Apex Legends dataminer reveals how Muzzle Flash might be reworked soon - Dexerto
Apex Legends

Apex Legends dataminer reveals how Muzzle Flash might be reworked soon

Published: 14/Feb/2020 22:22 Updated: 14/Feb/2020 22:25

by Albert Petrosyan


Prominent Apex Legends dataminer That1MiningGuy has found information that suggests fixes for the controversial Muzzle Flash mechanic could be on their way soon.

Since the early days of Apex Legends, Muzzle Flash has always been one of the most complained about features in the battle royale. However, despite months of negative feedback about it, Respawn still haven’t done much to address it.

Even now, players continue to be frustrated by the bright light that emanates from their weapons when shooting, which can severely affect accuracy and vision during gunfights.

Respawn EntertainmentMuzzle Flash can be borderline unbearable at times in Apex Legends.

However, that could be changing soon. According to That1MiningGuy, one of the most trusted sources for Apex news and leaks, Respawn could be working on a way to implement some improvements.

While he does make it clear that nothing is 100% certain yet, he’s apparently found enough information in the game’s back-end files that there’s some Muzzle Flash testing going on.

“So I’m seeing some indications in the cod that Muzzle Flash is being looked at / adjustments are being tested,” he tweeted. “Nothing too concrete to post yet, but can see that they’ve tested on it.”

He went on to reveal that Respawn could be considering tying Muzzle Flash with the suppressors, which he says is the codename for the game’s Barrel Stabilizers.

Essentially, the higher tier Barrel Stabilizer you have equipped on your weapon, the less of the annoying light you’d have to experience.

As for the guns that don’t have a slot for that attachment, the devs would just lower the flash by a uniform amount.

This isn’t the first time we’ve heard that improvements to Muzzle Flash might be coming soon. Back on January 10, Respawn producer Josh Medina revealed that they were “adjusting it,” and the reason why it was taking so long is that it’s “a deeper issue than expected” and they want to “properly fix instead of half-ass it.”

While it’s clear that nothing is set in stone yet, the fact that there is some activity going on is undoubtedly a positive sign. As That1MiningGuy said in his tweet, it’s nice to see the devs acting on community feedback, even if it’s for something that’s long overdue.

As always, we will continue to bring you the latest details as more information becomes available.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.