Doublelift explains why League would be way more fun with voice comms - Dexerto
League of Legends

Doublelift explains why League would be way more fun with voice comms

Published: 9/May/2020 20:04 Updated: 19/May/2020 17:00

by Alan Bernal

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A voice comms feature in League of Legends has been highly divisive as some people think it would lead to more toxic players, but others like Yiliang ‘Doublelift’ Peng think it could make the game much better.

In a game that demands a united front among the five players who make up a team, a built-in feature to give players a voice outside of their party could prove to be highly beneficial.

There would naturally be pitfalls, of course, but it could also be the difference between faltering in a match that should be all but a loss or producing an epic comeback to steal a win.

Riot Games
Players can see the benefits of expanding voice comms in League of Legends.

“I think League would actually be way more fun to play,” Doublelift said. “Solo queue would be way more fun to play with voice comms.”

He found himself in a tricky match on his May 8 stream when issues outside of League caused the star ADC to reconnect to a game with a level-one Miss Fortune at six minutes. They were behind, by a lot.

The majority of the team, including DL, had already agreed to the idea of an ‘open’ when they were down one kill to five, but one headstrong Hecarim wanted to play it out.

A couple of spicy teamfights later, along with patient laning, eventually gave Doublelift’s doomed duo and the rest of the team a 14-9 scoreline.

The game was saved! But, as with all leads in League, a throw was starting to brew. One bad engagement after other bad decisions started to slowly drain the lead they had surprisingly amassed.

Though they were bleeding, they weren’t exactly out for the count – and in this situation, voice comms could have easily helped the team stay afloat.

Riot Games
League voice was a great start, but it doesn’t take into account problematic randoms in matchmaking.

“There will be the occasional [toxic League] player,” DL explained. “But overall this is going to be so much better [with voice comms]. So enjoyable. Tell people not to do dumb s**t like this.”

Eventually DL’s team let their fragile lead slip causing a ‘Surrender vote’ to end the game. But with tighter communications and players able to efficiently sync, they could have conceivably pulled out a win.

The League community reacted to DL’s take on voice comms and, though they addressed the same points, were in favor of stronger voice options in LoL.

Riot Games
An upgrade to League voice would let people talk to each other.

“I’m a toxic player,” user ‘PrinceKeno’ admitted before explaining how voice comms make League less tilting. “I joined a champ select discord call for my first time ever, and oh my god it changed my attitude. My inting top laner went from a waste-of-time player, to a guy I genuinely felt bad for because I could tell from coms he really tries very hard, but he just wasn’t very good. Made the game a whole lot less tilting.”

It will be interesting to see if Riot Games expands the League voice option for their game, as more players are noticing the benefits of having the option to talk to your teammates.

League of Legends

Riot dev responds to broken League damage bug with Ravenous Hydra

Published: 28/Nov/2020 18:15

by Daniel Cleary

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A Riot Games developer has responded to a bizarre bug in League of Legends, which is preventing the Ravenous Hydra from working with certain champions’ abilities in-game.

Riot Games introduced plenty of changes in the 2021 preseason patch such as completely revamping the League Item Shop and items to improve the game’s experience before Season 11 kicks off.

Ravenous Hydra is one of the items that has remained in League, but it received some updated stats amid the changes. The item still provides players with lifesteal, in the form of Omnivamp, but Riot has now removed the Crescent Active and added 20 Ability Haste in its place.

However, one thing that has not changed much is the item’s passive ability Cleave, which allows basic attacks and abilities to trigger extra damage, which varies based on the distance between targets.

Urgot's splash artLeague players called for a Ravenous Hydra fix after a glitch was found with champions like Urgot.

There are some champions with abilities that had unique interactions with this item, such as Aphelios’ Severum Q, but players have now noticed a bug, which stops it from working correctly with certain champions.

The issue was raised with League dev Riot Phlox, with one Redditor explaining that champions with multi-hit abilities, like Urgots W, Renekton W, and Warwick’s Ult seem to be where the problem lies.

Riot Phlox responded to the bug, revealing that they are now aware of the unusual damage glitch with Ravenous Hydra and that it would be passed on to the League Dev team.

“I’ll pass this along so we can make sure there are eyes on it, thanks!” the League dev responded, confirming they would soon be working on it.

However, he also revealed that he was unsure just when a fix might be issued for this broken damage bug, adding that they “can’t give a timeframe.”

While it is unclear when the patch will arrive in League of Legends, this will still come as good news to Urgot mains, and those who play similar champs, after they were quite vocal on this issue, as it will soon allow them to have more build options in-game.