All Apex Legends buffs & nerfs to weapons and Legends in Season 4 update - Dexerto
Apex Legends

All Apex Legends buffs & nerfs to weapons and Legends in Season 4 update

Published: 4/Feb/2020 21:57

by Albert Petrosyan

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The massive update that launched Apex Legends Season 4: Assimilation also included balancing changes for many of the game’s weapons and two of its Legends.

The highly-anticipated Season 4: Assimilation finally released in Apex Legends on February 4, and it came as part of a large update that made some major changes to the map, weapons, Legends, and other facets of the game.

Respawn implemented tuning adjustments to a whopping 10 different weapons, as well as a significant update to iron sight accuracy for 14 guns in total. As for Legends, there were only two affected: Bloodhound and Crypto.

Respawn Entertainment / DexertoSeason: Assimilation is the fourth chapter of Apex Legends.

A full breakdown of these changes can be found below, as well as the information provided in the official Season 4 patch notes.

Weapon changes

Respawn devs noted that their plan behind the massive weapon balancing changes aimed to “reduce the power of some weapons that seem too strong and give a little boost to some weapons that haven’t been performing as well as we’d like.”

Iron Sights Accuracy

First and foremost, the issue of some weapons’ iron sights being inaccurate was addressed with an important fix. Prior to this, the iron sights of some guns would not stay centered, and thus cause shots to be inaccurate, which is no longer the case in Season 4.

The weapons that were affected by this are:

  • Longbow DMR
  • TripleTake
  • Charge Rifle
  • Sentinel Sniper Rifle
  • Havoc
  • R-301
  • Flatline
  • Spitfire LMG
  • R-99
  • Alternator
  • Mozambique
  • Mastiff
  • RE-45
  • Wingman
Respawn EntertainmentThe iron sight fix helped improve the accuracy of over a dozen weapons in Apex Legends Season 4.

Weapon buffs and nerfs

Aside from the iron sights, the update also made balancing changes to 10 different guns. We’ve provided a brief summary of each weapon’s changes below:

  • G7 Scout: Move from sniper to assault rifle class; only accepts AR optics and attachments (still accepts Double Tap hop-up); fire rate reduced; time between shots for double tap increased.
  • L-STARNo longer available in crates, added to the regular loot pool; reloading removed, it will now overheat instead; damage of each shot and rate of fire decreased; less horizontal viewkick when fired.
  • Devotion: Removed from regular loot pool, now available in crates only; magazine size set to 54 and total ammo stock to 162.
  • Havoc: Decreased time between shots when using Select Fire hop-up; no longer accepts Turbocharger hop-up because it’s been removed.
  • R-99Reduced time per shot, increased magazine for first three tiers of extended mags (Base, Common, Rare and Epic).
  • Prowler: Increased damage per shot.
  • HemlokIncreased single-shot fire rate.
  • WingmanBase mag size increased; Rare and Epic mag size decreased.
  • EVA-8: Reduced delay between bursts when using Double Tap hop-up.
  • MastiffFixed exploit that allowed for rapid firing.
Respawn EntertainmentThe Devotion LMG is only available in crates following the Season 4 update.

Changes to weapon loot

Respawn also made some adjustments to the type of weapon-related loot that was available on the map. First, they added a new type of ammunition called sniper ammo, which will be used by the Longbow DMR, TripleTake, Charge Rifle, and the brand new Sentinel sniper rifle.

This new ammo, which will have 10 shots per pickup, was added with the idea that players must now be more “careful about the shots they take and limit how long they can pressure targets at long range before having to reposition.”

As for the rest of the changes, energy ammo now gives 30 rounds per pickup instead of 20, while the Turbocharger hop-up and extended mages for energy ammo were both removed.

Respawn EntertainmentThe new Sentinel weapon is one of four sniper rifles that will use the new sniper ammo in Season 4.

Legend changes

Unlike the weapons tuning, which saw a slew of different guns get adjusted, there were not nearly as many Legends affected by the Season 4 update, aside from Bloodhound and Crypto.

Bloodhound can now add five seconds to his Beast of the Hunt timer for each player downed (not killed). This makes it possible to exceed the initial starting time if a player is able to successively down several enemies.

For Crypto, his EMP no longer destroys friendly Gibraltar Dome Shields, which also no longer stick to Crypto’s drone.

The section of the patch notes regarding weapon and Legend balancing can be found below. For more information about the new update as a whole, you can check out the full Apex Legends Season 4 patch notes here.

WEAPONS

Designer Notes: We want to shift up what weapons are the strongest. Also, we’re aiming to reduce the power of some weapons that seem too strong and give a little boost to some weapons that haven’t been performing as well as we’d like.

UPDATE TO IRONSIGHTS ACCURACY – Apex guns move around subtly while ADS — they rotate and sway as you move your aim, they bob up and down and side to side while moving, etc.

We have special tech that makes sure the reticle on the optics stays centered even as the gun moves around a bit. However, until season 4, the ironsights on weapons didn’t have this tech. That meant that the ironsights reticles could move around with the weapon and actually be slightly inaccurate — they wouldn’t point at the screen center where the next shot would fire. With season 4, we have updated most of the weapons’ ironsights to properly stay centered now. Not all ironsights are upgraded yet, but we will be updating the remaining weapons as this season progresses. The weapons that will be updated for Season 4 are:

  • Longbow DMR
  • TripleTake
  • Charge Rifle
  • Sentinel Sniper Rifle
  • Havoc
  • R-301
  • Flatline
  • Spitfire LMG
  • R-99
  • Alternator
  • Mozambique
  • Mastiff
  • RE-45
  • Wingman

G7 SCOUT

  • Moved from “Sniper” to the “Assault Rifle” class.
  • Now only accepts AR optics and attachments [including barrel stabilizers and stock].
  • Still accepts Double Tap hop-up.
  • Contributes to progress for stats/challenges for AR’s moving forward.
  • Reduced fire rate 4.5 -> 4.0
  • Increasing time between shots for double tap 0.425 -> 0.475
  • Fixed bug where G7 had 0 ADS air spread, making it the only gun that was perfectly accurate on ziplines, etc.

