Yiliang ‘Doublelift’ Peng has reunited with his old Team SoloMid teammates for LCS Summer. With Bjergsen, Biofrost, and company by his side, the seven-time LCS champion stated if they lose this season, it’d be an embarrassment.
Team SoloMid is coming at the LCS swinging in Summer. The six-time North American champions have picked up the big guns heading into the final dash for Worlds 2020, including bringing Doublelift back on board.
North America’s most decorated player has won seven titles, reached the MSI 2019 final with Team Liquid, and is widely considered one of the best players to have touched the game. Although he stumbled in Spring 2020 with his worst finish ever in ninth, he’s ready to bounce back.
Doublelift has rejoined TSM for Summer 2020 after a two-year stint with Team Liquid.
The star AD carry told Korizon’s Ashley Kang that TSM are gunning for the Summer title with him in the line-up. After all, you don’t bring a seven-time LCS champion on board just to be second-best.
“My expectation is top three in the regular season, and then winning the whole thing in playoffs,” he said. “I think that’s pretty realistic. If everyone on the team tried their best, 100%.”
His reasoning as to why TSM can contest Cloud9’s throne is due to the star power he and his teammates bring. Bjergsen, Biofrost, and Doublelift all led TSM to glory back in 2017 — the last time the org won a LCS title and went to Worlds.
“We have Doublelift and Bjergsen. That’s it. That’s all the reason the fans need [to have faith in this season’s TSM roster]. We have to win. It’d be embarrassing if we didn’t win,” he stated in the preseason interview.
Doublelift, Biofrost, and Bjergsen all helped TSM win their last LCS title back in Summer 2017.
Breaking down the rest of the competition though, Doublelift stated that everyone in the LCS, bar a couple of teams, performed poorly. He didn’t discount himself from this criticism either. He found himself riding the bench for Team Liquid after a string of poor performances mid-split.
Coming into Summer though, Peng is confident the tables have turned, and that TSM can not only cement themselves a place near the top, but become the shining light of North American League once again.
“When I look at the teams…I’d say C9 is really far ahead of the next best team. I think FlyQuest is good, but I’m not sure if it’s them being super great or just the rest of the league playing really badly. I think everyone in the league played poorly.”
Topic starts at 8:33.
“I think [FlyQuest] is the second best team [behind Cloud9], but I’m pretty confident we are better than them. We’d have to see in the regular season.”
Team SoloMid and Doublelift will have their first chance to prove themselves when the seven-time LCS champion lines up against his former squad, Team Liquid, on June 13.
The long-awaited League of Legends Season 11 preseason update, which is set to include a huge item overhaul, is just around the corner with LoL patch 10.23 coming on Nov. 11 — here’s all the changes Riot Games have revealed so far.
LoL patch 10.23, set to land on live servers on Wednesday, November 11, has been on the PBE testing realm for some time now. Riot is taking their preseason changes slowly, in an effort to make sure it’s all balanced ahead of Season 11.
Plenty of changes to items, champions, runes, and more have come and gone in the last few weeks, meaning it’s a lot to get your head around. We’ve broken down everything set to arrive in League of Legends patch 10.23, coming next month.
Katarina is one League champion getting a big boost in the Season 11 preseason.
Riot begins work on new League items overhaul
League of Legends is set for a massive overhaul of its item system in preseason 2021, and Riot Games has revealed what to expect with the numerous Mythic and Legendary items set to release in November.
The idea with these Mythic items is to give players a much clearer sense of what to build up to and what those items will let your champion do.
Riot previously explained that they wanted to keep about a third of all items the same, update another third, and make the final piece composed of completely new items for people to contend with.
“Mythic items are the cornerstones in your builds with big effects that define your playstyle from game to game,” Riot game producer Jessica ‘Safelocked’ Nam said.
Over half of League’s items are going to be reworked in Season 11.
Viktor gets minor preseason rework
Viktor is set to receive a minor preseason League of Legends rework as part of the overall Season 11 balance changes, to “hopefully” bring him in line with the Mythic and Legendary items being released in LoL patch 10.21 on the PBE.
