to King’s Canyon as possible.”

From the rocky terrain of the very first map to a sprawling city with skyscrapers aplenty, the designers wanted to stand out from the other battleground in the pipeline in terms of both gameplay and visual appeal.

One instance of this variation is none other than the train that passes through the map. Indicating that the train was always going to be a feature in the design, Respawn highlighted earlier versions of the locomotive itself. Drawing attention to the “classic steam train” model that can be seen in the top right corner of the image below.

Respawn Entertainment - Apex LegendsWorld’s Edge was always set to feature a moving train through the playable environment.

Detailing some of the hardships faced when creating World’s Edge, the developers mentioned how the teams initially “butted heads” over whether they could actually bring a volcano to life in the playable space on World’s Edge. Weighing up “how much work it would take for such little reward.”

“Instead of having a volcano in the center of the island,” the map designers decided to instead focus on smaller volcanic pits scattered across the locale. 

A great deal of greenery was involved in the first few iterations of the space however the team at Respawn wanted to visually differentiate the volcanic region from every other section on the new map. Thus, by the time a final artistic overhaul was set in stone, essentially all foliage had been removed.

Respawn Entertainment - Apex LegendsThe volcanic section of the map looks vastly different today compared to its original layout.

Looking at a top-down overview of the very first World’s Edge layout, they expressed how “this always puts into perspective how much iteration and design goes into these.”

“If you look closely, there’s a lot of stuff that’s not there” in the finalized version of the map that players have grown accustomed to since the introduction of World’s Edge in the Season 3 update.

For instance, the Forest area has been entirely removed in favor of Lava City. The enormous research facility shrunk into what players know today as the refinery. And Capital City has shifted locations completely. There’s certainly a great deal that changed over the course of development.

Respawn Entertainment - Apex LegendsOriginally the entirety of World’s Edge was set to be covered in snow.

“Beginning to end, the map was probably like 14 months [in the making], and then art was probably eight or nine months,” they elaborated. Underscoring just how lengthy the process can be when looking to introduce a new playing field in such a unique battle royale title.

There’s no telling quite when the Apex Legends community might be treated to yet another new map, however there’s always plenty of fresh content rolling out to keep dedicated players coming back. 

Apex Legends

What is code:truck error in Apex Legends & how to fix it? Latest from EA

Published: 2/Dec/2020 1:06

by Tanner Pierce


After Apex Legends received its Holo-Day Bash update, many fans are reporting a brand new code:truck error that’s preventing them from entering the game. Here’s what you need to know about the odd server issue that everyone seems to be getting.

Earlier today, the Holo-Day Bash update went live for Apex Legends, which added in a slew of new content, including some skins and a brand new LTM.

Unbeknownst to players, it seems to have added something else to the game that’s causing a lot of people headaches as they try to log-in.

The Apex community is now reporting a new error code:truck when they attempt to log-in, which is causing some major issues and seems to be caused by the Holo-Day Bash update, although this part is a bit unclear. Here’s what you need to know about the error and if there’s anything that can be done to solve it.

What is the code:truck error in Apex Legends

According to the error messages seen by players, either the game itself or the player is “out of sync with the server.” What that actually means is anyone’s guess.

What we do know about code:truck is that it’s preventing people from logging into the game. It’s affecting a large number of people on all platforms, although the exact extent of this is unclear as of the time of this writing.

Hopefully more information will be available soon.

What can be done to fix the code:truck error?

Unfortunately, there doesn’t seem to be a surefire fix for the error. As of 7:10 EST on December 1, 2020, Electronic Arts and Respawn haven’t released a fix for the bug. That being said, they did comment on the error, saying they are looking into the problem.

Beyond that, however, we have no update as to what’s causing this error for some players, how extensive is the problem, and, most importantly, what the fix is for it.

Over on Reddit, some players are reporting on a few different fixes but none of the them are confirmed. One player reported that they were able to workaround the issue by changing the date and time on their PS4 and few others confirmed its success.

Hopefully a fix becomes available in the near future to avoid it spreading to other people, which would result in the amount of players logging into Apex Legends to plummet.