Best weapons and ammo to dominate Escape from Tarkov - Dexerto
Escape from Tarkov

Best weapons and ammo to dominate Escape from Tarkov

Published: 7/Feb/2020 17:32

by Kamil Malinowski


There are many different types of weapons and ammo in Escape from Tarkov, but which ones are the best, and which ammo works best for which gun? 

One of the very basics of any shooter is the weapons. If you want to win, you’re going to need to shoot at your opponents – it’s no different in Tarkov, even if the goals differ from the usual FPS game.

There are a ton of different weapons in the game, all of which excel in different areas or at different tasks. It may be difficult to know which weapon is best, or even which ammo is ideal for it, so we’ve put a handy guide together to help you secure some kills and claim even more loot.

Battlestate Games
Escape from Tarkov is an incredibly popular tactical first-person shooter.

Best Assault & Carbine rifles


The M4A1 is a classic assault rifle present in the majority of shooters. It’s known for its reliability and for being an all-round solid choice, and it’s no different in Tarkov.

This gun is easy to handle, quite accurate, and its recoil and damage make it an ideal choice for mid-range engagements, however, it can still be incredibly effective both in short and long-range.


The AKM is an improved version of another FPS classic, the AK-47, having less recoil and weight than the 47 version in Tarkov.

This makes it ideal for roaming the map and taking medium-range engagements as it will give you solid accuracy and a good amount of mobility.

Battlestate Games
The AKM is one of the most powerful rifles in Escape from Tarkov.


This gun is arguably the most powerful in the game thanks firstly to its impressive fire-rate, but mainly due to the damage per hit.

However, its recoil is one of the highest in the game, making it incredibly hard to master as it’s very easy to miss after your first few shots. If you do manage to keep it under control, though, your opponents won’t stand a chance.


The SKS is an iconic weapon that many would not doubt have seen in other games. It’s not the flashiest gun in Tarkov, but still deserves a mention as it is easily accessible and can be very effective if used correctly.

Of course, being semi-automatic it doesn’t have the highest fire rate in the world, but it packs a massive punch with a direct hit and is surprisingly strong in mid and long-range battles.

AS Val

The AS Val is another classic that has unsurprisingly appeared in Escape from Tarkov and become one of the game’s better weapons

Its main feature is that it comes with an inbuilt suppressor, making it the perfect choice for stealthy runs. The high fire-rate and incredibly low recall also help make it incredibly dangerous in the right hands – it’s possible to quickly eliminate a whole squad with the Val without anyone knowing where the shots are coming from.

Battlestate Games
The AS Val is a fan-favorite Tarkov gun.

Best Marksmen & Sniper rifles


This weapon is a fan favorite and undoubtedly one of the strongest guns in the game. It’s incredibly accurate, has a high fire rate, low recoil, and does a ton of damage with every hit.

There’s almost no downside to this sniper as it is monstrous from long range and can even make short work of enemies closing the gap. Get ready to dominate the map if you manage to get one in your hands.

VSS Vintorez

The VSS Vintorez is another gun that comes with an inbuilt suppressor and overall lightweight build.

Many consider it to be the AS Val of sniper rifles, as it is perfect for stealthy maneuvers and provides solid mobility. However, the key difference is that the VSS packs a massive punch with every shot making it dangerous at all ranges.


This sniper rifle has a strange position in the game. It is incredibly expensive and has very limited uses as it is a heavy bolt action rifle.

However, it excels in very long-range tactical combat and will no doubt help you win a sniper battle. That is, if you ever manage to find one, as there is always someone closing in on the gunshots in Tarkov, and with it being so heavy, you’ll be left a sitting duck.

Best Submachine guns


Unfortunately, SMGs aren’t great in Tarkov. They do very little damage and are quite expensive, meaning most of the time you’re better off with something else.

Although, if you’ve found one laying around or wish to experiment, the SIG MPX is the way to go. It allows the most attachments out of all the Submachine guns and has a very high fire rate, but, just like the other SMGs the armor penetration is abysmal, meaning you likely won’t be killing anyone with it.


This is a gun you’ll likely find on your first few runs. It faces the same issues as all the other SMG’s, but this one isn’t even automatic, so you’ll find yourself clicking your shoot button like a madman for little to no results.

However, it is the cheapest and easiest Submachine gun to get, so if you want to at least test them out, this is your best bet.