The Machine Herald has always had one major focus in his kit: earn upgrades for his iconic Hex Core item linked to his passive, and take over the game with bonus ability power.
Riot is set to make sweeping changes to the mid laner’s passive, Glorious Evolution, as part of the Season 11 preseason update, however. Gone is Viktor’s old prototype Hex Core; in its place are “Evolution points,” which have to be unlocked mid-game.
The passive changes aren’t the only switch Riot Games is planning to make in the mini Viktor rework either. His E ability, known as “Death Ray,” will have its mana cost dropped, while laser ratio for the ability will be upped, from 0.6 to 0.7.
Viktor is in line for huge changes to his Hex Core passive in the League of Legends preseason update.
League of Legends patch 10.23 will drop on Wednesday, November 11.
Dexerto will continue to add all planned balance changes as Riot reveals specific numbers on the Season 11 buffs and nerfs.
League of Legends Patch 10.23: all planned changes
Q mana cost 80/90/100/110/120 ⇒ 60/70/80/90/100.
R initial cost 75 (+40/50/60 per second) ⇒ 60 (+40/50/60 per second).
Passive headshots gain 25% less bonus damage from crit chance.
E mana cost 50 ⇒ 50/45/40/35/30.
Base mana 280 ⇒ 330.
Base mana regen 7 ⇒ 8.
Spider Q now applies on-hit effects.
Base mana 317 ⇒ 400.
Base mana regen 6 ⇒ 7.
Passive crit damage reduction: 25% (150% damage crits on live) ⇒ 14% (150% damage crits on PBE).
Bonus attack damage from crit chance 4% attack damage per 10% crit ⇒ 3% attack damage per 10% critical strike chance.
Passive now applies ‘on hit’ effects to all units struck.
E now applies ‘on hit’ effects.
R split damage into (base + ability power ratio) magic, and (attack damage + ASPD ratio) physical. Now applies ‘on hit’ effects at 33% efficiency to all units struck. Each unit is hit for a total on 3x Katarina’s on hits over the full 2.5s channel duration.
Passive attack speed per Zeal stack: 6% (30% at five stacks) ⇒ 6% + 2%/100 ability power (30% + 10%/100 ability power at five stacks).
All Mythic Items have Ornn upgrades. Only Mythic Items can be upgraded. Each upgrade is worth roughly 1,000 gold in stats.
Attack speed ratio 0.2 ⇒ 0.32.
Attack speed per level: 4% ⇒2.5%
Crit damage reduction: 35% (130% damage crits on live) ⇒ 14% (150% damage crits on PBE).
Crit chance per 20 souls: 15% ⇒ 10%
Excess crit to lifesteal conversion: 35% ⇒ 50%
E move speed 20% ⇒ 20% (+3%/100 ability power).
R damage ability power ratio 0.5 ⇒ 0.8.
Base mana 280 ⇒ 350.
Passive crit chance per point of fury 0.35-0.5 ⇒ 0.3-0.6.
W currently does not work with new item actives. Will be updated to work shortly before preseason patch 10.21 ships.
Mana per level changes
The following champions have also had their mana per level increased by 20:
Cooldown reduction stats changed to “+8 Ability Haste.”
NEW EFFECT: Heal for a percentage of the damage dealt. Healing: 1% + 2% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champ. Healing reduced to 1/3rd against non-champs.
NEW EFFECT: Gain 15 Item Haste plus an additional 10 Item Haste per Bounty Hunter stack (includes Trinkets). Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Adaptive force 1.7-4.2 ⇒ 2-5.
Heal 15% ⇒ 10%.
Ranged heal 8% ⇒ 6%.
Presence of Mind
NEW EFFECT: Damaging enemy champ increases your mana regeneration by 1.5-11 (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy.
Added to Precision rune tree in patch 10.23.
EFFECT: Gain 2% Bonus Armor and Bonus Magic Penetration for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Max stacks 20 ⇒ 15.
NEW EFFECT: Gain bonuses upon reaching the following levels:
Lv5: +5 Ability Haste.
Lv8: +5 Ability Haste.
Lv11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.