Apex Legends Dec 3 patch notes: new progression, Firing Range change, more - Dexerto
Apex Legends

Apex Legends Dec 3 patch notes: new progression, Firing Range change, more

Published: 3/Dec/2019 21:22 Updated: 5/Dec/2019 0:23

by Albert Petrosyan


Respawn Entertainment have released a major update in Apex Legends that implemented changes to the progression system, added friendly fire in Firing Range, and much more.

This December 3 update is one of the biggest patches released in Apex Legends since the start of Season 3: Meltdown in early October.

In addition to the progression changes and friendly fire in Firing Range, the update also added 36 new Gun Charms, implemented numerous quality of life improvements and bug fixes, a slight change to Knockdown Shields, and an adjustment to Wattson’s Trophy System.

This update was actually slightly delayed by Respawn, who initially announced that it had been canceled but later decided to release it on PC only. Players on console had to wait an extra day for the patch to be available after their developers worked “all night” to release it, according to Respawn.

A full breakdown of everything in this patch is included below, including all of the changes, additions, and the full patch notes.

Progression changes

For the first time in a long time, Respawn have made huge changes to the progression system in Apex Legends. The level cap has been increased from 100 to 500, with the XP required to hit level 100 reduced by about 5% to “smooth out per level XP increases.”

As for what this means in terms of rewards, players will be able to earn up to 199 Apex Packs by reaching level 500, a massive increase over the previous maximum of 45 Packs.

Here’s the rate at which these Packs will be earned:

  • Level 2 – 20: One pack every level

  • Level 22 – 300: One pack every two levels

  • Level 305 – 500: One pack every five levels

  • You will continue to earn 600 Legend Tokens per level

  • Apex Packs rewards will be retroactive

  • Players will be awarded a Player Level Gun Charm for every 100 levels they surpass.

Respawn EntertainmentThanks to the level cap increase, Apex Legends players will be able to earn more Apex Packs and new Level Gun Charms.

Friendly Fire in Firing Range

The addition of Firing Range as a replacement for the previous training area in Apex Legends was very positively received by the player-base.

Now, following the December 3 update, friendly fire has been enabled in Firing Range, allowing players who load in together to shoot at each other and inflict damage.

This feature was highly requested by the community because it considerably expands the use of the practice arena, since players can now 1v1 each other and practice against live competition outside of regular matches.

It will be offered as an option, so those who do not want it enabled can simply turn it off in the settings.

Respawn EntertainmentFriendly fire in Firing Range means that players will now be able to battle each other outside of regular matches.

Knockdown Shields buffed

This update implemented several changes to how Knockdown Shields work, most of them being buffs. For one, Knockdown Shields now offer protection that extends over and behind players’ heads.

Secondly, the healths of the gray Common shield and blue Rare shield have both been increased:

  • Common [gray]: 100hp -> 200hp

  • Rare [blue]: 250hp -> 450hp

There was one slight nerf made – players will now move slower while their Shield is active, with the movement speed reduced from 0.65 to 0.55.

Respawn EntertainmentKnockdown Shields now cover players’ heads, albeit causing them to move slower.

Apex Legends December 3 update patch notes

Here are the full patch notes, as provided by Respawn on Reddit:


TL;DR – Player Level Progression Changes. Read the full notes here.

  • Player Level cap increased from 100 -> 500
    • XP required to hit level 100 has been reduced by approximately 5% to smooth out per level XP increases
  • Players can now earn 199 Apex Packs by level 500 (previously 45)
    • Level 2 – 20: One pack every level
    • Level 22 – 300: One pack every two levels
    • Level 305 – 500: One pack every five levels
    • You will continue to earn 600 Legend Tokens per level
    • Apex Packs rewards will be retroactive
  • Players will also earn a Player Level Gun Charm every 100 Player Levels


  • 36 new Gun Charms are going into Apex Packs at Epic and Legendary tier.
  • Gun charms will also appear in the Rotating Shop for players who prefer direct purchase.


We’ve heard feedback loud and clear that the Peacekeeper is still feeling too powerful after latest changes. We are working to push out more tweaks to address it ASAP and will post details on timing and what those changes will be soon.


  • Helmets and armor should now be more colorblind compatible and appear slightly more vibrant – please let us know if this improves the experience for you!
  • Added on/off setting that determines if taking damage while looting a deathbox closes the menu. You can toggle this in the Gameplay section of settings.
  • Improvements to final circle locations to help bad end locations and provide more variety.
  • Players that have auto-sprint enabled can now sprint out of a slide by using L3.
  • Added inspect animation for Lifeline’s Heirloom.
  • Fixed bug where “Thank you” key became unbound. It’s now back to its original default: “F1”.
  • [PC ONLY] Fixed issue where using any arrow key after selecting a number field in the settings would jump to the next option instead of changing the selected value.
  • Gold Armor spawn rate has been reduced.
  • Players will now receive a prompt allowing them to cancel Finishers in progress.