Best Shotguns


Much like SMGs, shotguns are very poor in EFT. They do almost no damage against armored enemies, meaning you’ll never really find a use for one.

You’re actually better off using a pistol than a shotgun, but if you do feel like trying any shotgun out, your best bet is the MP-153 – its relatively inexpensive and does the most damage out of all the shotguns. Just remember, aim for the legs, as they’re not armored.

Battlestate Games
Tarkov’s MP-153 is the best choice for any shotgun fan.

Best Pistols

SR1MP Gyurza

Pistols obviously don’t have as much power as rifles, but they still have their uses in the game. They’re very cheap, can do some damage, and are very light – making them perfect for quick smash and grab missions.

The Gyurza is the best choice of pistol thanks to its fire rate and damage, although, you’ll still need to get close to someone to take them down with it, which may prove to be a challenge.


The P226R is your alternative pistol choice. It doesn’t do quite as much damage as the Gyurza, but is still solid for a pistol. Best used when you’re running on a budget.

Best Ammo

Ammo plays a vital role in Tarkov, you need bullets in your guns to shoot, but there are also a ton of different bullet types, and guns can use multiple types of ammunition.

Having the ideal ammo in your gun can be the difference between life and death. A lot of the time you’ll pick up guns with unideal ammo, so it’s best to load it up with the options in the chart above, that way you’ll do a lot more damage.

The chart may be confusing at first, but it’s really quite simple once you get used to it. Different guns take different sizes of ammo, and those bullets come with different names.

For example, the M4A1 uses size 5.56x45mm, meaning you’d need to look at the Rifle weapon type, find the size, then buy M995, M856A1, M855A1, or 55 HP bullets, depending on how much you want to spend.

Now that you know which guns are best to use and which bullets to load them up with you’re ready to get out there, destroy some enemies, and find all the best Escape from Tarkov loot.

Escape from Tarkov

Escape from Tarkov patch 0.12.8 notes: Heavy Bleeding, SV-98 buffs, more

Published: 16/Oct/2020 7:31 Updated: 16/Oct/2020 7:47

by Brad Norton


After a decent break, Battlestate Games is back with a brand-new Escape from Tarkov patch and we’ve got a full rundown on the 0.12.8 update notes for you.

Fans have been anxiously waiting for the next big EFT update and the developers are coming through in a big way. The 12.8 update comes with dozens of major changes, a heap of new content, and plenty to sink your teeth into.

While the developers couldn’t quite get the patch live on time, we’re just hours away from the latest changes landing on the live serves.

You’ll be forced to change your playstyle and adapt to all-new gameplay mechanics. Make sure you’re fully brushed up on all the biggest additions before dropping in and being stumped. Here’s everything you need to know. 

EFT gameplay
Battlestate Games
A new shotgun is being added to the EFT weapon pool in this patch.

First and foremost, all-new content is coming in hot. There are multiple new skills, items, mechanics, consumables, and more. When it comes to new features, the new ‘heavy bleeding’ function might be the most important to take note of.

This addition requires a special treatment item in order to stop the bleeding. Additionally, if you have been hit with the effect, you’ll leave traces of blood.

Moreover, there’s a ton of new equipment to sort through as well. Clothes, weapons, and of course, what EFT patch would be complete without new weapon mods? On offer this time around is a new M45A1 pistol, a KS-23 Shotgun, along with an RFB Rifle.

Well over a dozen quality of life changes and bug fixes have also been highlighted in the patch notes. You’ll notice that the lobby screen will be clearer than ever before. You’ll be able to automatically arrange your stash with a new button. And you can accept invitations to join friends with greater ease.

EFT gameplay
Battlestate Games
You’ll need to get accustomed to a ton of new mechanics in this update.

Alongside all of the fresh content and overall improvements to the game, you’ll notice some adjustments under the hood as well.

Perhaps most notably, the SV-98 will no longer have a delay before pulling the trigger. This has long been a frustration among the community but it’s finally in the rearview mirror.

Be sure to read up on the full patch notes below so you don’t miss out on any of the key changes.

