Overwatch League fans scratching their heads over weird Fanatics merch line - Dexerto

Overwatch League fans scratching their heads over weird Fanatics merch line

Published: 22/May/2019 22:35 Updated: 22/May/2019 22:51

by Bill Cooney


Clothing company Fanatics just can’t seem to catch a break with their something wasn’t quite right with the “official” team jerseys.

Now a new Fanatics t-shirt has thrown fans for a loop and makes you wonder if it was a real person or just some kind of computer algorithm that put these shirts together.


Is this how words work?

At first glance, the shirts look fine. They have the team name and logo on them, pretty standard fare. But if you take a look at the text underneath the design on the chest, things start to get weird.

For example, Washington’s shirt reads “Washington D.C. _____ capital of the United States _____ center of American _____ _____ along the Potomac River and declared _____.”


It’s not just one or two shirts that are like this either, every team in the league has the shirt and they all contain random phrases or words that make no sense in context.

Another great example is the Los Angeles Valiant’s. Did you know that Los Angeles is the most ____ city in California? Well now you do.

When will the Overwatch League return?

The Overwatch League and its teams are currently taking a break after the Stage Two Finals and the All-Star Weekend until June 6.


Until then, Overwatch’s third-annual Anniversary event started on May 21 and brings 11 new skins and new dance emotes for Ashe, Hammond and Baptiste for players to collect.

Overwatch’s Anniversary event ends on June 10, just a few days after Overwatch League Stage Three gets started.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.