L-STAR 

  • The L-STAR is no longer a crate weapon and can now be found around the map.
  • Uses energy ammo.
  • Reloading has been removed and the L-STAR will overheat after sustained fire so best to fire in short bursts to manage overheating and recoil.
  • Damage reduced per shot 19 -> 18
  • Rate of Fire decreased 12 -> 10
  • Less horizontal viewkick when the weapon fires.

DEVOTION

Designer Notes: The Devotion was chosen to go into the crate for a couple of reasons. Mainly 1) it is an energy ammo LMG, and so is the L-STAR and 2) data shows us that a fully kitted Devotion is actually one of the strongest weapons in the game, and could work at crate power level. Removed from normal loot pool and is now a crate weapon.

  • Magazine size: 54
  • Total ammo stock: 162
  • Turbocharger functionality.

HAVOC

Designer notes: With the removal of turbocharger, we wanted to buff the base havoc. Most notably, we are reducing horizontal recoil and making it easier to control.

  • No longer accepts the Turbocharger hop-up [turbocharger has been removed from the game] but can still equip Select Fire.
  • Decreased time between shots when using Select Fire hop-up .77 -> .56

R-99

  • Reduced damage per shot 12 -> 11
  • Increased magazine size for the first 3 tiers:
  • Base: 18 -> 20
  • Common: 20 -> 22
  • Rare: 23 -> 24
  • Epic: 27 -> 27

PROWLER 

  • Increased damage per shot 14 -> 15

HEMLOK 

  • Increased single-shot rate of fire 5.6 -> 6.4

WINGMAN

  • Adjusted magazine sizes:
  • Base: 4 -> 5
  • Common: 6 -> 6
  • Rare: 8 -> 7
  • Epic: 10 -> 8

EVA-8

  • Double Tap hop-up: reduced the delay between bursts: 0.85 -> 0.80

MASTIFF

  • Fixed an exploit that players discovered and reported where you could rapidly fire the Mastiff.

GOLD WEAPONS UPDATE The following will be the new set of Gold Weapons for Season 4:

  • Havoc
  • P2020
  • Sentinel
  • Prowler
  • R-301

LEGENDS

BLOODHOUND 

  • Downing (not killing) players adds 5 seconds to Beast of the Hunt timer. It is possible to exceed starting time with successive kills.

CRYPTO

  • EMP no longer destroys friendly Gibraltar Dome Shields.
  • Dome Shields no longer can stick to Crypto’s Drone.
Apex Legends

What does Branthium mean in Apex Legends? Horizon & Ash Season 7 teasers

Published: 24/Oct/2020 17:35 Updated: 24/Oct/2020 18:06

by Calum Patterson

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Amid all the teasers for Apex Legends Season 7, one word has been on the lips of a number of characters: Branthium. But, what is this? A location, material, or something else entirely? Here, we’ll put together all the clues to get to the bottom of this mystery.

The first time we heard the word Branthium in Apex Legends, it came from Ash, at the end of the Season 5 Broken Ghost quest.

Ash is the villain from Titanfall 2, who was recruited by Kuben Blisk, before she “died” at the hands of Jack Cooper, was put back together again, her memory wiped, and then her head split into parts and spread throughout Kings Canyon.

Once the Legends put her head back together, she spoke to them, and, as part of an unintelligible message, said: “all roads lead to Branthium.”

Ash saying Branthium in Apex Legends
Respawn Entertainment
Ash was the first time we heard ‘Branthium’ in Apex Legends.

What is Branthium in Apex Legends?

After the mention from Ash, in the first Twitter teaser for Season 7, Horizon (expected to be the next playable Legend), repeated the word “Branthium” in among all the static.

It later became clear that Horizon was repeating what Ash said – or, perhaps Ash was repeating Horizon.

Is Branthium a place?

The saying, “all roads lead to Branthium”, is undoubtedly a play on the common phrase “all roads lead to Rome.” Typically, this saying refers to “all paths or activities lead to the center of things” – it comes from Ancient Rome in the literal sense, when all roads started from the capital city.

So, at first, most theories believed Branthium was a place, possibly related to the planet Psamathe and its city, Olympus. Ash finished her monologue by saying “Welcome to Olympus.”

But, a spanner was thrown in the works of this theory by Horizon. In the latest Twitter teaser, Horizon says: “Just got to figure out how he can fuse the Branthium (or Brantium?) without critical mass.”

So, is Branthium actually some kind of element, or fuel, or material? This remains unclear, but it wouldn’t make sense for Ash (and Horizon) to say “All roads lead to Branthium,” if it was simply some kind of element.

This theory could line up though with the involvement of Hammon Robotics. The Planet Harvester which launched in Season 4 is being used by Hammond “to gather precious metals from the core of the planet for reasons unknown.” Is this metal Branthium/Brantium?

Perhaps, Branthium is both a place and an element, with the latter named after the former. Brantium could be a metal discovered on the planet Branthium? For now, we simply don’t know, but we’ll keep this post updated as more teasers emerge about this mysterious word, and what it could mean.

Season 7 is set to start on November 4 – a week earlier than initially planned – so we should learn a lot more then.