  • Fixed bug where other players would appear to be in the wrong Rank (e.g. they are actually Apex Predator but appear Bronze IV)
  • Bunch of bug fixes to World’s Edge related to collision, geometry, supply bins spawning in bad areas, and cases where loot couldn’t be picked up in certain areas near Geyser.
  • Fixed bug where sometimes the Respawn Dropship would be silent when arriving.
  • Fixed bug where Bangalore would reference the Skullpiecer hop-up when pinging a Wingman.
  • Fixed issue where player banner would appear off center in the match summary / squad eliminated screens.
  • Fixed a visual bug where the progress bars for Shield Cells and Phoenix Kits appeared desaturated and hard to read.
  • Fixed bug where players were able to instantly revive in certain locations.
  • Fixed bug for rare cases where a player was unable to revive a teammate while outside the Ring.
  • Fixed bug where the visual FX for the knockdown shield would remain visible after being destroyed by an enemy.
  • Fixed bug where equipping the EVA-8 Auto Shotgun Double Tap hop-up would remove the rate of fire increase from equipped shotgun bolt.
  • Fixed bug where some Legends would relay incorrect “ability not ready” sound FX when trying to activate an ability that was still on cooldown.
  • Fixed a visual bug where sometimes when a Legend starts using a Shield Cell it causes their weapon to appear to be briefly floating past their arm.
  • Fixed bug where sometimes the Train’s lead car would detach from the rest of the Train after a player stops and then starts it back up.
  • Fixed bug for cases where players could get crushed by the Train while standing near the back of the front car.
  • Fixed bug where Legend’s faces would appear distorted in third person during matches and while browsing inventory.
  • Fixed issues with corrupted graphics and frame drops that we found were related to detonating ordnance in certain locations causing object to trigger bad pixels.
  • Fixed bug for cases where flying Crypto’s Drone near the Train can cause Crypto to move around without player input.
  • Fixed a bug where Crypto’s tactical hud looked like it was stuck recharging until you used it.
  • Fixed bug for cases where a deathbox would not come to rest on stairs and players were unable to retrieve the player’s Banner Card..


  • KO shield protection now extends over and behind the player’s head.
  • Changes to Shield health
    • Common [gray]: 100hp -> 200hp
    • Rare [blue]: 250hp -> 450hp
  • Player movement speed while KO Shield is active reduced: .65 -> .55


  • Friendly fire is now supported! You can toggle it off and on in the setting menu. The option only appears if more than one player is in the Firing Range with you.
  • [PC ONLY] Fixed cases where players could not enter the Firing Range.
  • Fixed various issues related to players in other realms affecting each other in Firing Range including:
    • Seeing other Legends abilities and animations that are not in your realm.
    • Invisible zip lines.


  • Wattson’s Trophy System
    • The trophy system is now significantly more aggressive in the way it shoots down grenades. Rather than just identifying between incoming and outgoing projectiles, it now predicts the trajectory of grenades thrown within the interception zone and intercepts them if they will land anywhere within that zone. This means that no grenade can contact any surface within the interception zone regardless of team, but players can fire grenades outwards from anywhere within the zone.
Apex Legends

Apex Legends pro Snip3down’s best tips for controller looting & moving

Published: 29/Nov/2020 20:33 Updated: 29/Nov/2020 23:50

by Julian Young


The Apex Legends community constantly disagrees on which input device is king: mouse-and-keyboard or controller. While both have their benefits and downfalls, pro Apex player ‘TSM Snip3down’ has shared three ways that controller players can compete with mouse-and-keyboard users by moving while they loot.

The controller versus M&KB debate has raged on in the Apex Legends community since the game’s release. With many controller players seeing great success on Twitch and in the competitive scene, the arguments over the fairness of using controllers on PC have not slowed down.

Both options offer players distinct advantages and also suffer from unique limitations. One issue for controller players is they are largely unable to move while looting, which is something mouse-and-keyboard users can do with ease.

In a video posted to his YouTube channel, Snip3down — a Halo veteran and one of the top controller players in the pro Apex scene — offered some advice for controller users to help avoid this limitation. Here are three ways that controller players can maintain their movement when looting death boxes.

Apex Legends ALGS
Electronic Arts
Snip3down joined TSM’s competitive Apex team in October 2020 and has been competing for them in the ALGS.

Foot pedal method

The first method mentioned by Snip3down in his video is the use of foot pedals. This piece of hardware is an additional tool players can use to assign various actions to another device outside of their controller or keyboard.

In Snipe3down’s case, his pedals are configured to allow extra movement options while looting. He has mapped the left pedal to the ‘A’ key, and the right pedal to the ‘D’ key on his keyboard, allowing him to move back-and-forth with his pedals while looting with his controller.

While this is Snip3down’s preferred method, he recognizes that not all players want to invest in extra hardware like foot pedals. To address this, he also provides two alternative methods that controller players can use to move and loot.

‘Open-while-moving’ method

The second option Snip3down lists for looting and moving involves some precise timing on the part of the player. For this technique, one needs to hold whatever button they use to open death boxes, and when the action is almost complete, start sprinting forward.

When executed properly, this method keeps the death box open and allows the player to pick up items until they move out of range from the box. Snip3down demonstrates this by snagging a few items while he sprints forward before the death box closes.

While this combination of movement and button-pressing requires specific timing and practice, players do not need to buy and use additional hardware to accomplish their goal. Although it takes more effort to perfect, this method is more easily accessible for most players.

Apex Legends Controller Settings
Respawn Entertainment
Controller players can switch out some of the default button mapping to access additional movement options.

‘Crouch-when-looting’ method

The final technique Snip3down identifies in his video involves players remapping buttons on their controller.  While Snip3down clarifies that he does not use this method himself, he knows of other players that utilize it effectively.

If players are comfortable with changing their controller settings, they can swap the button used to melee with the button they use to crouch. Changing the button mapping in this way will allow players to crouch while looting death boxes.

Controller players on PC who feel they are at a disadvantage when it comes to looting can use any of these methods to level the playing field. Make sure to follow us on Twitter @TitanfallBlog for more Apex Legends tips, tricks, and news.