Escape from Tarkov patch 0.12.8 full notes


  • New skill “Сrafting”
  • New skill “Hideout management”
  • New special item Compass
    • The new item which will allow player to easily identify directions (azimuth) by pressing U key. This item will be equipped in the new unlootable slot (which means no one will be able to take your compass)
  • New type of bleeding – heavy bleeding
    • may open with a lower chance than a normal bleeding. Heavy bleeding requires special treatment items to stop (also some medical kits have the property of stopping heavy bleeding). The character with heavy bleeding leaves traces of blood on the surfaces.
  • New consumable items – Esmarch tourniquet, hemostatic syringe, kvass beverage
  • Fast backpack dump
    • the ability to quickly drop the backpack by double tapping the Z key
  • New third version of voice for BEAR
  • New faces and clothing for scavs
  • Voices of bosses (Glukhar, Sanitar and Reshala)
  • New character animations in the menu (on loading screen, in inventory, etc.).

New equipment:

  • New clothes for USEC and BEAR (tops and lowers)
  • New equipment (armored vest, chest rig, backpacks, headphones, helmets and berets)

New weapons and weapons parts:

  • М45А1 Pistol
  • KS-23 Shotgun
  • RFB Rifle
  • New mods for various weapons

Quality of Life changes:

  • Redesigned the group gathering screen in the lobby. Now you can see the character models of the group members with nicknames.
  • Added display of the object resource on the quick use panel
  • For mods, weapons, items moved by the mouse (drag’n’drop), added highlight of weapons, slots and mods where they fit (green – can be placed inside, yellow – can be combined / installed)
  • Option in the game settings – selection of the body parts color in the upper left UI element (a variant corresponding to the colors from the inventory on the “Health” tab and the old variant – red monochrome)
  • Options in the game settings to select the principle of displaying the combat interface elements (automatically hide or always show – quick access zone, endurance zone and the current stance and the current health state of body parts, all can be configured separately)
  • Added an ammo loading menu in the context menu of magazines in the stash
  • At the flea market, when buying more items than are left on sale, the remaining available quantity is bought
  • Automatic sorting of character’s stash, any containers, backpacks, etc. by “sort” button
  • On the preset or customization screen, the characteristics of the weapon in the characteristics window now change when pointing to the mod to be installed
  • In the kill list after the raid the field “distance” (showing the distance of the fatal shot) was added.
  • When you exit the game, we added a warning that the generator is on.
  • Added a counter for ready items after crafting in the hideout in the lower menu
  • At a flea market, current flea market filters are no longer applied to your list of offers and your wish list.
  • Sorting goods by category is now reset when moving between merchants
  • Width of scrollbar in the stash, merchants’ assortment increased
  • Added a hot key to unload the chamber CTRL+R.
  • Added a hot key to re-chamber ALT+R
  • Sent friend requests can now be cancelled
  • Added “accept all invitations” button
  • After death on the post-raid statistics screen, your character is now displayed in the equipment in which he was killed.
  • If the weapon has no magazine and there is no cartridge in the chamber, then by pressing the reload, the cartridge is now charged into the chamber (if there is a bunch of rounds in the pockets or vest).
  • Outside the raid, the stash can now be opened and closed by pressing the TAB hotkey.
  • Added display of “found in raid” status icon for canisters in the hideout generator area (if the canister is “found in raid”)
  • Now the “Empty” button is displayed as the last item in the drop-down menu of the canister selection for the Generator
  • Now the treatment at the therapist will be free of charge first 5 levels of character


  • Iteration of animation system optimization
  • Optimizing the work of AI on the server
  • High Quality Color option (enabled by default, disabling can give a small performance gain at the expense of image quality)
  • Different shader optimizations

AI improvements

  • Added weapon swaying in bots movements
  • Improved phrases for the attack by scav bots players
  • The bots now respond to the player scav “Follow me” gesture
  • Fixed bot behavior in combat when its target is outside the door
  • Fixed bug when Killa boss reacted incorrectly to smoke
  • Improved automatic cover search system
  • Fixed one of the bugs, from which a player scav could not become an enemy for raiders in reserve bunkers.
  • Fixed one of the bugs that caused bots to pass through closed doors
  • Bots now respond to the sound of approaching behind their backs
  • Fixed bug when bot ignored player after blinding.
  • Fixed a bug when a bot did not react to shooting at it through a masking net
  • Raiders now attack the regular scavs
  • Bots now respond to BEAR, USEC fractions with appropriate phrases
  • Bots can now react to the sound of a knocked down door
  • Fixed a bug when killing guards did not change the role of left alive bots


