Apex Legends: All weapon buffs and nerfs in Season 2 update - patch notes - Dexerto
Apex Legends

Apex Legends: All weapon buffs and nerfs in Season 2 update – patch notes

Published: 2/Jul/2019 21:54 Updated: 3/Jul/2019 2:10

by Albert Petrosyan


The second season of Apex Legends has finally arrived, and along with it came weapon tuning that made some changes to a variety of guns in the game.

Season 2 of Apex Legends was launched on July 2, introducing a lot of new content and some major changes to the popular battle royale title.

Along with the addition of the brand new L-STAR EMG weapon, developers Respawn Entertainment also implemented some adjustments to several weapons.

Numerous weapons buffed for Season 2

There may be a transition in which weapons get used more often than others in the new season, as several of the guns were given a boost in the effectiveness and damage.

The VK-47 Flatline’s damage was increased from 16 to 19, the P2020’s from 12 to 13, the Alternator’s from 13 to 15, and the Kraber sniper rifle’s from 125-145. 

Respawn EntertainmentThe Kraber sniper rifle received some sizable buffs in the Season 2 update.

The Kraber specifically received additional improvements as well, including an increase in both headshot and leg damage scale.

Meanwhile, the Triple Take was also given a boost when paired with the Precision Choke attachment, as the choke time has now been decreased from 1.5 seconds to 1.1. 

In addition, all energy weapons have received a slight buff as the maximum stack amount of energy ammo was increased from 60 to 80, to match the max amount of both light and heavy ammo.

Shotguns nerfed by ammo limitation

While shotguns may not have been nerfed in terms of their damage profiles, the max stack of shotgun ammo was reduced from 64 to 16, meaning players now need to carry multiple stacks of ammo in order to viably run a shotgun.

Respawn EntertainmentPlayers will now be forced to carry more stacks of shotgun ammo if they chose to run that weapon class.

New hop-ups and attachment

In addition to the weapon changes, Respawn also introduced a couple of new hop-ups and an attachment for players to use on certain guns.

The new hop-ups are Disruptor Rounds, which increase damage to shielded targets, and Hammerpoint Rounds, which increase damage to unshielded targets.

The attachment, Energy Mags, increases magazine capacity as well as reload speed (for rare versions and above).

The Skullpiercer hop-up, although not new, was upgraded to gold tier and its rarity increased. 

Respawn EntertainmentA new attachment called Energy Mags will be used for energy weapons, such as teh Havok.

You can check out the full notes for the weapon tuning below, as provided by Respawn. For a more complete look at what Season 2 has brought to Apex Legends, make sure to check out the Season 2 update patch notes

Apex Legends Season 2 – Weapon Tuning Patch Notes

New Hop-Up: Disruptor Rounds

  • Increased damage to shielded targets.
  • Compatibility: Alternator / RE-45

New Hop-Up: Hammerpoint Rounds

  • Increased damage to unshielded targets.
  • Compatibility: P2020, Mozambique.

New Attachments: Energy Mags

  • Increases magazine capacity.
  • Increases reload speed at rare and above.
  • Compatibility: Havoc, Triple Take, Devotion.
  • Reduced default mag sizes on compatible weapons.

Skullpiercer Hop-Up: Upgraded to gold tier & increased rarity.


  • damage 16 -> 19


  • damage 12 -> 13

Triple Take x Precision Choke:

  • choke time 1.5 -> 1.1


  • damage 13 -> 15
  • recoil mitigation increased for all barrel attachments.


  • damage 125 -> 145
  • headshot scale 2.0 -> 2.05
  • leg damage scale 0.76 -> 0.8
  • slightly increased rarity

Ammo Stack Sizes

  • Shotgun max stack reduced from 64 to 16. Players now need multiple stacks of ammo to run a shotty.
  • Energy max stack increased from 60 to 80; now matches Light/ Heavy ammo.

Rotated Gold Weapons

  • Flatline
  • Alternator
  • RE45
  • Mozambique
  • P2020
Apex Legends

Apex Legends dev reveals brutal finisher they scrapped from the game

Published: 30/Oct/2020 10:03

by Connor Bennett


Apex Legends dev Moy Parra has revealed a finisher for Bloodhound that was scrapped before the launch of the battle royale – and it might be the most gruesome one we’ve seen.

With each new season in Apex Legends, Respawn Entertainment releases a new legend, tonnes of skins and cosmetics in the battle pass, and as we’ve seen more recently, quest lines to further the story of the Apex Games.

These new legends, skins, and items, as we’ve seen before, are typically in development way before they are released and end up finding their way onto the internet either through leaks or official reveals from Respawn themselves. 

However, there’s also a lot that gets left on the cutting room floor. Ideas for the legends that don’t quite fit, or skins that maybe don’t quite match some of the extravagant looks that already in-game. 

Bloodhound in Apex Legends
Respawn Entertainment
Bloodhound has become one of Apex’s most powerful legends over the last few seasons.

The same goes for animations surrounding things like finishing moves. Typically, this can be because they cause bugs and other issues, but sometimes it can be because a move is way too over the top. 

Apex Legends dev Moy Parra, who has revealed some scrapped content before, showed off one of the scrapped finishers for Bloodhound that went a bit over the top. 

The dev showed that one of the initial ideas for Bloodhound would have the legend finish enemies off by sticking a pole into their head. If you think that sounds bad, it gets worse. The technological tracker would also pull on the pole, seemingly beheading their downed opponent. 

As Parra notes, that type of execution might have stuck around if Apex received a similar mature rating as Titanfall, but instead, the battle royale is only a Teen rated title. 

There might be some scope to add more finishers for each legend in the future, but they certainly won’t be as explicit as some of the first ideas that Respawn had.