Epic Games releases development update on Fortnite mobile - Controls, 60 FPS, and more - Dexerto
Fortnite

Epic Games releases development update on Fortnite mobile – Controls, 60 FPS, and more

Published: 2/Nov/2018 19:02 Updated: 7/Oct/2020 17:29

by Wyatt Donigan

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It’s been quite a while since Epic Games gave any updates on the mobile version of Fortnite, but the November 2018 State of Mobile Development update was quite the doozy.

Even amidst all the updates coming to the PC and console versions of Fortnite lately, Epic has clearly been hard at work given the bevy of topics covered in this update.

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Discussing everything from controls to HUD customizations to game performance, this update pretty much covers it all.

One of the biggest things Epic focuses on is the framerate and overall game performance for the mobile version of the game.

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Not only will Epic Games be working on major improvements to optimization for the mobile title, but they will be unlocking 60 FPS functionality for certain high-end devices in the “near future.”

In the near future, we’ll be unlocking 60 FPS functionality on a limited set of high end devices. We’re doing some validation on devices to make sure they can maintain a high level of performance over multiple games without overheating. You’ll be able to drop into matches with more clarity than before and save those crisp plays to share with your friends!

Epic will also be introducing more customization options for the HUD, giving players much more freedom to be quicker at building like their PC and console brethren.

Perhaps the most intriguing part of this entire post was Epic’s statement on controller support on mobile, with the developer saying that it’s currently in the testing stages.

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Controller support. We haven’t touched on this in some time, but we’re beginning testing on various controller setups as we work to enable support. We’ll give you a status update on these when we get it to a better state.

You can read the full State of Mobile Development post below:

STATE OF MOBILE DEVELOPMENT – NOVEMBER 2018

Heya folks,

Earlier this year we launched on iOS and more recently opened up Android to everyone. We have many important features and updates in development that we’re excited to share with you. Get the scoop on our ongoing dev efforts!

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CUSTOMIZABLE HUD 

We want you to have more control over your HUD, and an important step in that direction is to allow players to decide which elements are active or disabled at any given moment. We’ve added editable visibility settings for most HUD elements as well as grid snapping. Every HUD element has three states for the three modes of gameplay (building, editing and combat).

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CONTROLS

We’re doing a big quality of life pass on many of the HUD elements. Small things that can dramatically impact the usefulness of the UI, like building slots being drag and droppable which could block other inputs or the wood resource button disabling autorun. We brought back building from the quickbar buttons, which we previously disabled due to it blocking some of our experienced builders. We dropped some of these features in the v6.10 update, so give us your thoughts.

Controller support. We haven’t touched on this in some time, but we’re beginning testing on various controller setups as we work to enable support. We’ll give you a status update on these when we get it to a better state.

60 FPS

In the near future, we’ll be unlocking 60 FPS functionality on a limited set of high end devices. We’re doing some validation on devices to make sure they can maintain a high level of performance over multiple games without overheating. You’ll be able to drop into matches with more clarity than before and save those crisp plays to share with your friends!

GAME PERFORMANCE/COMPATIBILITY

We’re continuing efforts in this area to improve perf across the board for compatible devices. It’s an area that benefits from all of the feedback you provide detailing your experiences on your device.

In the near future, we’re working on major performance improvements to Android 7 and some other older operating systems. We’ve since resolved this, providing a big win for performance. Additionally, we’ve been working on large scale optimization efforts to reduce the amount of memory Fortnite takes up. This should provide a more consistent frame rate during longer play sessions. For iOS players, we’re changing how our “shader cache” system operates to reduce size and impact on memory.

Longer term, we’re working with Phone manufacturers on Android optimizations and providing an overall smoother experience. As always, many of these updates are tied to operating systems (OS) so make sure you update drivers regularly!

INSTALLATION SIZE AND UPDATE EXPERIENCE

Fortnite is a living game with new content, LTMs, and cosmetics released every week, so downloads are necessary every time we update. We’re always working to reduce the update size and have made recent improvements that will result in smaller patches.

Thank you for all of your support and feedback!