  • Desync of on/off status of the flashlight
  • Bug, when the items of the killed PMC character had the “found in the raid” status for the scav character of the same PMC player, in the same session
  • A series of bugs with the ability of the character to look through the walls
  • A series of bugs with invisible characters after spawning
  • Bug with missing display of the list of weapon presets
  • Setting and removing mods now resets sight mode (to correct a bug with aiming without image in lens)
  • Bug of no animation for picking objects from a third person view
  • Error 228, when special characters were used to name a preset
  • A bug with the blocking of further use of context voice lines, if you open the inventory during the sounding phrase
  • Bug, when on the items selection window for weapon crafting in the hideout, offered parts were already installed on the weapon
  • Bug, when the effect of “painkillers” or “stimulants” was removed earlier than the shown time
  • Bug, when the inventory broke down and caused an error, if in raid you removed weapons through Del key
  • Bug, when the explosion of frag grenades did not impose a contusion effect
  • Bug, when the gun stopped firing in automatic mode, if you start to quickly press the fire button before holding it
  • A bug, when the state of the stock fold was desynchronised , if an operation with the stock was performed during the operation with the object
  • Different bugs leading to a close enemy spawn
  • Bug, when the message counter increased by the number of unread messages when a new message was received after a raid
  • Tooltips and UI objects hanging in the interface
  • Bug when the image froze in the optics after using a thermal imaging device
  • Different bugs related to the ability to move items from not fully searched vests, backpacks, etc.
  • Desync of the price of quick health treatment
  • Bug with duplicate of Prapors’ portrait in merchant menu
  • Fixed the duplicate image effect with heat haze effect
  • Bugs related to switching views to the hideout when the NVG on character is on
  • Error related to quick treatment when entering the Hideout
  • Bug, when the body took a static ragdoll position before touching the ground (problem with bodies hanging in the air)
  • Bug when the player would not receive the group status in the lobby
  • Bug when the resolution of the screen would not change after changing the screen mode
  • Bug, when you could open context menu in the window of item transfer
  • Error spam after suicide with a grenade, related to decal rendering
  • Bug, when jump action was in actions queue, if player tried to initiate jump, while laying down
  • Bug, when standing level didn’t decrease after quest fail
  • Bug of cycled animation, when installing weapon modifications while reloading
  • Bug, when healing wasn’t interrupted during load / unload of a magazine
  • Bug of healing animation getting stuck, while installing weapon modifications via DragNDrop
  • Bug of inability to unload a magazine, which was in the magazine case
  • Disabling buttons of installing and uninstalling video cards to a bitcoin farm, during sending of query related to interaction with them
  • Various fixes and visual improvements of interfaces
  • Bug, when changes to marker on a map were not saved
  • Bug, when game client was unable to close after 601 backend error for online and offline raids
  • Many different fixes on locations
  • Various fixes related to rain and soaking of surfaces
  • Various fixes for backend, related to increase the backend and overall game stability
  • Bug, when armor didn’t receive any damage from explosions of AGS and FN GL40 grenades
  • Delay before pulling the trigger of SV-98
  • Fixes related to delayed actions on the lobby screen when gathering a group
  • Bugs with the elite level of Vitality and Attention skills
  • Various fixes of minor bugs and errors


  • Stims and medical items now can remove contusion effect
  • Skills that require body hit to progress are not going to be progressed with your party members
  • When character is blind by flashbang, he will always reload with mag drop
  • Decreased damage radius of FN-GL40 grenades
  • Increased armor piercing of 7.62x25mm TT ammo
  • PC blocks now spawn ssd and sas drives, various big containers – various equipment – vests, backpacks etc. (in addition to existing loot)
  • Big plastic containers now spawn more items in general
  • Minor changes to AI scav loadouts
  • Increased fall damage
  • In the quest line The Tarkov shooter player now can use any bolt action rifle
  • Quest to unlock trader “Jeager” is now available after accepting of “Gunsmith 1” quest. Requirements for quest “Gunsmith 1” lowered to level 2
  • Reworked player spawn points at Reserve base location
  • Scav players spawn at the Reserve location is made later in time
  • Reduced the traders restock timer to about 2 hours (it was once every 3 hours)