Chengdu Hunters might be the Chinese roster fans have been waiting for - Dexerto
Overwatch

Chengdu Hunters might be the Chinese roster fans have been waiting for

Published: 29/Nov/2018 17:03 Updated: 30/Nov/2018 9:19

by Joe O'Brien

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The Chengdu Hunters have announced the first additions to their Overwatch League roster.

One of eight new expansion franchises joining the league for Season Two, Chengdu are one of the last to reveal their debut roster.

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The team has now announced its first three players, all at the Support position – Guan ‘Garry’ Li from Lucky Future, Li ‘Yveltal’ Xianyao from LinGan Esports and the 2018 China World Cup team, and Kong ‘Kyo’ Chunting from Team CC.

Although the team still have to announce the majority of their squad, it seems this might at last be the team fans of Chinese Overwatch have been looking for.

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Despite three of the eight expansion teams for Season Two being based in Chinese cities, prior to Chengdu’s announcement both Guangzhou Charge and Hangzhou spark had revealed squads with only a minority of Chinese players.

Robert Paul for Blizzard EntertainmentYveltal was part of China’s impressive run to the finals of this year’s World Cup.

Meanwhile, Shanghai Dragons completely overhauled their Season One roster, removing all but one of their Chinese players and rebuilding with South Korean talent.

Despite China taking an impressive second-place at this year’s Overwatch World Cup, prior to Chengdu’s announcement it seemed possible that the league might not see a majority-Chinese squad in Season Two despite the expansion teams.

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Though the Hunters have only announced three members of their team so far, they already have the highest number of Chinese players in the league, and with former Miraculous Youngster and Team China World Cup coach Wang ‘RUI’ Xingrui at the helm, it seems likely that much if not all of the rest of the squad will follow suit.

*Update: November 30* Chengdu Hunters have revealed three new additions.

Chengdu Hunters’ current roster:

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Player Role Previous Team
Kong ‘Kyo’ Chunting Support Team CC
Guan ‘Garry’ Li Support Lucky Future
Li ‘Yveltal’ Xianyao Support LinGan Esports
Luo ‘Elsa’ Wenjie Flex Tank LinGan Esports
Ma ‘LateYoung’ Tianbin Flex Tank Team CC
Ding ‘Ameng’ Menghan Main Tank LGD Gaming
Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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