Thanks,
The Fortnite Team

SourceEpic Games

Fortnite

How to watch Fortnite FNCS Season 4: Stream, schedule, format

Published: 7/Oct/2020 10:56 Updated: 7/Oct/2020 11:04

by Andrew Amos

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The Fortnite Champion Series (FNCS) is back for Chapter 2 Season 4, with a return to the beloved Trios format that fans have been clamoring to see make a return. With the action kicking off on October 9, here’s everything you need to know to make sure you catch all of the action.

FNCS is making its return to trios in Season 4 for the first time since the inaugural Season X event. While it’s been a pretty poorly kept secret, there are some changes to the format from when it last appeared in August 2019.

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With qualifiers now completed, we’re heading into the main stage of the FNCS Season 4 event, with a full month of competitive Fortnite on the way featuring some of the biggest names in the game competing for their cut of the prize money.

FNCS Season 4 format

FNCS Season 4 returns to the Trios format that has been used in the past, and is arguably the most popular competitive format in the tournament’s history, with past events filled with massive plays and huge battles that make for the ultimate Fortnite viewing experience.

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As always, FNCS runs on a points-based scoring system, with your final placement in matches contributing to your overall score at the end of the weekend. Those who manage to win a game will receive 25 points as their reward, with the values decreasing incrementally down to 17th place, with anyone finishing below that scoring nothing. There are points for finding eliminations though, so players will be on the lookout for enemies to wipe out and add to their tally.

FNCS scoring system

  • Victory Royale: 25 Points
  • 2nd: 20 Points
  • 3rd: 16 Points
  • 4th: 14 Points
  • 5th: 13 Points
  • 6th: 12 Points
  • 7th: 11 Points
  • 8th: 10 Points
  • 9th: 9 Points
  • 10th: 8 Points
  • 11th: 7 Points
  • 12th: 6 Points
  • 13th: 5 Points
  • 14th 4 Points
  • 15th: 3 Points
  • 16th: 2 Points
  • 17th: 1 Point
  • Each Elimination: 1 Point

FNCS will be running in all the same regions it has been for the last few seasons: NA-West, NA-East, South American, EU, Middle East, Asia, and OCE, with the competition running on PC and consoles.

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FNCS Season 4 will feature three weeks of qualifiers, with the top 15 teams from each week qualifying for the Grand Finals, who will be joined by the 87 teams with the highest cumulative points over the three qualifying rounds, with up to 132 teams competing in the Grand Finals on October 29.

FNCS stream

As always, Epic Games will be hosting their own broadcast for the FNCS Season 4 events, complete with commentary and analysis to make sure you catch all the action as it happens. You can check out the official Fortnite FNCS stream on their official Twitch channel, which has been embedded below.

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FNCS Season 4 dates

FNCS Season 4 will run across four weeks ⁠— three weeks of qualifiers, and one week for finals. If you want to sign yourself up, these are the dates you need to know.

  • FNCS Week 1: October 9 – October 11
  • FNCS Week 2: October 16 – October 18
  • FNCS Week 3: October 23 – October 25
  • FNCS Finals: October 29 – November 1

The first day of each week will be an open qualifier. If you make the top 33 teams, you’ll be invited to play in the next two days for a chance to make it to the Finals.

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FNCS isn’t the only competition coming to Fortnite Season 4. Weekly Cash Cups for Solos and Trios will be returning, while the Dreamhack Online Open (Solo) will also take place across NA and Europe.

With players set to earn up to $111,000 for winning the whole tournament, you can rest assured that there will be plenty of action when the action kicks off.

Who is competing in FNCS Season 4?

While each of the FNCS Qualifying Heats are open to any player who has reached the Champion League divisions in Arena or higher, we know some of the big names who will be competing in the tournament, and their teammates for the event. You can take a look at a selection of the confirmed FNCS Trios below.

  • Bugha, Avery, and Jamper
  • Vivid, Co1azo, and RoLLer
  • Clix, Bizzle, and illest
  • Cizlucky, LazarP, and Owl
  • Scoped, Highsky, and Tuxey
  • Chap, Coop, and Skqttles
  • Riversan, Dubs, and Megga
  • Zayt, Saf, and Stretch
  • Benjyfishy, Savage, and LeTsHe
  • Mongraal, mitr0, and Tayson